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Everything posted by Captain Fabulous
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The game now uses homecoming.exe, not score.exe
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Try using the command /neterrorcorrection 1 If that doesn't help try /neterrorcorrection 2 This command tries to establish a better connection with the servers. Might work, can't hurt to try.
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Right click on the desktop and select Display Settings. Scroll down to Scale and Layout.
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See if this works for you.
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Set Windows display scaling to 100%. As for the mouse, no easy way to do that. The only workaround I can think of is to put the second monitor so that only the upper right corner of one touches the lower left corner of the other (or vice-versa).
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Game running in OPENGL how do I force it to use directx
Captain Fabulous replied to cta1908's topic in Help & Support
I FINALLY got this working on an HD 3000 laptop. It can be done, but it's complicated. -
I got this working on an HD 3000 laptop, shimming homecoming.exe.
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/changehandle @Solarknight
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Pressing the right and left buttons at the same time will do pretty much want you want -- move forward and enable mouse look, and after 2 seconds puts you into auto run. You can then tap the left button to stop. I'm not a bind expert, but I don't think you can trigger a bind using two keys or buttons (the exceptions are modifier keys shift, alt, and control). The right + left button is a unique case, with it's own special command.
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Where do you install the 3 updated maps? The data folder?
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Have you tried resetting your password here: https://forums.homecomingservers.com/account/
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I'm not sure I fully understand what you're trying to accomplish. You want the LMB to be default click, unless you're pressing both the LMB and thumb4 simultaneously, which then initiates move forward and mouselook (W + middle button), but no click? Is this correct?
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Your forum login is not the same as your game login. Did you go to https://forums.homecomingservers.com/account/ and create a game account? If not, that's your problem.
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The game only uses 2 cores. And like all MMOs it's very CPU-dependent. So all you people with 6 or 8 core CPUs with hyperthreading, those extra cores are doing nothing for you, and why you're seeing low CPU usage. Also why your FPS is so low.
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Homecoming Server Update (May 20th): What's Next?
Captain Fabulous replied to Jimmy's topic in Announcements
I actually agree here. I'm just saying that if we have a system that protects character names, it should account for all play styles. If someone has 100 characters they can't be arsed to actually play, at all, I don't give a damn about their character names. My point on the hours thing is protection against life getting in the way of your gaming, which I said in my original post on the subject. There's a lot of things that can happen to lead to a person not being able to log in for 30 days or more; military deployment, sudden illness or injury, chronic illness, computer failure, moving, loss of internet, etc. Allow me to provide two scenarios: I build a new character for PvP, I PL them to 50 (not that every 50 is PL'd, at all, just bear with me please), in all of 4 hours. I realize I need to farm more merits and/or inf to complete the build, so I shelf it. I plan to get back to it in about a week after I am doing farming up the resources for it, but my laptop dies. I can't afford a new computer for at least a month. Three friends and I decide to play through Praetoria's story arcs and get the badge for switching alignments a ton. Because we want this badge, we need to turn XP off quite a bit. Maybe we're also roleplaying through, which slows us down on leveling even further. We play for 4 hours every Monday. After the second week we're still only level 5 because we had to turn off XP. Again, my laptop dies (I really need a new laptop if it dies this much ;)). In the first scenario, it doesn't matter how long I am away from the game unable to log in, I will not lose the character name. In the second scenario, if I can't get a new computer in 30 days, I could lose the name. Even though I have spent more time, and probably have more attachment to that character's name than I do the character in the first scenario. As far as I understand it, the idea behind using character level as a metric for how long a character name is protected, is to provide a player with protection for their characters when life happens based on how much work/how attached to a character you are. My suggestion adds a second metric to check for that protection, to account for other play styles. We cannot measure a persons attachment to their characters in any meaningful way, if we look at the metrics of what level they are and how much time they have spent on the character though, we can get an idea. Are they a high level? Then they probably really enjoy playing that character. Have the clocked a lot of hours? Then they probably really enjoy playing that character. Solution to scenario 2: have one of the friends you play with log in for you. Problem solved. Enjoy your perpetual level 5 with a lifetime of broken laptops. Of course this won't help if all your friends die from a zombie apocalypse, a plague, or drown from tidal waves due to global warming. Or some other ridiculous scenarios you continue to concoct. -
Homecoming Server Update (May 20th): What's Next?
Captain Fabulous replied to Jimmy's topic in Announcements
It won't matter. Regardless of what the time frames are there will always be people who claim they aren't long enough. Or the cutoff level for "never" isn't low enough. I stand by my (and others') statements: if you can't be bothered to periodically log in characters to keep the name, then that name and/or character isn't all that important to you. -
Homecoming Server Update (May 20th): What's Next?
Captain Fabulous replied to Jimmy's topic in Announcements
/firend Brutality. Watch your friends list when you log in. When you don't see Brutality, go get the name. Pretty simple and takes relatively little time and effort. It doesn't work this way. Character names aren't taken away, simply unlocked. Characters keep an unlocked name until someone else tries to use it. Only at that point is the name lost. -
Homecoming Server Update (May 20th): What's Next?
Captain Fabulous replied to Jimmy's topic in Announcements
Because it is deranged, and it's not the purpose of the name rules. I suggest picking another name and being happy with that. Seriously, WTH is wrong with all you people who dream up these crazy ass ridiculous scenarios and present them as if it's going to be the majority of players? -
Homecoming Server Update (May 20th): What's Next?
Captain Fabulous replied to Jimmy's topic in Announcements
The message is clear: "We don't support assholes sitting on names that they aren't actively using." ^^^^^^^THIS -
Homecoming Server Update (May 20th): What's Next?
Captain Fabulous replied to Jimmy's topic in Announcements
Be a good husband and take care of her chars for her. It doesn't take much time to log them in periodically if it means she'll continue to play with you. -
Homecoming Server Update (May 20th): What's Next?
Captain Fabulous replied to Jimmy's topic in Announcements
Tossing in my 2 cents in favor of the naming policy. If you can't be bothered to at least periodically log-in your characters and not risk *possibly* losing the name (you only lose it if someone else tries to take it), then they clearly aren't that important to you. -
What version of OpenGL is the game using???
Captain Fabulous replied to Captain Fabulous's topic in Help & Support
Yes, and I guess that answers it. When I query the OS it says I have OpenGL 3.1. I've even tried going back and installing older drivers designed for Windows 7 that are said to contain hardware-accelerated OpenGL drivers, but while they installed fine the game still won't run. I've tried a few different wrappers to route OpenGL calls to DirectX, but that didn't work either. The only thing I could get to work was using Mesa, but as that's software rendered the game is unplayable. -
I should be able to run this game on ancient hardware since it hasn't been out since 2012, but I keep getting an OpenGL error basically saying the version I have (3.1 on an old laptop) is not high enough. So what version is it now using? Was it compiled with this version on purpose? Any way to compile it for older versions so it can be run on older hardware?
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I'm pretty sure it never was. I think proliferation still left some powersets out of some ATs specifically to push people into trying different ATs. SS was never a Scrapper option, like Ice Armor was never an Option for Brutes. I'd recommend going the Brute route. You get SS, and can achieve Tanker levels of survival with IOs. If it's /Inv, I don't think it would take too much to hit at least the S/L def soft cap, and you could put in a fair amount of recharge to really up the damage output. I originally made a brute, and was OK with it till I realized all the colors in INV were "dark", and no way to adequately match the default light colors using customization. So that's when I thought, "OK, screw it, I'll make a scrapper". Well, that's out. So I went back to tank. And honestly, other than the powersets being swapped I don't really notice much of a difference from level 1-13. I think in longer, drawn out battles the brute might pull ahead in terms of damage, but that doesn't really seem to happen very often, especially while soloing. Things die too quickly for Fury to provide a buff that gives one a clear advantage. Of course things could change later on, but when I originally made this character in 2004 I made it to 50 as a tank without too many hurdles. so I'm sure I'll be just fine.
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Aaaaand, Scrappers no longer have SS. Seriously???