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Captain Fabulous

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Everything posted by Captain Fabulous

  1. The effect utilizes shaders which older/integrated GPUs don't support.
  2. To be fair, the person(s) who work on client changes are unlikely to be the same person(s) who create new powersets who are also unlikely to be the same person(s) that make costumes or create new content. But I get what you're saying.
  3. There's definitely a balance that needs to be struck, but some of what you present are issues already present in the game, such as when someone substitutes a capital I for a lowercase l (and as you can see right here the two are indistinguishable in a sans-serif font), so is that character's name you want to message Bluestar or BIuestar? Or maybe it was Blue Star? Wait, could it have been BIue Star? Oh no, but what if it's Blue-Star, BIue-Star, Blue.Star, BIue.Star, etc etc etc. You see where I'm going with this? This problem already exists and we deal with it by clicking on the name in the chat or search box to send messages or adding people to your friends list so we can always find them. And yeah, sometimes you try finding someone and you just can't. It happens. And life goes on. I have confidence the devs will (eventually) find the right balance. Again, see STO/CO. If someone is harassing you you report them. A screenshot with time stamp is taken and the GMs can figure out who the culprit is. Also there's nothing right now that stops people from harassing and then changing their name in an attempt to avoid being caught. But the GMs have ways of finding them. That wouldn't change. I think these are niche issues that are fairly trivial compared to the potential benefit.
  4. Thanks. # was just an example. It could be any character or symbol. The coding required would have the client truncate the displayed name in designated areas of the UI. But yes, some coding in the client would need to be done to accomplish this. It could be something as simple as adding a new character name string and using that where you want to see the shortened name, e.g. character_name vs character_name_short. I'm probably of the opposite mind, that it should be visible only in very limited places (as I mentioned earlier, perhaps with a checkbox to enable/disable seeing the extension), but ultimately it's up to the devs to decide where it makes sense for it to be never be seen, always be seen, and to optionally be seen. But honestly, I think following the blueprint set by Cryptic in STO/CO would be a good starting point. Another option would be for the full name to pop up on a mouse hover, eliminating the need for it to be permanently visible in some of the areas you've suggested. But again, just spitballing here.
  5. I have given this some thought over the past few months and came up with an idea to easily implement an STO/CO style naming system that doesn't require restructuring the database. It can all be done in the client itself. Allow a symbol, such as #, to be used as a name delimiter, by which you can then add a series of alphanumeric characters after to create a unique name. But the client will only display up to the # symbol. For example: You want the name "Fire Bolt". It's taken. You instead use "Fire Bolt#7". Not taken, so it's accepted. And in-game, in almost all areas of the UI, it shows simply as "Fire Bolt", with the #7 hidden from view. VOILA! Now everyone can have a character named Fire Bolt if they wish. As far as the game is concerned your name will always be "Fire Bolt#7", so all systems will work normally and as expected, it's just that the client hides the modifier in-game. It's nearly exactly the same behavior at STO/CO (where the modifier is your entire @ name), just done in a far more simplistic and easy way. Are there a few downsides and limitations to this? Of course, but they're minimal and highly situational (and in some cases already exist today and no one complains about), which in perspective are all pretty trivial if it means a vast proliferation and availability of names. Ultimately the devs will need to decide exactly where in the UI your name including the modifier would be shown to others, but IMO it should be limited to as few places as possible, e.g. the character info window and perhaps SG roster, both of which could use a "show full name" checkbox option to only show the modifier on-demand. Now I eagerly await the name campers here crying about how this is the most terrible idea they've ever heard and how I'm a monster for even suggesting anything ever change. Sorry kids, but "jUsT bE mOrE cReAtIvE" or "uSe A tHeSaUruS" isn't the answer, and it's high time we all admit the current system as-is is unsustainable (there's a reason Cryptic changed the system for STO/CO after all). Something needs to be done to fix this growing problem, and the sooner the better.
  6. I second Staff/SR/Weapons, tho I would probably go Scrapper. But Stalker is OK too. I just don't see Remy as a hide-in-the-shadows kinda guy. You can add a combat-only aura to his fists and eyes to give him that pink/purply glow when he attacks.
  7. I think this should apply to all suppressed toggles. Why should we be paying full endurance if we're not getting the full benefits of the power? It's only fair.
  8. Sorry to say you're going to have to start from scratch. But on the upside, you get to play those characters all over again from the beginning. And even if you don't get the costumes quite right there are a more options now than there was then, so you can improve upon what you had before.
  9. This is why we can't have nice things. 🙄 /powercreep
  10. Wait, so has this changed? Because I remember stealth procs in movement powers used to keep going after you turned the power off. Is this no longer the case?
  11. Forced mapserver can often result in a brief rollback. Nothing to do about it. It's rare, but it happens.
  12. I checked and you're right, no app for the Q10, just the Q10i. And I'm betting there is no app for the TP Link adapter, but there should be some stuff in the Windows Bluetooth settings. Is there any value in switching to your mobo bluetooth when you want to play CoH and then back to the TP link for everything else?
  13. It's only "no server drama" when someone hates on servers that aren't HC. When it's HC hate it's anything goes. They banned me there and I haven't gone back since. Frak that toxic cesspool of hot garbage.
  14. I wonder if someone could create a mod that would reduce the visual effects on pets. Considering there are all sorts of mods that modify the VFX I have to think it's possible. I don't know if there's any way to modify their character models tho.
  15. Do you have an app for the headphones? There are probably a ton of settings available, would be worth taking a look. There might be some kind of sound effects processing enabled. You could also look in the Windows Sound options for the headphones, see if there's anything in there.
  16. Yup, that's what happened. The power got changed. You can keep the now incorrect IOs in there but won't be able to add more. And if you ever respec you won't be able to put any of them in there. Upside is that you can sell them and then buy a set with similar set bonuses that will now go in.
  17. Yeah, I run into this quite often. Just because you *can* set your power effects to supernova neon yellow, pink, green, or red doesn't mean you *should*. Unfortunately the only recourse you have is to turn down particle effects. I've had to do it a few times. And yeah, it sucks. Having the option to turn down other player's effects but not your own would be amazeballs. Depending upon your video card you might be able to play around with custom colors settings that would desaturate things a bit without having to reduce the particle effects. But honestly there is no great solution. The only thing I can think is that people doing this have older machines with the graphics turned down and they don't see what we see. I teamed with someone whose bubbles were so bright I literally couldn't see a damned thing while inside Dispersion Bubble. The live devs didn't think this thru when they chose the custom color palettes. None of the custom colors should be as saturated as they are.
  18. You can bind it to a key or make a macro for it if that's helpful.
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