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Everything posted by RikOz
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I particularly like this one! Broke out my "main", Flaminatrix to do some Ouro missions, because she hadn't seen much play lately (I'm up to 119 alts now and, well, they ain't gonna level themselves!) Finding that I still love the visual effect of the Spectrum body combined with multiple fire auras:
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Group photo after completing the final mission of Dark Watcher's arc. Fusionette was being shy and wouldn't look at the camera.
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Gravedigger Striker: This primo goods, yes? Death Head Gunner: This is crap.
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Ah, there's the problem. The server is trying to PvP you.
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Just a note: I'm aware that the Mortician badge can be obtained in other locations. My bug report is merely to call attention to an issue with one specific location.
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Yup, I check for the icon as well. Just logged in a third alt that had been standing in the graveyard water for 14 days. Same thing, no badge. I reported a similar problem a couple years ago with AE buildings - if you're on the upper floor where the portal is, you can't stand up against the windows. You have to stand a couple yards back from the window for the Architect icon to appear. More recently I've noticed that the icon doesn't appear if you're on the ground floor. In Pocket D, the Clubber icon disappears if you go out to the Ski Chalet, and doesn't reappear when you come back inside to the dance floor. But for that one, you still get the day job progress.
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Just ran across this today. Two separate characters (so far) today, logged out for 14 days each in the Striga graveyard, standing in the water (one of the "ponds" in the middle of the cemetary), received no progress, at all, toward the "Mortician" day job badge. The Mortician day job icon was showing, indicating these characters were logged out in the appropriate location. Other characters, also working toward Mortician, but logged out standing on the grass or on the roof of a mausoleum, have been awarded the Mortician badge. It appears that, for whatever reason, logging out standing in the water doesn't grant progress.
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Exactly my reasoning :D
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That reminds me of some random Legacy Chain guy in The Hollows telling his partner how eager he is to visit Atlas Park again, because they have this marvelous dish there called "taco". I think that was what first made me wonder where those guys are from. In Pocket D, near the monkey cage: Joe Young: This cage works out a lot better than the barrels did. I think that's a barrel of monkeys joke, but not sure.
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I liked the lighting here: This Arachnos disguise is perfect! They'll never suspect I'm working for Longbow! I always enjoy accidentally hitting those spots where the lighting and geometry glitch out.
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So, my "baby" sister designed this: ... and I had to recreate the character in-game: (Empathy/Sonic Attack defender)
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I found a new one to autocomplete on future characters: The Sister Solaris part of the DA arc; the finale(?) where you have to fight your way through multiple spawns of multiple Boss-level monsters in Cimerora. I successfully completed that one on my first Incarnate character, but she's a fire/fire/fire blaster. She was able to stay airborne and fight at range, mostly out of danger from most of the monsters. She's also the one that soloed Marchand's entire arc in Brickstown at level 35. My second incarnate character to go through the whole DA story was my dual blades/SR scrapper. Yeah, she wasn't soloing crowds of giant Bosses. I tried, oh how I tried. But it just wasn't happening. So I'll be autocompleting that particular mission on most future alts, particularly melee alts.
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I did something similar with my Jamaican fire/fire scrapper, Hotstepper. Rainbow fire, mon!
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Okay, I went ahead and resurrected Sunkiss, though I had to name her Sunsweet because somebody had taken her old name *glances around suspiciously* I got her first six costumes designed (which is five more than I designed for the original character), and this is the one I like best:
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After the shutdown announcement on live, I frantically went to work getting as many screenshots as I could of all of my costumes so that, in the unlikely event the game somehow came back, I would be able to accurately recreate; them. And whaddayaknow? I've resurrected many of those original characters, but there are still a lot that haven't made a comeback (yet). I mean, I only got to play on live for a year, but I still managed to roll 93 characters, so there were a good chunk of them that never made it past level 5. But I thought I'd dig through those old folders of screenshots and share some of my "live" characters that have not yet reincarnated. Dani J: Jazmyn Teagarden: Crimson Crosshair (I was surprised a few months ago to spot another player (on Everlasting) who had independently come up with the same name): Icex: Redmark: Winnow: Lady Generator: Mr. Stick: Veronica Valiant: Cerebolt: Lifecircle: Tora: Cuttie Cutie: Tae Kwon Dori: Chowderhead: Green Piece: Iyzebel: Kinkali: Sunkiss: Solar Sail (I may have created this one at the same time as Sunkiss): There are more, but I thought these were some of the more notable designs that I haven't yet redone in HC.
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Going through some of my screenshots from back on live, and I found myself wondering just what in hell was going on with the lighting in this one:
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Sgt. Sabaton on his way to rescue Laura Lockhart! A view of Cap au Diable from the AE building: I actually managed to save one of the Scrapyarders from Cage in that "Discarded Picket Sign" hero alignment mission. He must have been made of sterner stuff than usual: A screenshot from live (March 31, 2012, if I read the filename correctly): Reproduced as best I could for Homecoming, April 21, 2022, just a hair over 10 years later: Looking at those last two side-by-side, I can see the higher graphics setting I can use on my current machine, a 2018 CyberPowerPC, compared to the 2008 iMac I was using for the first pic (huh, just realized both computers were about 4 years old when the screenshots were taken). The most obvious thing is that, in the second shot, the foliage on the trees in the background has rendered because I can now set a higher draw distance. And you can see more of the power line towers against the buildings in the background, though some of that may be the difference of the in-game time of day.
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Costume/Characters with unique power combinations
RikOz replied to pawstruck's topic in General Discussion
Hey, I think he would get along well with my Rad/Poison corruptor (well, maybe - this guy's a villain): Borden Jamsey is an unsuccessful chef. So unsuccessful, in fact, that he has turned bad food into an art form. He refuses to follow food safety rules, and he cooks everything in the microwave. Basically, he's going to give you food poisoning, even if you don't eat his food. His name? Recipe for Disaster! (I actually don't play this guy much at all. I mainly created him for the joke.) -
Spectral Follower: I am surprised that some hero has not come to defeat this gathering of evil. Archer: Indeed. I'm astonished one has not shown up already. Me: Excuse me, gentlemen!
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Perhaps, but he was playing the same games I was playing (it was my system, and my games), and I wasn't seeing anything suspect in the particular games I had. If it had just been the SNES games that prompted his reactions, it wouldn't have been a big deal. It was the overall pattern from him with everything. Nothing was ever just "bad luck" or "oops, I goofed" or "I'm just not good at this". It was always somebody, or some thing actively and maliciously working against him or his interests.
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Oh, this guy was well beyond that. For football season, he rented a big screen TV (remember, 1990s) and put it in his bedroom. One Sunday, a former roommate who had moved away was in town and stopped by to visit and watch the game. When he saw that my current roommate had that big TV, he said, "I'm gonna watch the game in there!" I let him go, and stayed in the living room to watch on my 19" CRT TV. He lasted about 20 minutes in there. He came back out with a dumbfounded look on his face, shaking his head and saying, "That guy is unbelievable!" Sat down and watched the rest of the game with me.
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Okay, one base downsized, two to go! I combined the computers and generators into one room (they were previously in separate, adjacent rooms). I know I don't need as much of that as I actually have, but I think the stuff looks cool. So that let me delete one room. My base NPCs (trainer, enh vendor, Icon guy, nurse, Hero Corps rep) were already in the entrance room, where they're right in front of me as I portal in, so I left them where they were. The major "problem" room contained all of my salvage racks, inspiration collectors, invention table, Merit vending machine, medi-porters, tip mission computer, and buff machine. The problem was that this room was originally right next to the generator room, down a relatively long hallway from the entrance. So I emptied all of the salvage racks, vendored the stuff, and deleted all of those racks. Deleted everything that wasn't storage of some sort, and moved my three inspiration collectors into my portal room, which is right next to the entrance. Then deleted that big back room. That left me with just three rooms: Entrance, computer/generator room to the right, and portal room to the left. In the portal room there were two portals to Paragon zones, one portal to Praetorian zones, one portal to Rogue Island zones (I have a vigilante or two), and one unassigned portal. Deleted that last one. Placed the three insp collectors on one wall and added three more, assigning each one to a specific type of insp. Place a buff machine, then noticed for the first time that there are two more buff machines that provide higher-level buffs, so I put them in there too. Found a space for the tip mission computer. The entrance room had an empty wall opposite the NPCs, so that's where I stuck the Merit vending machine, invention table, and an enhancement table. Everything is much more conveniently located now. Two more bases to go! Thanks for the suggestions :)
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I can't remember - how many consecutive misses does it take for Streak Breaker to kick in? I was playing my ice melee toon the other day and her T1 attack, Frozen Fists, seemed to be missing a lot. So just for fun, as she was fighting a lone, yellow-con minion, I decided to attack with *only* Frozen Fists (it has a quick recharge). Six consecutive misses.