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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Bro, dunno what you're smoking, but SS Hurl is damned good. 80' range, 2.5 sec cast (used to be higher on live), 8 sec recharge, 9.36 end, and has a melee damage modifier instead of ranged so it does the same base damage as Haymaker. Random items on Propel works because you're creating a wormhole, but that makes no sense if you're pulling up the ground beneath your feet.
  2. I'm not a sociologist so I can't explain the pathology behind it, but there are people in this game that have made hundreds, if not thousands of characters for no other purpose than to lock up popular names, simply because they can. They derive some sort of perverse pleasure from knowing they have something other people want that no one else can have. There is one here in the forums who openly boasts about not only doing this, but also powerleveling them all to 50 so they are immune to the name release policy, should it ever be implemented. I wish I was making this up, and that people like this didn't exist, but here we are.
  3. Man, don't go giving away my secret identity like that! Not cool, bro!!!
  4. We've been begging for a solution since 2004. Unlikely anything meaningful is going to be done about it.
  5. Unfortunately due to name hoarders the chances are slim you'll get anything close to what you want unless you're being very creative.
  6. What launcher are you using?
  7. I have names that are far longer than that. .🤷‍♂️
  8. Tactics gives resistance and protection to confuse but only resistance to fear.
  9. My understanding is that a lot of animations don't work with Shield because they badly clip. Flight poses are something else that don't work.
  10. Known issue that can't be fixed. They added "gravity" to the list of attributes and it changed the attribute index. You're going to have to re-do the combat monitor on every character.
  11. Macs are not my area of expertise at all, but can you downgrade to the version of GPTK that previously worked?
  12. Played an Arse/Arse Dom last night to level 27. Liking it so far. It's slow in the lower levels due to the long recharge of Sleep Grenade, and definitely END hungry, but once you're in your 20s and get some SOs and/or IOs slotted things pick up pretty quickly. People complain about the lack of an AoE immobilize but honestly I never once missed it. Sleep grenade and Liquid Nitrogen keep things pretty stationary.
  13. If you put an IO with a 120 second timer in an auto power they're on all the time. If you put it in a click or toggle power it will last for 120 seconds after the power is deactivated. Global IOs like Luck of the Gambler are always on regardless of what power they're in. IOs that proc, like Performance Shifter, have a % chance to go off whenever the power it's in is activated. If put in an auto power or toggle it will periodically proc as often as it's programmed to, as per the description, e.g. "roughly 1.5 times per minute".
  14. I have an old PS4, but it's not modded, and don't want to go thru all the trouble of doing it if it's not going to work.
  15. Definitely still a thing, along with Perma Lightform for Peacebringers.
  16. Are you sure you're not earning Predator even tho the icon is wrong? Because there are a bunch of places were the icons are wonky, like Pocket D. They've been wonky since live. I don't *think* you're supposed to be able to earn more than one at a time, but again, they've always been wonky so I wouldn't be surprised if there are places where you can.
  17. https://dotnet.microsoft.com/en-us/download/dotnet
  18. Assuming it hasn't changed since live this should be correct https://cityofheroes.fandom.com/wiki/Experience#:~:text=The experience that a character,also get split more ways.
  19. Meaningfully, they provide control + damage. Not sure why you're making it more complicated than it is.
  20. You answered your own question. Controllers are control+support. Dominators are control+damage. It's as simple as that.
  21. Are you using the Homecoming launcher?
  22. Oh I wasn't suggesting the devs create a port, I was just wondering if anyone had gotten it working on a modded PS4, much like how they've gotten it working on a Steam Deck.
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