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RikOz

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Everything posted by RikOz

  1. On that topic, I have never seen, in-game, an explanation for Frostfire's face-turn. You're just arresting him in one tier of alignment missions, and then in a higher tier he's suddenly a good guy. With Miss Thystle, you get some hints that she's having a change of heart and wants to give up her life of crime, but I haven't seen the same for Frostfire.
  2. Hmm, this might explain why, the last time I played my AR/Dev blaster, she actually felt dangerous.
  3. What zone is this? I don't recognize it!
  4. For almost every female character I create, I drag both the Legs and Hips sliders all the way to the left, then move the Physique slider a bit to the right to beef them up a bit. The default long legs/wide hips results in female characters looking bowlegged when they run, or at least looking like they have a huge thigh gap, which I find visually unappealing. My adjustments mitigate that somewhat. I think part of the problem is that the animators tried to make the run animation "sexy" instead of "realistic". Actually, it's pretty apparent that they lavished more attention on the female run animation than on the male animation. Males just clomp along, which is why I'm more likely to give them capes so I don't have to see the terrible run animation.
  5. This is more or less what happened in WoW in 2010, when the Cataclysm expansion came out. As part of that expansion, they completely revamped the 1-60 leveling experience, and incorporated the new expansion's storyline into the leveling experience. So as you leveled 1-60, you'd come across quest lines that were directly related to the big bad dragon that was trying to destroy the world. In other words, the basic game world was now set in the same timeframe as the latest expansion. Then, at level 60, you'd head off to Outland and play through The Burning Crusade expansion content, effectively traveling a few years back in time. At level 70 you'd move on to Wrath of the Lich King expansion content, which directly followed TBC chronologically. And finally, at level 80, you'd shift back into the "current" timeline and get back to chasing that big bad dragon you heard so much about for the first 60 levels. It's been 10 years and four more expansions, and they still have done nothing to address this chronology problem.
  6. I'm pretty sure I got at least one of those badges after clicking a plaque in Echo: Atlas Park or Echo: Galaxy City.
  7. I could go for those. I have a "cop" character who's pretty much limited to the basic "cop" uniform, and doing some recoloring of those same pieces for different costume slots.
  8. That's more or less what I did on live for this trio shot, though I deliberately rolled each of them on different accounts right from the beginning for this purpose. Triplet sisters from Argentina, "Los Colores". One account logged in on my Mac, and the other two logged into separate instances of the game on the same Windows laptop (and about a minute to pose them and get the shot before the laptop crashed): And that's what I did, back on live, to get a shot of these two together: Bruised Violet, my main villain, on the left, and her older sister, the hero White Orchid. I wanted a portrait of them together during their "crimefighting duo" days, before BV went bad.
  9. Okay, I gotta say this: Reporting typos seems kind of futile in many cases because of the frequent, near-impossibility of connecting the text in question with the name of the mission it's from. Like the one I found below - this is the "turn-in" text, the name of the mission is not shown, and it disappears from the Mission list as soon as I click on the contact. So all I can do is show the typo and give the name of the contact, and hope that's enough to track it down. Oh well, I found this, when turning in a mission to Kyle Peck in Steel Canyon: Two typos: "hospitals" is incorrectly spelled, "hopsitals" "...they seem nothing sort of brilliant" should be "...they seem nothing short of brilliant." I also think there should be a comma after "It seems that" in the second sentence: "It seems that, through doctors like Andrew Wells, Vahzilok..."
  10. Getting inspired by meeting Incarnate Asada and Connie Asada in chat, I came up a couple of my own characters whose names are based on Mexican food: Carnie de Vaca: and Tom Atillo:
  11. Rereading my OP, I see I wasn't clear. I did indeed see that these mobs were conning orange/red before I died. As I came up the ramp into the room and then turned toward the mobs, my mouse cursor passed over some of them and they were orange/red. My mouseover before rezzing was for the purpose of checking their actual levels. However, it's entirely possible that I died so quickly that I was dead before the fact actually registered on my screen, and latency produced a mismatch between what I was conning and what my health bar said. If that's the case, then fair enough. The room in question is a small-ish room, and in normal missions at default notoriety, it's not unusual for it to spawn 4-6 mobs. So at /x2, there were at least a dozen mobs in there, all using ranged attacks (Longbow), and the small size of the room meant that they all aggroed on me at the same time, so even assuming they were scaled correctly it's not outside the realm of possibility that I would have died very quickly no matter what. In the future, when running missions on this character at increased notoriety settings and I encounter this room, I'm going to launch a Bonfire up the ramp ahead of me 😄
  12. RikOz

    Double Tap

    Huh, I had it happen to me with Footstomp the other day. "That was weird," I thought to myself. Only happened once.
  13. Where's the music gone? - Ah, noticed this in Steel Canyon the other day, whey I flew into Blyde Square and the music didn't switch to that blues guitar thing. Doors doors doors! Part 2 - I think the issue here is clicking before your character has come to a full stop/rest. Obviously more common if you're flying, but I encounter this all the time with doors inside missions, and also when clicking on glowies. Imagine hitting the brakes in your car; forward progress is halted, but then you get that backwards rocking motion as the car settles back. Same thing happening here, more or less. It's just that, with glowies in a mission, you'll get the "You were interrupted" message in the chat window; you don't get that message for doors. If you're on foot, rather than flying/hovering, and your volume is high enough, when you come to a stop you can hear your final footstop, a bit softer than the rest. You have to click after that last footstep; before that, you're technically still moving. My origin in thus - The text box for entering your bio badly needs a scroll bar. Triple moon - Booby Moon! Fences won't stop me! - A while back, in Skyway, I watched a crowd of panicking civilians charge straight through the brick wall around a park to get away from some nearby Trolls 😄
  14. Yesterday I was running a mission (the Hero alignment mission to arrest the rogue Longbow agent, if it matters) on my level 50+1 character (fire/fire blaster), with my Notoriety set at +1/x2. Upon entering the mission, the mobs appeared to be conning correctly - level 52 mobs, minions conning yellow and lieutenants conning orange. At least I assume that would be correct, as I was effectively level 51, so the mobs were conning +1 (minions) and +2 (lieutenants) to me. Upon entering another room, about halfway through the map, I was unexpectedly and very quickly killed because the entire room was packed with mobs that conned orange and red. Before rezzing myself with Rise of the Phoenix, I moused over these mobs and confirmed that they were still level 52, so their conning orange/red was clearly incorrect. It was as if my +1 level shift had abruptly vanished. I should mention that there was no elevator - this happened on the same floor where I had earlier encountered correctly-conning mobs. I say "unexpectedly" killed, because the "room" in question was one of those laboratory map rooms where you enter from below, up a ramp, and there's no way to see what's in the room until you're at the top of the ramp. Any other room type, and I could have scanned the room before I entered, but in this instance I was mowed down by a big crowd (because I was set to /x2) of +2 and +3 mobs before I could even con them. Then, upon rezzing, all of these mobs promptly dropped to yellow/orange, and I easily cleared them out (granted, the temporary invulnerability from RotP helped with that). When I asked about this in the Help channel, somebody told me that sometimes, Incarnate level shifts don't "kick in" immediately upon entering a mission. Okay, fair enough. But in this case, my level shift was clearly "on" when I entered the mission, and then was suddenly "off" when I entered this one room. Then it came back "on" when I rezzed. Naturally, I'm a bit confused about just what happened here.
  15. Alphabetize the Day Job badge list!
  16. Anything you can do with the bottoms so that females don't look like they're "packing"?
  17. Does that work when you're on a mission map? I knew about returning to the starting spot, but didn't think it would work in a mission. That would be handy, as I've been storing inspirations in my mail just in case I find I need a particular kind.
  18. Coyotedancer - for some reason, all of your pictures showed up in the e-mail alert, but all I'm seeing here is file names. EDIT: On further review, it appears that Firefox is identifying the hosting you're using as a potential security risk. Probably just temporary.
  19. What's wrong with this picture? Stupid Gunslingers. Perfect timing, internet:
  20. I've been very happy with the CyberpowerPC gaming desktop I bought in early 2018.
  21. Does my "Captain Buruma" count? She's my magical girl version of Captain Underpants:
  22. A snake! A snake!
  23. NPC chatter in the Faultline AE building: "She was in his street clothes"?
  24. (I started this in Bug Reports, but moved it here after considering that this might have been a deliberate change) I've recently been running into what appears to be a new "issue" where, while doing a mission with clickable objectives, if I defeat the last enemy on the map while there are still clickable objectives that have not been clicked, the mission will go ahead and complete anyway. In one way, I can see how this makes sense: There is nobody left to try to stop me from clicking those last objectives, so it saves time to just say "checkmate", assume I've clicked the last glowies, and declare the win. However, this creates a problem in at least one scenario: the "Intern" day job bonus. This day job awards a large inspiration upon mission completion ... unless, of course, you don't have an empty inspiration slot. So, when I have this day job bonus active, I make a point of deleting a small insp before completing the last objective, to make room. There are problems with that too, of course - if the last objective requires defeating enemies, say, to rescue the last hostage, or even just the last mob in a "defeat all" mission, there's always the chance that that last mob will drop an insp, thereby refilling that empty slot and again blocking the day job reward. The last mission I ran had two objectives: rescue # hostages and defuse # bombs. So I made a point of leaving the final bomb until after I rescued the last hostage. My idea was that, after rescuing the hostage, I would delete a small insp, defuse the last bomb, and get my large insp reward when the mission completed. Alas, I defeated the final mob, he turned out to also be the last mob on the map (i.e. I hadn't missed anybody), and boom, the mission completed and I didn't get my large insp. As I said at the beginning, this seems to be new behavior - I only started noticing it 2-3 weeks ago (on multiple characters, not just the one with Intern active), and the nature of the change makes it appear deliberate. If it's always worked this way, I simply never noticed before, for some reason, and so "my bad". In any case, rather than "fix" this mission behavior (because it's still a good idea), perhaps you could modify the Intern day job mechanic so that it gives the reward upon completing and exiting the mission. Clicking the "Exit" button would serve as confirmation that, yes, I'm done here.
  25. EDIT: This is actually sort of a copy of a screenshot I made in WoW, with my draenei fire mage standing in front of a wall of fire inside the Sunwell raid, saying, "What? It was like that when I got here!" (imagine it in an indignant Eastern European accent). Alas, I can't find that one. It's probably over on my Mac.
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