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Plays with Matches

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About Plays with Matches

  • Birthday 01/01/1004

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  1. Thanks Peanut, was a lot of fun, looking forward to more.
  2. Hope to see y'all there, should be a lot of fun.
  3. Here is my Nature/Sonic. It is a team support monster. Has near perma OG and amazing -res potential along with everything else Nature does for a team. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Masuri: Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 1: Shriek -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg(7), SprVglAss-Rchg/+Absorb(9), GldJvl-Acc/Dmg(46), GldJvl-Dam%(48) Level 2: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(15) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(21) Level 6: Spore Cloud -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(17) Level 8: Howl -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), Ann-Acc/Dmg/EndRdx(27), Ann-Acc/Dmg(29), Ann-ResDeb%(37) Level 10: Wild Growth -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(46), StdPrt-ResDam/Def+(50) Level 12: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-Heal(21), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25) Level 14: Kick -- Empty(A) Level 16: Corrosive Enzymes -- Acc-I(A) Level 18: Wild Bastion -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(34) Level 20: Rebirth -- Heal-I(A) Level 22: Tough -- RctArm-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam(27), RctArm-ResDam/Rchg(31), RctArm-EndRdx/Rchg(36), RctArm-ResDam/EndRdx/Rchg(37) Level 24: Hasten -- RechRdx-I(A) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(48) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Assault -- EndRdx-I(A) Level 32: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-Rchg(34), AdjTrg-ToHit/EndRdx(46) Level 35: Screech -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(40), AbsAmz-ToHitDeb%(40) Level 38: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FuroftheG-ResDeb%(43) Level 41: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Slow%(45), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), NmnCnv-Regen/Rcvry+(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod(36) Level 50: Agility Core Paragon Level 1: Quick Form Level 50: Clarion Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Support Core Embodiment Level 50: Ion Core Final Judgement ------------
  4. Here is a slightly different take on Dark/EA i went with psi mastery. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! idk: Level 50 Science Sentinel Primary Power Set: Dark Blast Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(7), ShlWal-EndRdx/Rchg(9), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(11) Level 2: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), StdPrt-ResDam/Def+(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19) Level 6: Umbral Torrent -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Rchg/+Opportunity(23), SprOppStr-Acc/Dmg/EndRdx/Rchg(23) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A) Level 12: Dark Obliteration -- SprSntWar-Dmg/Rchg(A), SprSntWar-Acc/Dmg(25), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(27), SprSntWar-Acc/Dmg/EndRdx/Rchg(27), SprSntWar-Rchg/+Absorb(29) Level 14: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(33) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Antumbral Beam -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(33), Apc-Dam%(33), CldSns-%Dam(34), Dcm-Acc/Dmg(34), Dcm-Build%(34) Level 20: Power Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), GldArm-3defTpProc(37) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam/Rchg(39) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), Rct-ResDam%(39) Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 32: Blackstar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(43) Level 35: Power Drain -- EffAdp-EndMod/Rchg(A) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 41: Mind Probe -- Mk'Bit-Dam%(A) Level 44: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46), GldNet-Dam%(46), UnbCns-Dam%(50) Level 47: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17) Level 50: Musculature Radial Paragon ------------
  5. This thread inspired me to take a shot at this as it looks like a fun character to run around with solo or in a team. I went with defender as it was easier to add some extra damage through procs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Defender Primary Power Set: Traps Secondary Power Set: Beam Rifle Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Web Grenade -- Empty(A) Level 1: Single Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(3), SprVglAss-Rchg/+Absorb(3), GldJvl-Dam%(5), ExpStr-Dam%(5) Level 2: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/+End(9) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Cutting Beam -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), PstBls-Dam%(15) Level 8: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19), Ksm-ToHit+(19) Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(25) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(25) Level 14: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(29) Level 16: Acid Mortar -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb(31), AnlWkn-Acc/Rchg(31), AnlWkn-DefDeb/EndRdx/Rchg(31), AnlWkn-Acc/Rchg/EndRdx(33), AnlWkn-%ToHit(33) Level 18: Aim -- GssSynFr--Build%(A) Level 20: Seeker Drones -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(33), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-Slow%(34) Level 22: Lancer Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Kick -- Empty(A) Level 28: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(40), AdjTrg-ToHit/EndRdx/Rchg(50) Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(42) Level 35: Weave -- LucoftheG-Def/Rchg+(A), EndRdx-I(42) Level 38: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 41: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(45), GldNet-Dam%(46), NrnSht-Dam%(46), UnbCns-Dam%(46) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(48) Level 47: Mind Over Body -- GldArm-End/Res(A), GldArm-ResDam(48), GldArm-Res/Rech/End(48), GldArm-RechEnd(50), GldArm-3defTpProc(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) Level 50: Agility Core Paragon ------------
  6. This is a Defender version that i play, it serves me well and should port over to Corruptor without too much trouble. Swapping Assault for Maneuvers should allow you to get the defenses close. You can split slot Scourging Blast for recharge the same way Vigilant Assault is and Malice of the Corruptor has the same defensive bonuses as Defender's Bastion. Not saying that is what you have to do but just putting this out there as something to use for inspiration. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Melian Respec: Level 50 Magic Defender Primary Power Set: Dark Miasma Secondary Power Set: Dark Blast Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 1: Dark Blast -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Rchg/+Absorb(9), GldJvl-Dam%(9), CldSns-%Dam(11) Level 2: Gloom -- GldJvl-Acc/Dmg(A), Thn-Acc/Dmg(11), Thn-Acc/Dmg/EndRdx(13), CldSns-%Dam(13), Apc-Dam%(15), GldJvl-Dam%(25) Level 4: Tar Patch -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(21), PcnoftheT-Acc/EndRdx(21), PcnoftheT-Rng/Slow(23), PcnoftheT-EndRdx/Rchg/Slow(23), PcnoftheT--Rchg%(25) Level 6: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(29) Level 8: Darkest Night -- EndRdx-I(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Howling Twilight -- RechRdx-I(A) Level 14: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), StdPrt-ResKB(31), GldArm-3defTpProc(31), GldArm-End/Res(33), StdPrt-ResDam/Def+(33) Level 16: Boxing -- Empty(A) Level 18: Tenebrous Tentacles -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(33), SprVglAss-Acc/Dmg/EndRdx(34), CldSns-%Dam(34), TraoftheH-Dam%(34) Level 20: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-EndRdx(36), HO:Ribo(36) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(29), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Assault -- EndRdx-I(A) Level 28: Torrent -- Rgn-Dmg(A), PstBls-Dam%(39), CldSns-%Dam(39), FrcFdb-Rechg%(39), SuddAcc--KB/+KD(40) Level 30: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(40) Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 38: Blackstar -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(43), SprDfnBst-Dmg/EndRdx/Rchg(43), SprDfnBst-Acc/Dmg/EndRdx(43), SprDfnBst-Acc/Dmg/EndRdx/Rchg(45), SprDfnBst-Rchg/Heal%(50) Level 41: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(46), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(50) Level 44: Dark Pit -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(48), AbsAmz-ToHitDeb%(48) Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), EndRdx-I(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), Prv-Absorb%(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19), PrfShf-EndMod/Acc(19) Level 50: Agility Core Paragon ------------
  7. This is my take on Water/Storm it's a bit expensive (70 boosters) and will not exemplar well but it does have solid defenses, perma hasten, 17ish sec recharge on FR and 25 sec recharge on LS. End should mostly be alright, the Theft of Essence proc in Dehydrate should help with any issues the build might have. I am still leveling it so will have to see how it does once i get to 50 and get it all slotted. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Soggy Matches: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Gale -- Empty(A) Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Rchg/+End(9), Dmg-I(9) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(15), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(17), SprMlcoft-Rchg/Dmg%(17) Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), LucoftheG-Def(43) Level 12: Dehydrate -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(27), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), ThfofEss-+End%(29), Mrc-Heal/EndRdx(29), Mrc-Heal(31) Level 14: Kick -- Empty(A) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Water Jet -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Rchg/SlowProc(33) Level 20: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(34) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(43) Level 28: Tactics -- HO:Cyto(A) Level 30: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39) Level 32: Geyser -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Dmg(42) Level 35: Tornado -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(42), ExpStr-Dam%(42), SuddAcc--KB/+KD(43) Level 38: Lightning Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/EndRdx(48) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), BlsoftheZ-ResKB(48), BlsoftheZ-Travel/EndRdx(50) Level 47: O2 Boost -- Mrc-Heal/Rchg(A), Mrc-Heal/EndRdx(50), Mrc-Heal/EndRdx/Rchg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------
  8. Thanks you two for the input. I made some changes based on your feedback. Mostly adding some procs to most attacks and changing Empty Clips to Bullet Rain. I picked up a couple % more ranged def as well but was not able to cap without losing too much elsewhere. I also looked at changing epic pool to Dark but could not pull it off without losing huge amounts of defense. I'm pretty new (just started playing when these servers launched) so inexperience may be the issue there but without a 4th def toggle i was just coming up way short. Anyway this is what i ended up with this time. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11) Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Slow%(15) Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(15), EffAdp-EndMod/Acc/Rchg(17) Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46) Level 8: Bullet Rain -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Dmg/EndRdx/Rchg(19), PstBls-Dam%(19), ImpSwf-Dam%(21), SprScrBls-Rchg/+End(31) Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), Ksm-ToHit+(25) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Swap Ammo Level 16: Mutation -- RechRdx-I(A) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Acc/Dmg/Rchg(29) Level 20: Kick -- Empty(A) Level 22: Lingering Radiation -- RechRdx-I(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-EndRdx/Rchg(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 28: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Dam%(36), Ann-ResDeb%(36) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(37) Level 32: Hail of Bullets -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39), Erd-%Dam(39) Level 35: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Slow%(40) Level 38: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(42) Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Rchg+(45) Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-Slow%(46) Level 47: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 49: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 14: Chemical Ammunition Level 14: Cryo Ammunition Level 14: Incendiary Ammunition Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment ------------
  9. Hello everyone. I'm working on leveling this on villian side. Just wondering if i could get a few more sets of eyes on this, i think it's decent. Perma AM and Hasten, capped s/l. Would like to get resists up a bit if possible but not sure it is. Anyway thanks in advance for any advice yall can toss my way. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Paycie: Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11) Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-Slow%(33) Level 4: Empty Clips -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(17), SprScrBls-Acc/Dmg/EndRdx/Rchg(17), SprScrBls-Rchg/+End(19) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Accelerate Metabolism -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/EndRdx(19), EffAdp-EndMod/Rchg(21) Level 10: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg(25) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Swap Ammo Level 16: Mutation -- RechRdx-I(A) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29) Level 20: Kick -- Empty(A) Level 22: Lingering Radiation -- PcnoftheT--Rchg%(A) Level 24: Tough -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(46) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 28: Piercing Rounds -- PstBls-Dam%(A), PstBls-Acc/Dmg(34), PstBls-Dmg/Rchg(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dmg/EndRdx(36) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(37) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39), Obl-%Dam(40) Level 35: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Slow%(42) Level 38: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx/Rchg(43) Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/Rchg(45), LucoftheG-Rchg+(45) Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Slow%(46) Level 47: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 14: Chemical Ammunition Level 14: Cryo Ammunition Level 14: Incendiary Ammunition Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment ------------ Edited to shaow a change, Cj + Hover seemed redundant really so i dropped flight all together replacing hover with maneuvers and fly with sj.
  10. Hello, I am pretty new to the game and am working on this troller. Was wondering if someone could take a look at this build and let me know if there is anything that could be improved upon or if i have done something wrong that just needs to be changed. One concern is strangler, should i slot that for damage or is the controller set ok there? Thank you in advance. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Darkleaf: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Darkness Affinity Power Pool: Sorcery Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Strangler (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (7) Superior Will of the Controller - Endurance/Recharge (7) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (9) Superior Will of the Controller - Recharge/Chance for Psionic Damage (50) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge Level 1: Twilight Grasp (A) Touch of the Nictus - Healing (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (11) Touch of the Nictus - Accuracy/Healing (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (13) Touch of the Nictus - Accuracy/Endurance/Recharge (42) Touch of the Nictus - Chance for Negative Energy Damage Level 2: Roots (A) HamiO:Peroxisome Exposure (13) Positron's Blast - Accuracy/Damage (15) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (17) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Chance of Damage(Energy) Level 4: Tar Patch (A) Pacing of the Turtle - Chance of -Recharge Level 6: Mystic Flight (A) Soaring - Endurance/FlySpeed Level 8: Seeds of Confusion (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (17) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (19) Superior Overpowering Presence - Endurance/RechargeTime (19) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (21) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (21) Superior Overpowering Presence - RechargeTime/Energy Font Level 10: Howling Twilight (A) Stupefy - Accuracy/Recharge (27) Stupefy - Accuracy/Endurance (29) Stupefy - Accuracy/Stun/Recharge Level 12: Maneuvers (A) Shield Wall - Defense/Endurance (29) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Shield Wall - Endurance/Recharge Level 14: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Hasten (A) Recharge Reduction IO Level 18: Vines (A) Lockdown - Accuracy/Hold (23) Lockdown - Accuracy/Recharge (23) Lockdown - Recharge/Hold (25) Lockdown - Accuracy/Endurance/Recharge/Hold (25) Lockdown - Chance for +2 Mag Hold Level 20: Shadow Fall (A) Kismet - Accuracy +6% Level 22: Assault (A) Endurance Reduction IO Level 24: Spirit Ward (A) Preventive Medicine - Heal (43) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/Endurance Level 26: Carrion Creepers (A) Positron's Blast - Accuracy/Damage (31) Positron's Blast - Damage/Endurance (33) Positron's Blast - Damage/Recharge (33) Positron's Blast - Accuracy/Damage/Endurance (34) Positron's Blast - Chance of Damage(Energy) Level 28: Fade (A) Red Fortune - Defense/Endurance (33) Red Fortune - Endurance/Recharge (34) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense Level 30: Soul Absorption (A) Cloud Senses - Accuracy/ToHitDebuff (36) Cloud Senses - Accuracy/Recharge (36) Cloud Senses - ToHit Debuff/Endurance/Recharge (36) Cloud Senses - Accuracy/Endurance/Recharge Level 32: Fly Trap (A) Sovereign Right - Accuracy/Damage (37) Sovereign Right - Damage/Endurance (37) Sovereign Right - Accuracy/Endurance (37) Sovereign Right - Accuracy/Damage/Endurance (39) Sovereign Right - Accuracy (39) Sovereign Right - Resistance Bonus Level 35: Rune of Protection (A) Aegis - Resistance/Recharge (39) Aegis - Endurance/Recharge (40) Aegis - Resistance/Endurance/Recharge (40) Aegis - Psionic/Status Resistance Level 38: Dark Consumption (A) Performance Shifter - EndMod/Recharge (40) Performance Shifter - EndMod/Accuracy/Recharge (42) Performance Shifter - EndMod/Accuracy Level 41: Dark Embrace (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - +Max HP Level 44: Dark Obliteration (A) Annihilation - Accuracy/Damage (45) Annihilation - Damage/RechargeTime (45) Annihilation - Accuracy/Damage/Endurance (45) Annihilation - Accuracy/Damage/RechargeTime (46) Annihilation - Chance for Res Debuff Level 47: Dark Servant (A) Siphon Insight - Accuracy/ToHit Debuff (48) Siphon Insight - ToHit Debuff (48) Siphon Insight - Chance for +ToHit (48) Siphon Insight - Accuracy/Endurance/Recharge (50) Siphon Insight - ToHit Debuff/Endurance/Recharge Level 49: Combat Jumping (A) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Scaling Resist Damage Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (5) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO (3) Endurance Modification IO (3) Endurance Modification IO Level 50: Agility Core Paragon Level 50: Support Core Embodiment Level 50: Clarion Core Epiphany Level 50: Ion Radial Final Judgement Level 50: Phantom Core Superior Ally ------------
  11. Hello, let me preface this by saying i'm very new to the game. I had already rolled a fire/time Corruptor when i came across your build and have just hit 50. I made a few minor changes mostly because of the cost of your setup and the fact that with my limited game knowledge farming the inf needed would most likely take a lot longer than it took you. Anyway, i was wondering if you could take a peek at this and let me know if there is anything i have done that is tragically wrong or if this will work. Once concern i have is if end sustain will be fine or if i need to work on lowering my drain per second. Also I do realize that i will eventually be able to get rid of tactics but left it there for now. Thanks in advance for your time. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Plays with Matches: Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Damage/Endurance/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance Level 1: Time Crawl (A) Pacing of the Turtle - Accuracy/Slow Level 2: Fire Ball (A) Superior Scourging Blast - Accuracy/Damage (7) Superior Scourging Blast - Damage/RechargeTime (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime (9) Superior Scourging Blast - Damage/Endurance/RechargeTime (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (46) Superior Scourging Blast - RechargeTime/PBAoE +End Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (11) Dark Watcher's Despair - To Hit Debuff/Recharge (11) Dark Watcher's Despair - To Hit Debuff/Endurance (13) Dark Watcher's Despair - Recharge/Endurance Level 6: Rain of Fire (A) Positron's Blast - Accuracy/Damage (13) Positron's Blast - Accuracy/Damage/Endurance (15) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (17) Positron's Blast - Chance of Damage(Energy) Level 8: Temporal Mending (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Chance for +Absorb (46) Preventive Medicine - Heal/RechargeTime/Endurance Level 10: Temporal Selection (A) Healing IO Level 12: Spirit Ward (A) Healing IO Level 14: Super Speed (A) Celerity - +Stealth Level 16: Maneuvers (A) Reactive Defenses - Defense (21) Reactive Defenses - Defense/Endurance (23) Reactive Defenses - Scaling Resist Damage (42) Reactive Defenses - Endurance/RechargeTime Level 18: Blaze (A) Superior Malice of the Corruptor - Accuracy/Damage (23) Superior Malice of the Corruptor - Damage/Recharge (25) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (25) Superior Malice of the Corruptor - Damage/Endurance/Recharge (27) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (27) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 20: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 22: Hasten (A) Recharge Reduction IO Level 24: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 26: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (31) Sting of the Manticore - Chance of Damage(Toxic) (31) Sting of the Manticore - Damage/Endurance (31) Sting of the Manticore - Damage/Endurance/Recharge (33) Sting of the Manticore - Accuracy/Interrupt/Range Level 28: Farsight (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge (34) Luck of the Gambler - Defense Level 30: Rune of Protection (A) Impervium Armor - Resistance (36) Impervium Armor - Resistance/Recharge (36) Impervium Armor - Endurance/Recharge (37) Gladiator's Armor - Resistance (46) Gladiator's Armor - Recharge/Endurance Level 32: Inferno (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 35: Slowed Response (A) Achilles' Heel - Chance for Res Debuff Level 38: Chrono Shift (A) Numina's Convalesence - +Regeneration/+Recovery (40) Numina's Convalesence - Heal/Endurance (40) Numina's Convalesence - Heal/Recharge (40) Numina's Convalesence - Heal/Endurance/Recharge (42) Numina's Convalesence - Endurance/Recharge Level 41: Dark Consumption (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (50) Superior Avalanche - Recharge/Chance for Knockdown Level 44: Dark Embrace (A) Aegis - Resistance/Endurance (45) Aegis - Resistance (45) Aegis - Psionic/Status Resistance (45) Aegis - Endurance/Recharge Level 47: Soul Drain (A) Obliteration - Damage (48) Obliteration - Accuracy/Recharge (48) Obliteration - Damage/Recharge (48) Obliteration - Accuracy/Damage/Recharge (50) Obliteration - Chance for Smashing Damage (50) Obliteration - Accuracy/Damage/Endurance/Recharge Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery (36) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (34) Performance Shifter - EndMod/Recharge (34) Performance Shifter - EndMod/Accuracy Level 50: Agility Core Paragon Level 50: Void Radial Final Judgement Level 50: Support Core Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Cimeroran Core Superior Ally ------------
  12. Ok so ii'm a bit nuts and i abandoned it and started it over, the second time i found 2 of the 4 artifacts. I then tried a 3rd time and all 4 were there and i was able to complete it so it seems it's just a bit quirky.
  13. I have spent about an hour in the instance and have only been able to find 1 of the 4 artifact pieces. Pretty sure i have searched everywhere and only one chest. Figured i would post this so it can get looked at.
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