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Everything posted by Captain Fabulous
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Cones...what's wrong with them?
Captain Fabulous replied to BazookaTwo's topic in General Discussion
Melee cones are a PITA, but otherwise cones are fine. The only implementation that irks me is Darkness Control. Cones + PbAoEs means a lot of bouncing around, making it easy to miss critters in the cones. I find it an annoying set to play because of this. -
Please forward any excess cash you have to me. Daddy needs a few pairs of new shoes. Mmmkay, thanks. 😉
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Oh I know they're doing de-aging in the new one, but AFAIK it's still Ford's body. I'm talking about completely replacing him with a body double and just pasting in his face and voice. Hell, even AI voice replication synthesis is damned good right now, imagine what it'll be like in 3-5 years. You wouldn't even need Ford to record the dialogue, just pay him $20+ million for his visual likeness and voice training data.
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Make an OGG file of the bit of the song you want, name it "objective_loop.ogg" and put it in the "Homecoming\data\sound\ogg\frontend" folder
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They do "special" damage which is unresistable and fixed. Rest won't make you take more from them. If you're really lucky you might find 2 or more overlapping reds.
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I think Pratt could be a good Booster. I mean, it's not that different than Star Lord really. Pratt does do a good imposter syndrome. As long as Ford is willing to do more Indy I can't see them ever recasting the role. And by the time he finally hangs up the hat and whip, as ironic as it sounds, I think Pratt will be too old. I'm sure they'll look for someone in their late 20s/early 30s, and Pratt is already in his mid 40s. Maybe I'm the only one, but I really don't care so much about what actors do in their private lives so long as they're not openly racist, anti-LGBTQ, or otherwise overtly evil. Is Miller a nutjob? Sure, but I don't care. Is Heard a nutjob? Maybe. Still don't care. I have to say I'm a bit disturbed by Levi's support of Jordan Peterson, but without more context I'm giving him the benefit of the doubt. For now. Although highly disappointed with this opening slate, I can't imagine Gunn is going to allow anything to be produced that's not top notch, so in that regard I think DC is in good hands. I'm more annoyed over what ISN'T being made than what is.
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I mean, it's subjective at best, but I do sometimes take it. The KD is nice to use for some minor control and it does give the jump a nice boost. Weaken Resolve is kinda meh, but can be helpful for leveling up a squishy. The attacks are decent, nice on a Controller who needs extra attacks (I'm pretty sure Containment applies) or a melee character who needs some ranged attacks, and Unleash Potential is a really nice power, especially if you have a ton of recharge and can have it up more often than not.
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Yes, yes it is. And never, probably. 🤷♂️
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So you want a play a Defender?
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I know the mission he's talking about. You have to blow up a Longbow building, and after you do the arc the building seems to always be on fire. It's inside the city. not out amongst the ribble rabble.
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It's usually a driver issue.
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Can these badges be earned in AE? Like could you create a custom map with just what you need to get these badges done, for example, fires, CoT crystals, Sappers, etc.?
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Where are these fires in Mercy?
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For the same reasons. Lots of people and critters in one place, lots of data that has to be transferred back and forth to the servers and clients. There's less data for critters, but you're still gonna see a drop if there are tons of them around. The AI code has to decide where they're going and what they're doing and the server needs to relay that info to all the clients, along with any damage they've taken, their positions, etc. This isn't exclusive to CoH. Every MMO has these issue to one degree or another. I can load up GW2, stare out into the open wilderness and get 100+ FPS. But if I pan around and I'm facing the bank with a dozen or more players around me my FPS drops to 45. Also, some zones are not well-optimized, especially on the villain and gold sides. They never quite got visual occlusion right and the game wants to render stuff you simply can't see. This is more of a client issue than a server one, mostly hamstrung by the client not being particularly well multithreaded.
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Right, cause all it knows is "when you're X feet from glowie play sound at X% of max volume and increase that volume every X# of feet until max volume is reached". The game has no idea how loud or soft the sound effect is. I remember when the game first came out the sound effect was different than it is now, tho honestly I can't remember what it sounded like. It's been too long. It's something that's always inherently irked me, that there isn't some kind of directional visual marker for those who are hearing impaired. You can easily play the game without much trouble with the sound off, but if you have to find a glowie you're gonna have a hard time if you can't hear. At the very least if you're close enough to trigger the sound effect they should show up on the map and/or the nav bar.
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Ah yes, I misunderstood. This is definitely the case.
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I don't think XP and INF are scaled based on damage, and haven't been for a long while (if it ever was). You can be on a team and do no damage at all and still get the same XP/INF as everyone else (adjusted for level). If it was scaled at one time it must have been pretty early on in the game. I honestly can't seem to remember one way or the other. I do remember the tagging thing tho, vaguely, cause kill stealing was a big issue in the beginning. I also remember all kinds of issues with things like the original Nemesis Staff, and how the person that clicked the glowie was the one who got the staff even if it wasn't their mission. I also seem to remember they went thru a few different failed attempts to make it fair and equitable before settling on having it given as a completion reward to the mission owner. I also want to say that at one time whomever got the killing blow was the one to receive the associated enhancement or inspiration drop, tho I'm feeling a bit vague on this one too. It's scratching at my brain, but all pretty hazy after 20 years. Pretty sure that was one of the big issues with the rampant kill stealing.
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Which is why I said "main heroes", because we don't know who's in The Authority or Creature Commandos, and I don't consider Amanda Waller or the Amazons "heroes". With all the changes, retcons, and reboots DC's been making I have no idea what Nubia's current origin is, so no idea if she exists during the Paradise Lost timeframe. Unless the story is told in flashbacks (I really cannot see Gal returning to do this show in any capacity) we certainly won't see Wonder Woman, as she didn't yet exist (tho it's possible Diana might appear as an infant/child at some point). I think it's also safe to assume at least some of that show is going to take place before they get to Themyscira, so we'll likely see plenty of men, including Herakles and Zeus, at least in the beginning. But yeah, there should be at least *some* racial diversity among the Amazons like there was in the movies. But even with all that considered this first slate of projects is still overwhelmingly straight, white, and male.
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Your client (the COH software you run on your computer) constantly sends information about where your character is, what they're doing, their current status, names, titles, etc. to the server, which then has to send that info to all other player's clients in your vicinity. As more players enter the area the amount of data the server has to process starts to increase exponentially, as data is constantly being received and relayed to and from every nearby client. In an effort to reduce lag and rubberbanding the client is programmed to wait for server data before it renders the next video frame to ensure all info is up-to-date and everyone is where they're supposed to be. As the amount of data the server needs to send increases the longer the client has to wait for the next update, so frame rate begins to drop. You also have to remember the networking code was first written in 2003/2004, when half the population was still using dial-up, so I would guess the server itself is capped as to how much data it can send out at any given time to ensure it worked well even on dial-up connections. Since the limitation is due to how much data the server has to process, increasing your processing and rendering power on the client side isn't going to help much, which is why we still see frame rate drops in high population centers like Ms. Liberty, during invasions, and Mothership/Hami raids even though our CPUs and GPUs are orders of magnitude faster than what was available from 2004-2012.