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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Choose "minimal fx" if available in the costume creator. Use black/black as colors. Reduce the particle effects option in graphics settings. Use a "reduced effects" mod via City Modder
  2. Speculation: if there is a slight delay in the application of the proc their counterattack will cue up and go off before the effect of the hold proc is applied.
  3. LIES! Everyone knows the plural of Kronos is Kroneese.
  4. I remember how Jack claimed he was deep into Greek Mythology but would then pronounce Talos as "Taylos". 🙄
  5. Yup, what you're seeing is Evasive Maneuvers being suppressed. 29.24 - 14.78 + 8.05 = 22.51. Working as intended.
  6. Yeah, you don't get a reward other than the horse. It ends and you are forcibly ejected when either all the hero or villain AVs are dead. If you read the chat text it tells you why.
  7. Wait a bit and try updating again. You might have tried to log in during the tiny window between the server being updated and the patch being pushed to the client. The latest version is 28.1.6513. It patched fine for me right now.
  8. Ah, I misunderstood. The NoPhase effect applies Disable_Toggle for 120 seconds, and many of the Prestige powers are flagged 'disallowed' when Disable_Toggle is active, which is why they can't be used. Whether it's a bug or not I can't say. The OG dev team may have had a good reason to code them that way, though honestly I'm not entirely sure why.
  9. You can't use any powers while Hibernating.
  10. I tested on a Storm/SR Sentinel, didn't see any repel. Tho if the critters are below your level the KD will turn into KB.
  11. I just tested this and it worked fine for me.
  12. I dunno if I would say healing is no longer necessary. Maybe on post-level 50 teams full of IOd and incarnate characters, but that's hardly the majority of the game or player builds. I think the reasons we don't see a lot of Empathy is two fold: it doesn't synergize with anything and it has a lot of competition from newer sets that have more to offer e.g. Nature and Time. I think it's also the same reason we don't see too much of Thermal or Pain either. I think one of the ways to make Empathy and Pain more appealing would be to make all/most of the buffs AoE's and also affect the caster (something that's NEVER made sense to me). This would bring them in line with the buffs from newer sets, and unique in their ability to give the entire team full mez protection.
  13. I have a natural MA/SR Scrapper, an Emma Peel type super spy. It works. All of the Bat-Family are natural as is much of his rogue gallery (Catwoman, Penguin, Joker, Scarecrow, Riddler, Two Face). Green Arrow and Speedy, Hawkeye, Punisher, Wildcat, Black Cat, Black Widow (I think she's currently human in the comics), and Sam Wilson just to name a few off the top of my head. And as you mentioned aliens like Superman and Martian Manhunter would be considered natural. You could make an argument that gods like Thor and Hercules would also be considered natural.
  14. They were always designed to be a jack of all trades, master of none. A little bit Blaster, a little bit Tank, and a little bit Sentinel all in one AT. Prior to Sentinels they were the only AT with ranged attacks and armors. And in some ways a human-only Kheldian is better than a Sentinel as they get a few hard-hitting melee attacks and a number of utility powers Sentinels don't. I think part of the difficulty in building them is that you have so many options. They are not clear-cut or cookie cutter like most other ATs.
  15. The only time I skip is the defeat all in Black Scorpion's patron unlock arc.
  16. Looks like you have a corrupted game installation. I would save any personal info (binds, costumes, window layouts, etc), delete the Homecoming folder, download the installer from here and install it again.
  17. IO bonuses that aren't unique (limited to one) are limited to 5 of any one type and value. While you can slot more than 5, the extras won't apply. When building for defense the goal is to reach at least 45% in either positional (AoE, melee, ranged) or typed (smashing/lethal, energy/negative, fire/cold, psionic, toxic) defense. For normal content, going above 45% provides no extra benefit due to the way the to-hit formula works, tho it can be beneficial when fighting critters that can reduce your defense. For hard content I believe the goal is about 65% (hard mode critters have a greater base chance to hit), but that's very difficult to achieve on your own.
  18. It wouldn't even be practical. Unlocking a powerset requires one power slot, which gives you the T1 and T2 powers if a primary set and the T1 power if a secondary set. To get nine T9 powers would require 18 power slots. Doesn't leave you much for anything else since we only get 24 slots. I built a comfortably-powerful mostly-melee character with Foot Stomp, Shield Charge, and one T9 and honestly it works pretty well. More AoEs would be overkill, and would come at the expense of more useful powers.
  19. Everyone is focusing on some theoretical massively-OP build that's all T9s and every defense power in game and how evil and boring it would be, but not many are talking about the cool characters they could make that would be genuinely fun to play (y'know, the reason I started this thread). Here are few concepts I'd like to explore: A melee staff fighter with nature powers who can summon animals to his aid. An elementalist with fire, ice, water, earth, air, and electricity powers. A weapons master with access to an entire arsenal of blades, blunt weapons, rifles, pistols, and gadgets. A paladin-like melee fighter with support powers. A mixed-range fighter with an Assault primary and armor secondary A Blaster with full mez protection (!!!) A regen-based character that doesn't suck 🤣 It's a game, it's supposed to be fun. If a godly build isn't fun for you then don't build one! Build something else that you will find fun!
  20. Well newsflash, this already happens here. The power differential between SO builds and full IO builds is massive. and the game is balanced around SOs, not IOs. Don't act like this hasn't been an issue since IOs were created. By your own argument, IOs should be removed from the game because people simply can't help but make themselves omnipotent, steamrolling and trivializing content, and wrecking the experience of those who don't have IO builds. Not to mention all the friction of building a team only to have a few people with IO builds ruin the fun for everyone else. I mean, how much fun can be had when one guy with a full IO build plus Incarnates one-shot nukes every mob? Yup, IOs and Incarnates need to go! They're ruining the experience Jack so lovingly created 20 years ago, where 1 hero = 3 minions, no evolution allowed. It would appeal to the same people who min/max and do full IO builds now. I'm not seriously advocating it be done here. I know it's not gonna happen. But I still think it would be cool.
  21. A lot of the weapons don't display properly on Paragons. I suspect the shield won't show.
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