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Saiyajinzoningen

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Everything posted by Saiyajinzoningen

  1. in hard mode TFS wraiths spawn from us? that's amazing! (I never team so TFs are just an ancient fever dream) thanks 🙂
  2. ok so there is this Red side arc where you have a clone. and on yellow side there's this arc where you battle D.U.ST. officers that spawn ghosts after u kill them. would it be possible to have a ghost clone of yourself spawn after u get KO'd, at least during the Dust arc? and yup you gotta fight the ghost 🙂
  3. dominators get access to martial assault which has 4 or 5 (if u count caltrops) ranged attack which is might be what you are looking for? It felt a little lackluster when I tried it but ymmv
  4. yes but did u complete the endeavor?
  5. not sure if that tie is giving me a thumbs up or I need more sleep..................🤔 also +1 for cosmetics
  6. normally id switch a couple of animation files around to achieve the look I desire but for some reason the way the game handles AS is different than other melee attacks I'm assuming this is because, it has an in combat animation & an out of combat animation Ill keep working at it but I'm not very smart so it could be awhile
  7. Stalkers, Stalkers, Stalkers. IMO very few AT's have changed so much since their inception, for the better of course (thanks Devs) 🙂 but those changes are not what this post is about. Most AT's have a power that is shared amongst all powersets, to name a few, Build up, Aim, Taunt etc... but stalkers seem to get the most of these fundamental abilities. Hide, Placate, Assassins strike. The Stalker changes make all of these abilities fantastic when utilized properly in combat however, to make the most of your stalker these abilities are fairly essential. Some powersets have unique Assassins strikes (this is fine). A few don't (this is also fine) My request is simple: Can we proliferate AS animations across the powersets? Why you ask? Poppin a squat (horse stance) doesn't work thematically for some characters. 🤣 Now there is a precedent for this. Blasters (which are just ranged stalkers IMO) all have snipe. Most Snipes have at least 2 possible animations to choose from. Snipe works similarly to AS. It has a long cast time outside of combat, does fantastic damage and is also fairly essential. Even 1 additional option would be amazing tbh. Thanks
  8. ooooh my bad i has the stoopidz lol
  9. wouldn't it possible when KO'd to have the tail revert to the non-moving costume variant then maybe?
  10. does this also happen on characters that have chosen the costume option with no tail movement?
  11. this does not sound fun
  12. Some quests have an NPC that assists or must be rescued or must be kidnapped Would it be possible for us to drag and drop Inspirations directly onto the NPC to increase their survivability?
  13. maybe these can be added to that new money sink vendor in pocket D I can just imagine packs of wolves running around talos swarming kronos robots ahhh good times 🙂
  14. between 2 and 4 depending on the builds requirements
  15. 1st of all, yes simplified indexing gets my vote. at my age, what time i have left is extremely valuable 2nd of all I bow to the master of costumes. 3rd. more options please!
  16. Costume Cumulative Consolidation. would it be possible for there to be an option within the costume creator for us to see what all of our auras looked like while toggled on stacked not individually. Some auras cancel each other out and you wont know until you exit the creator Some auras clash with one another and we wont see it until you exit the creator Some aura combinations are blinding and we cant tell until they exit the creator I do understand that the costume creator is a money sink but changing colors is extremely cheap and this would be more of a time saving QOL change thanks
  17. Judgement Incarnates. You get a full team with them and the game basically becomes a cakewalk. everything melts in a heartbeat strategy becomes inessential positioning becomes meaningless rotations become superfluous crowd control is rendered redundant powersets become pointless archetypes are unnecessary
  18. always gonna upvote more cosmetic options
  19. Since the changes to defense I too have found my EA dying quite easily to non-council foes. I think my mistake was pairing it with psi melee, so many endgame foes resist is a lot & many endgame foes either debuff or have esoteric damage that I cannot resist. which equates to me doing very little damage to them while they do loads to me. on the plus side EA sure looks nice
  20. @hobbes Um I don't know the protocol here for double posting.... maybe I should edit my original post? Can a GM do merger thingy? anyway @Hobbes So I went for it. I hadn't actually tried EM since the changes, so it was an extremely pleasant surprise. bouncing around 1 shotting enemies is pretty darn fun. 1. Doesn't keep the enemies perma-stunned, the disorient tick is slow but noticeable. 2. disorients on energy melee are effective but between the procs & crits they are almost unnecessary (i went stalker) 3. Dark armor is very sturdy in almost all areas except energy resistance which means being a little squishier end game. 4. Although I'm slotted for mag 4 kb resistance I still find myself being bounced about on occasion. ymmv 5. Endurance costs are notorious for DA i managed by reducing the amount of toggles being run in combat. Overall, I would consider this experiment a success. The character is very fun to play. It has a variety of tricks to keep things interesting and increase survivability. Some sets are very powerful but boring, This is not one of those. Thank you!
  21. not gonna lie, that would be cool as heck
  22. agreed a 2.17 second cast time on a T3 power that does zero damage looks a little sus. (did I use that right? I'm so old, lol)
  23. oh right sorry. I meant through constant sifting i found the original thread i was looking for I mistakenly thought this idea was possible but apparently i misremembered as us old folk are wont to do here is the thread i was looking for sorry for the inconvenience
  24. That AE was created by a hive AI to trap all the heroes in a simulation to make a world takeover easy breezy. avoid AE heroes! its a trap
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