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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Yeah, so... No Wonder Woman for at least the next 4 years. So much for being one of their "diamond" characters. Bonus points for turning the peaceful altruistic Amazons into vicious brutal scheming murderous twunts like what was on Game of Thrones. But hey, 3 Bat-verse and 2 Super-verse movies! So. yay? 🤬 Also, other than John Stewart and Supergirl his entire slate of main heroes are straight white men. So much for any kind of progressive diversity like Marvel. Hugely disappointed. I expected so much more from Gunn.
  2. I have no idea. I would think there must be a way, but it's beyond my skill and knowledge level.
  3. Oh I know why it was changed. Still, I think it was cool and wouldn't mind having it as an option.
  4. I seem to have missed it. I feel so lonely and left out.
  5. OK, so it wasn't a fever dream. Now we just have to figure out if the code is still out there somewhere. I assume animations are part of the client, not server-side, so do we need to dig up an old copy of the game client (which I'm sure I have somewhere, as I have all the original game boxes)?
  6. I mentioned this to a few people I used to play with back on live and they looked at me like I had four heads and was speaking Swahili. But I distinctly remember there being a lightning kick animation (ala Chun-Li) on Thunder Kick. It got changed at some point fairly early on in the game. When power animation customization came around I was hoping it was going to be available as an option but wasn't. Does anyone else remember this or do I need more drugs? And if I am remembering things correctly, does anyone know if the animation is still somewhere in the game code, just waiting to be found and resurrected? Or is it gone forever?
  7. It's a server-side issue. The more people on-screen the lower your framerate will be, no matter how fast your CPU or GPU.
  8. I use the sound mod "Loud Glowie". 2 things tho, because it's louder it can sometimes be difficult to tell exactly where it's coming from. I mean, it does get louder as you get closer, but there seems to be a threshold where it won't get any louder within X number of feet, and sometimes you gotta hunt for it. Second thing, although it's louder you don't hear it from a greater distance. So if the normal effect can't be heard unless you're within 30 feet, neither can the boosted one. But overall I think it's an improvement. If you want to use your own sound file, name it "objective_loop.ogg" and put it in the "Homecoming\data\sound\ogg\frontend" folder
  9. Don't worry about builds at level 19, you'll be in your mid 30s before you know it, and that's when you start to see if there are any holes in your build that need plugging. With IOs sets having such a high price tag most of my characters stick with generic IOs. Some get a few global IOs here and there if they need it (+defense, +health/regen/recovery, +KB protection, KB2KD, LotG, etc). I find the whole process of building a top-tier character to be expensive, time consuming, and exhaustive work. Always best to do those builds on the test server first, just to make sure you really like the end result before putting in all the resources to do it on live. I assume I'm going to do at least 2-3 respecs on every character over the course of their career (and almost always one at level 50). You take a power you think is gonna work well and it doesn't. You go into a particular pool and then wonder "why the hell did I do this?" There can be powers you needed at lower levels that get supplanted by better ones at higher levels, so no reason to keep them. Or even something as simple as changing your travel power. What you think you're gonna need at level 19 can be very different from what you think that character needs at level 35, and again at level 50.
  10. Leafy Devouring Earth are resistant to smashing damage while crystalline DE take extra damage from smashing. Ghosts are also resistant to smashing damage.
  11. Footstomp with a MAG 100 knockback and a 10 second recharge.
  12. Clear the room. And if that doesn't work, then it's a clear all. There are way too many missions that are vague in exactly what you need to do.
  13. I don't have any gameplay issues using 22.11.2 (the latest for my card), I'm just missing the shadows. Otherwise the game plays fine for me.
  14. When you forget to level up before respeccing, the respec code gets angry and starts cussing at you. 🤷
  15. Probably not something the Homecoming devs can fix, but I figured I'd report it anyway in case others notice the problem. Adrenaline driver versions 22.7.1 and higher have the new OpenGL optimizations but most character shadows in CoH are missing. Reverting to a driver previous to 22.7.1 resolves the problem. I also reported this to AMD but it's probably unlikely they're gonna put in a fix for a 20 year old game.
  16. In a nutshell, as someone said earlier, Regen is a set designed for a game that no longer exists. It was nerfed to hell in issue 5, before both ED and IOs, and hasn't changed much since.
  17. Huh, well there ya go. The attribute is "heal dmg". Doesn't look like there's any way to search for that attribute to see which powers have it. I would be interested to find out tho.
  18. Things like stacking buffs and combos are in themselves an additional mechanic, yes. Absorption too. But once the core functionality is coded into the game and available in the database adding them to powersets is a pretty easy affair and doesn't require any additional coding. You're just replicating and tweaking as needed.
  19. I really like the idea of a scaling mechanic added somewhere (I suggested IH), but I'd like to see it be something other than just more +regen for 2 reasons: 1.) the set already has a ton of +regen and there really should be more diversity, and 2.) regen is easily debuffed, even with resistance. I like the idea of a scaling HoT because it would be completely separate from regeneration and would be immune to debuffs (having a brain fart ATM, but I don't think there is a healing debuff in the game; someone please correct me if I'm wrong).
  20. To be fair, powerset changes are all done at the database level, so you don't mess with any of the underlying code unless you want to add some kind of new mechanic. You don't need to worry about breaking shit. The real challenge in updating a powerset is not making it into something it was never meant to be, e.g., you want Regen to be a better Regen, not turn it into a Willpower knockoff.
  21. It's difficult to come to agreements on specifics because everything is so variable and interdependent. Like, if you were going to add just absorb you might use a larger amount, whereas if you were making multiple changes that amount might be too much. And then you get down to where to put things. Obviously you don't want to stack them all on one power, but then it becomes a design decision as to what makes sense where. I dare say revamping a powerset in many ways is more difficult than creating a new one. It's a lot of work, a lot of testing, and probably a fair amount of alcohol too.
  22. I'm not "giving up", I'm simply not going to argue with you. I get it, you think the Dom Illusion set sucks. I don't particularly agree with you, and neither does the performance data, but hey, it's your opinion and you're entitled to it. And while you are indeed also entitled to play however you want, if you're playing against your AT's strengths, or expecting it to be something it's not, you're going to have a sub-par playing experience. Y'know, like the non-tricked out Blaster that secretly deep-down inside thinks he's a Tank, dies every time he tries to be, and then blames his powerset instead of his playstyle. Which has been my point all along. YMMV. 🤷
  23. If your laptop has an Nvidia secondary GPU for gaming using the Optimus protocol it's likely that Windows isn't using it for CoH because it's not a DirectX game. But you can tell Windows to use it anyway. Right click your desktop and select Display settings. Then click on Graphics. You should see a list of applications on your computer with things like Let Windows decide (High performance) or Let Windows Decide (Power saving). Chances are likely that City of Heroes is not going to on that list, so at the top of the window where it says "add an app" click Browse. Now navigate to cityofheroes.exe and select it (it's in Homecoming\bin\win64\live). It should now appear on the app list. Click the Options button and then High performance (<name of Nvidia card>), and then save. Once you've done that run the game and see how it performs. Edit: it occurred to me that it's possible that Windows is running the game in power saving mode even if you don't have a secondary GPU, so adding the game to the app list and setting it to high performance is still a good idea.
  24. OK man, do whatever makes you feel all warm and curdled inside.
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