So ive been sitting here trying to make a plant/rad build for about 3 hours now. Im starting to think maybe I should just scrap the radiation part and reroll my character with a different secondary.
Essentially..im trying to make a build that has reasonable defense, and enough recharge to perma hasten, accelerate metabolism, and carrion creepers. I am also dipping my toes in the proc monster builds a little bit. I dont want to fully commit to a proc monster build because im not rich and if I spend millions equipping this guy and procs get nerfed, im gonna be screwed. But a couple proc monster powers to make him own a little more...i figure thats doable.
Anyway...the issue im running up against is that this build just doesnt seem to have enough of the "right kind of powers". I dont have enough defensive abilities to give myself reasonable defenses, or to equip enough LOTG. At this point im six slotting maneuvers and weave, and putting in 1 LOTG and 5 Red fortune.. and even doing that im still not quite to the perma build I want, and my defenses are still hovering around 17-22%.
Does anyone have any advice or a build I could benefit from? Even if that advice is "give up on plant rad and play plant/* instead".
For context.. im creating this character to be a solo/duo AV killer. As well as just an all around fun character to play. I thought radiation would be a good choice for this and now I fear I may have to start over.