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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Welcome to a gaming forum! You must be new here! Enjoy your stay!
  2. No worries, all good! I'm just bustin' on ya! 😁
  3. Both. And an endurance reduction in every other toggle and attack. Also slot up both Stamina and Quick Recovery with 2-3 endurance modifications and, if you can, a Performance Shifter Chance for +End IO. Endurance will always be an issue, and it gets worse as you get more and more powers. Other IOs that help with endurance (put them in Health or Fast Healing): Miracle: +Recovery Panacea: Chance for +HP/+End Numina's Convalescence: +Regeneration/+Recovery
  4. Sorry if this has been suggested before, but can we make the Warriors come out and play-e-ay?
  5. Gave Krea a whirl. Other than the wonky leg I think it's pretty cool, .
  6. Unfortunately it's not. Unless you're on +4/x8 and steamrolling thru missions as fast as possible most people aren't interested.
  7. Yup. When the game first released the level cap was 40, Peregrine Island and epic pools didn't exist yet. They came later.
  8. It already exists, it's essentially the underling class. It's just not implemented in any practical way and only applies to a few target types such as Rikti monkeys. Alternatively we could allow critter levels to be set below -1. A setting of -2/x8 or-3/x8 would go a long way towards making just about any build at any level feel super and soloing less of a slog. I wouldn't hold your breath.
  9. I like pairing DA with the vastly underrated Presence pool.
  10. I use Badger and their binds and also have never had a problem.
  11. I get that some we were supposed to "find", but I feel like we're long beyond this nonsense now. Just populate the list with all of the day jobs, both earned and unearned, so we don't have to spend half an afternoon cross referencing lists to figure out where next to move our alts. Some things really don't need to be a time sink. This is one of them.
  12. The effect utilizes shaders which older/integrated GPUs don't support.
  13. To be fair, the person(s) who work on client changes are unlikely to be the same person(s) who create new powersets who are also unlikely to be the same person(s) that make costumes or create new content. But I get what you're saying.
  14. There's definitely a balance that needs to be struck, but some of what you present are issues already present in the game, such as when someone substitutes a capital I for a lowercase l (and as you can see right here the two are indistinguishable in a sans-serif font), so is that character's name you want to message Bluestar or BIuestar? Or maybe it was Blue Star? Wait, could it have been BIue Star? Oh no, but what if it's Blue-Star, BIue-Star, Blue.Star, BIue.Star, etc etc etc. You see where I'm going with this? This problem already exists and we deal with it by clicking on the name in the chat or search box to send messages or adding people to your friends list so we can always find them. And yeah, sometimes you try finding someone and you just can't. It happens. And life goes on. I have confidence the devs will (eventually) find the right balance. Again, see STO/CO. If someone is harassing you you report them. A screenshot with time stamp is taken and the GMs can figure out who the culprit is. Also there's nothing right now that stops people from harassing and then changing their name in an attempt to avoid being caught. But the GMs have ways of finding them. That wouldn't change. I think these are niche issues that are fairly trivial compared to the potential benefit.
  15. Thanks. # was just an example. It could be any character or symbol. The coding required would have the client truncate the displayed name in designated areas of the UI. But yes, some coding in the client would need to be done to accomplish this. It could be something as simple as adding a new character name string and using that where you want to see the shortened name, e.g. character_name vs character_name_short. I'm probably of the opposite mind, that it should be visible only in very limited places (as I mentioned earlier, perhaps with a checkbox to enable/disable seeing the extension), but ultimately it's up to the devs to decide where it makes sense for it to be never be seen, always be seen, and to optionally be seen. But honestly, I think following the blueprint set by Cryptic in STO/CO would be a good starting point. Another option would be for the full name to pop up on a mouse hover, eliminating the need for it to be permanently visible in some of the areas you've suggested. But again, just spitballing here.
  16. I have given this some thought over the past few months and came up with an idea to easily implement an STO/CO style naming system that doesn't require restructuring the database. It can all be done in the client itself. Allow a symbol, such as #, to be used as a name delimiter, by which you can then add a series of alphanumeric characters after to create a unique name. But the client will only display up to the # symbol. For example: You want the name "Fire Bolt". It's taken. You instead use "Fire Bolt#7". Not taken, so it's accepted. And in-game, in almost all areas of the UI, it shows simply as "Fire Bolt", with the #7 hidden from view. VOILA! Now everyone can have a character named Fire Bolt if they wish. As far as the game is concerned your name will always be "Fire Bolt#7", so all systems will work normally and as expected, it's just that the client hides the modifier in-game. It's nearly exactly the same behavior at STO/CO (where the modifier is your entire @ name), just done in a far more simplistic and easy way. Are there a few downsides and limitations to this? Of course, but they're minimal and highly situational (and in some cases already exist today and no one complains about), which in perspective are all pretty trivial if it means a vast proliferation and availability of names. Ultimately the devs will need to decide exactly where in the UI your name including the modifier would be shown to others, but IMO it should be limited to as few places as possible, e.g. the character info window and perhaps SG roster, both of which could use a "show full name" checkbox option to only show the modifier on-demand. Now I eagerly await the name campers here crying about how this is the most terrible idea they've ever heard and how I'm a monster for even suggesting anything ever change. Sorry kids, but "jUsT bE mOrE cReAtIvE" or "uSe A tHeSaUruS" isn't the answer, and it's high time we all admit the current system as-is is unsustainable (there's a reason Cryptic changed the system for STO/CO after all). Something needs to be done to fix this growing problem, and the sooner the better.
  17. I second Staff/SR/Weapons, tho I would probably go Scrapper. But Stalker is OK too. I just don't see Remy as a hide-in-the-shadows kinda guy. You can add a combat-only aura to his fists and eyes to give him that pink/purply glow when he attacks.
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