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RikOz

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Everything posted by RikOz

  1. Yup, I know how to get rid of it now, but at the time I was a raw noob.
  2. Huh, that could be it then. I was a VIP subscriber and purchased a lot of superpacks to unlock costume pieces, but I don't think I ever bought a powerset.
  3. For attack powers, I've noticed an annoying thing with some of my Fire blaster's powers (and only some of them) that the rooting remains in effect for a second or two after the actual attack animation is finished. It really isn't noticeable until a Carnie manages to get into melee range and dies at my feet, and I try to move away to get out of their endurance-drain death effect
  4. It was? I totally don't remember it, and could swear I read that it was activated for the revival. Yeah, the animation always changes when holding weapons, but for some reason it seems much more blatant/pronounced with a staff. It could be because holding the staff in both hands prevents the arms from swinging independently, but the run doesn't look nearly as bad with a rifle (I have two female AR toons and one female Beam Rifle toon). But yeah, I totally do the "ESC" thing to "fix" the running.
  5. I've noticed that, when my female Staff Fighting scrapper runs while holding her staff, she appears to be using the male run animation. Given that Staff Fighting never made it to live, I'm going to hazard a guess that the basic animations were developed for the male model and they ran out of time for tweaking them for females before the shutdown. Anything you guys can do with it? (For those who haven't noticed, there's a basic difference between the way men and women run - and walk, for that matter. Men's legs swing more or less straight forward, but women's legs swing forward and inward a bit, so that they're almost planting one foot in front of the other. This is both in-game and in real life, and it's simply a mechanical function of a woman's wider hips.)
  6. Wow, that would be awful. For me at least, that would mean an almost complete inability to control my character. I'd be bouncing off the walls! Amusing anecdote: Back on live, on only my second day playing the game, somebody gave my character some kind of superspeed boost (IIRC, it was from that Mystic Fortune deck - I remember a popup saying somebody wanted to read my fortune), and I was freaking out because, as I said, I could barely control my character and seemed to be slamming into a wall every time I moved, and I had absolutely no idea how to get the damned buff off of myself.
  7. Related to this is something that has really begun to annoy me recently: my characters having to stop and perform the casting animations for every toggle each time they come out of a loading screen. This is most noticeable on a toon with Dark Aura; I swear that summoning Death Shroud takes 5 seconds every time I get off the tram or walk through a door.
  8. Gordon Stacy, after the final mission of the "Revenant Hero Project" arc: Second-to-last sentence, "...for brining closure to their loss." Should be "bringing".
  9. Here are my 89th and 90th alts (I've now surpassed my alt count from live). I don't usually design all of their costumes at once, but I got a bit inspired and kept going after the first one. First up is my new villain, "The Ozonator" - the name is based on "ozone", in reference to his electrical blast powers; nothing to do with the "Oz" in my name. #90 is the heroine,"Ba'shix". She came popping out of a Portal Corp portal one day, wearing nothing but her weapon and a cloud of dark energy, as her species does not wear clothing. The black parts you see in the first costume are her skin; the "mask" around her eyes is a natural marking, and the crystalline "crown" is also a part of her body. The Portal Corp people, once they figured out how to communicate with her, were able to persuade her to put at least something on so as not to ... surprise ... the locals. They learned from her that the Council had somehow invaded her dimension and laid waste to her planet, and that she had managed to track them back to our Earth, where she now seeks vengeance.
  10. Nice! I'm usually not a big fan of costumes with many colors, but this is really well done 🙂
  11. I really hate when that room spawns on the "access 4 computers" mission in Faultline.
  12. Hey, I've spotted Helloween several times! I tried to make both an Angus McFife and a Gloryhammer, but both were taken (and glad to finally meet one of them - excellent job on the recreation!) Hmm, I wonder if Hootsman is available... (sigh, no it isn't).
  13. Are there any other metal fans here who have made characters inspired by your favorite bands? I've made a few! One of my favorite bands is a German band called "Iron Savior". They have been telling a continous, high-concept science fiction story over the course of their albums. The "Iron Savior" in the story is actually a sentient spaceship created to defend humanity. The name "Iron Savior" was already taken on Everlasting (so I'm guessing there's another fan out there), so I went with an alternate name for the ship that is used in one of the songs, and created "Savior Machine", and since I can't actually create a sentient spaceship in the game, I went with a giant robot and made him a Titan Weapons/Energy Aura brute: The same band inspired another character. Their song "Cybernetic Queen" is more or less about a sexbot. I took inspiration from lines in the chorus that say: "And as she burns in fire Melting down in sweet desire Her heart stays cold" and made her a Fiery Melee/Ice Armor scrapper. This is just her original form; as she levels and earns enough money, she is gradually replacing body parts to take on a more human appearance: Here is Jinjer, inspired by Tatiana Shmailyuk, lead singer of the Ukrainian band, "Jinjer". I've modeled her costumes on various outfits I've seen Tatiana wear in live performances. She's a Sonic/Darkness blaster: Sgt. Sabaton is modeled after Joakim Broden, lead singer of Swedish band "Sabaton", and is an Assault Rifle/Regeneration sentinel: And finally, Powerwulf, after German band Powerwolf, whose schtick is a church run by werewolves and vampires. His look here is based on the lead singer's look:
  14. Here's a character revived from live in name only: "Missy in Action" "Miss Action", a Psionic Melee/Super Reflexes brute: The last costume is her "club" outfit - I typically use the 7th costume slot for my characters' "civilian" clothes.
  15. My Oranbega Exploration Policy is "Always take the passage on the left". Basically, it's any time there is a choice of direction to take, I always go left until that's no longer possible. Then I go back, if necessary (it's often not) and explore the corridors I missed.
  16. I just saw a GIF on Facebook yesterday that looked like it could have been caused by this kind of thing. It was titled, "Crackheads are invincible". It was some security cam footage of a parking lot, This guy (a crackhead, I guess) literally falls out of the sky onto a parked car (flattening the roof), rolls off onto the pavement, then picks himself up and stands there like nothing happened. So now I'm imagining he actually got golfed from the other side of the parking lot.
  17. I think I've rescued the Estate Manager up to four times in the same mission.
  18. I've come across an oddity with "Blinding Feint" from Dual Blades. When I use Blinding Feint on my DB brute, it produces a "buildup" graphical effect on the character. This effect does not happen for my DB scrapper. Glitch, or intentional differentiation between the brute and scrapper versions of the powerset?
  19. And it was actually in another thread on these boards that I learned the word in the song was "murderer". I originally heard it as "word 'em up", and that's what had been stuck in my head for 20+ years.
  20. I mostly take the same approach, but there are certain, specific scenarios were fleeing mobs are insanely aggravating. One is when you're on, say, an Oranbega map and the mission requirements include defeating every mob on the map, and a mob decides to take a flying leap into a chasm to get away from you ... and you have no way to tell exactly where they went because you were busy punching a different mob and half the time they'll disappear into the maze of tunnels, often into areas you've already cleared so they're not going to be the first place you look for them. Add in the inconsistent behavior of the "last mob/object on the map" marker feature, and you might spend all day trying to locate that guy. Another common scenario is the one I was encountering with the Tsoo the other day, and it was exacerbated by an unfortunate sequence of missions. I took the first mission from a contact, which was a "defeat 20 Tsoo in Independence Port". This is already annoying because the Tsoo are spread so thin, and you also have to beat up the Family mobs the Tsoo are sparring with. The easiest place to find Tsoo is the bridge, but as I mentioned they like to dive off to get away, so this mission ends up taking way longer than it needs to. So anyway, I completed that mission and went back to the contact, and now he had the "The Tsoo Coup" story arc available ... which starts right off by sending me to Talos Island to "interrogate" 15 Tsoo. Being at the lower end of the level range, this meant the challenge of finding level-appropriate mobs (i.e. the ones who weren't going to instantly flatten me) and then trying to "interrogate" them while half of them keep running away. Even the orange-conning Boss-level mobs were fleeing. But I eventually got my 15 Tsoo in TI. And then the very next mission sent me back to IP to "interrogate" 15 more of them, and I was back to the bridge-jumpers over there. So it was three consecutive, zone-specific street sweeps, totaling 50 Tsoo, taking me more than an hour to complete because of all the runners.
  21. Just spotted this one in The Hollows, from a Gravedigger Slugger: Win! W! I! N! What's that spell? ME!
  22. That's the way I figured it worked, but like the OP, I've never noticed it actually happening.
  23. That's actually his f10 battle cry 😄 He is, after all, the lyrical gangster!
  24. That's something I brought up in a WoW discussion about the convoluted layouts of some of that game's original dungeons, when I was contrasting two confusing dungeons to point out how one of them made sense and the other didn't. The one that "made sense" was Scholomance, and I pointed out that it wasn't a single structure, it was a series of unrelated structures that had been nailed together over the course of centuries. The one that didn't make any sense was the Sunken Temple, which was a single, purpose-built structure with a mind-bogglingly confusing layout whose only justification was that it was designed for a video game. I mean, who, in reality, would design a building where, to get from the first floor to the second floor, you have to take a long staircase to the third floor, then take a different, shorter staircase back down to the second floor?
  25. In the "Hear and Now" mission description, from Long Jack in Striga: "indefinately" should be spelled "indefinitely".
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