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Everything posted by Captain Fabulous
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That's the limit the set by the live devs for IO bonuses that aren't unique, five of any one kind of bonus. Two other things you can do is get the +def buff from the Drowning In Blood trial (good till level 29 I think), and the defensive buff from the P2W vendor (1 hour per stack, up to 8 stacks). Might be enough till you get more slots.
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Depends on the IO. It will say in the description if you can slot more than one. Gladiator and Steadfast are unique, so only one of each. Others like Luck of the Gambler: +Recharge you can slot as many as you want, but you'll only get the +recharge on 5 of them. The same goes for IO set bonuses, you can slot as many as you want but only 5 of each specific bonus will apply. I didn't mean to imply that being fully IOd was necessary to make Ice viable. It's not. I merely provided a list of options one can avail themselves of to improve this, or really any set. Most defense based sets are late bloomers for the same reason, they need the extra slots. It's not a situation unique to Ice. So yeah, you might have to go a bit easier in your 20s, but as you get into your 30s and 40s you'll find you'll be able to crank it higher than you can with some other sets.
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Hmm, not sure why you're having problems. I wouldn't say Ice is the best set but it's pretty damned good. It's definitely a bit of a late bloomer tho, as it needs a fair amount of slotting. You (mostly) get defense to smashing/lethal/eng/neg but resistance to cold/fire, so you're always going to be a bit squishy against cold attacks and a lot squishy against fire. I wouldn't add positional defenses on top of typed defense. It just makes things messy because they don't stack, the game will look at the incoming attacks and apply whichever defense is higher, typed or positional. There are two resistance IOs that add +3% defense to all (Gladiator's Armor and Steadfast), I would definitely slot those in some place like Permafrost. If you want to go whole hog there are a number of IO sets that give typed damage defense (S/L, E/N, F/C). You should definitely be running Chilling Embrace as that is a great incoming damage mitigator. It's also a good idea to lean heavily into recharge reduction to get Energy Absorption and Hoarfrost up as often as possible. Luck of the Gambler IOs are perfect here, as is Hasten. Also a good idea to squeeze in the Fighting pool for Tough and Weave, and maybe even Combat Jumping. Moderate slotting in Weave, CJ, and with both 3% IOs you'll get an additional ~14% defense to all. Other useful IOs include Panacea: Chance for HP/+END, Power Transfer: Chance to Heal Self, Preventative Medicine: +Absorb, Numina's Convalescence: +Regen/Recovery, Regenerative Tissue: +Regen, and Force Feedback: Chance for +Recharge. Also try to hit as many critters as you can with Energy Absorption. With moderate slotting you can get ~5-7% defense to all out of that. I'm pretty sure it also stacks, so with enough recharge you can have double EA for a short time.
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If you're using an AMD graphics card the latest driver, 24.6.1, breaks OpenGL. Roll back to 24.5.1
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Welcome to a gaming forum! You must be new here! Enjoy your stay!
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No worries, all good! I'm just bustin' on ya! 😁
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Both. And an endurance reduction in every other toggle and attack. Also slot up both Stamina and Quick Recovery with 2-3 endurance modifications and, if you can, a Performance Shifter Chance for +End IO. Endurance will always be an issue, and it gets worse as you get more and more powers. Other IOs that help with endurance (put them in Health or Fast Healing): Miracle: +Recovery Panacea: Chance for +HP/+End Numina's Convalescence: +Regeneration/+Recovery
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Should folks who contribute get something extra?
Captain Fabulous replied to Troo's topic in Suggestions & Feedback
/powercreep -
Discussion: Improvements to the Warriors
Captain Fabulous replied to Piecemeal's topic in Developer's Corner
Sorry if this has been suggested before, but can we make the Warriors come out and play-e-ay? -
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Anyone else prefer to just play "regular" coh?
Captain Fabulous replied to Forager's topic in General Discussion
Unfortunately it's not. Unless you're on +4/x8 and steamrolling thru missions as fast as possible most people aren't interested. -
Ideas to get Storm Cell to move its ass
Captain Fabulous replied to kelika2's topic in Suggestions & Feedback
/powercreep -
Ideas to get Storm Cell to move its ass
Captain Fabulous replied to kelika2's topic in Suggestions & Feedback
/powercreep -
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For the love of boxing and kick
Captain Fabulous replied to Drachenfang's topic in Suggestions & Feedback
Yup. When the game first released the level cap was 40, Peregrine Island and epic pools didn't exist yet. They came later. -
For the love of boxing and kick
Captain Fabulous replied to Drachenfang's topic in Suggestions & Feedback
/powercreep -
It already exists, it's essentially the underling class. It's just not implemented in any practical way and only applies to a few target types such as Rikti monkeys. Alternatively we could allow critter levels to be set below -1. A setting of -2/x8 or-3/x8 would go a long way towards making just about any build at any level feel super and soloing less of a slog. I wouldn't hold your breath.
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I like pairing DA with the vastly underrated Presence pool.
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Show all day jobs in the drop down list
Captain Fabulous replied to Captain Fabulous's topic in Suggestions & Feedback
I use Badger and their binds and also have never had a problem. -
Show all day jobs in the drop down list
Captain Fabulous replied to Captain Fabulous's topic in Suggestions & Feedback
Where do I get this popmenu? -
I get that some we were supposed to "find", but I feel like we're long beyond this nonsense now. Just populate the list with all of the day jobs, both earned and unearned, so we don't have to spend half an afternoon cross referencing lists to figure out where next to move our alts. Some things really don't need to be a time sink. This is one of them.
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Old School Vision and Retro Vision don't seem to do anything
Captain Fabulous replied to Zhym's topic in Bug Reports
The effect utilizes shaders which older/integrated GPUs don't support.