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RikOz

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Everything posted by RikOz

  1. At least one of the Sonic sounds, when it hits the target, seems to use the same sound effect that WoW uses when certain types of objects land in your bags after looting a kill or a treasure chest. I want to say it's when you loot something like a document or letter. Not gonna re-up my WoW sub just to check, though ;P
  2. As of last night, I'm up to 97. I also have spreadsheets for the ATs I play, but those are just to keep track of which powerset combos I've used, to avoid duplicates.
  3. "Eviscerate" from Claws has a terrible sound effect. It's a T8 power. Your character leaps into the air, performs an aerial somersault, and delivers a two-handed slice to your opponent, dealing a great of damage, and the sound goes ... "pif". Just "pif"; a second "f" is unwarranted. It is horribly, horribly anticlimactic, especially in comparison to the lower-tier powers in the set.
  4. Not to mention that they felt the need so often to give you the "tourist route" - your taxi arrives at your destination, but instead of just landing it insists on making a grand loop around the whole area so that you can take in the scenery. ALL of the scenery.
  5. Keep in mind that base flight speed is around 60 MPH.
  6. Mental Miyuki (Psychic Blast/Mental Manipulation blaster), the youngest member of my SG, "The Extracurriculars".
  7. This one is titled, "A Job Well Done".
  8. Well, it appears the hubcap thief has been spreading his loot around the city. I found matches for the Terra Volta hubcaps stashed in a random warehouse: This must mean something.
  9. As I only learned after attuning a purple set on my main. Fortunately, I learned this fact in time to avoid the same mistake with my other purple sets. For non-purple sets, as I understand it, attuning the one with just a proc is not necessary?
  10. I'd have to go back to Terra Volta to look. But it's right next to one of the history plaques in the zone - I assume you have VidiotMaps installed - it's the "4" plaque in the northeastern sector:
  11. That's another issue I see in this situation: the OP had just said something like, "I'm up for Positron", and then a group invite pops up on their screen. It seems natural to me that they would assume the invite was for the group they just expressed interest in. Easy mistake to make. Oh, and re-sending invites after you decline them: That is exactly the reason why, in WoW, I installed an addon that automatically declined PvP duel challenges. Because some people just don't get the message.
  12. I just discovered yesterday that I can't teleport to a specific Wentworth's if I'm already in that Wentworth's zone. Like, after getting the exploration badge on the ship way up there in the northeast part of Talos Island, I thought I'd use the Wentworth's teleport as a shortcut back to the central area of the zone, but nope, couldn't select that one.
  13. That was freakin' amazing.
  14. Button Man Muscle in a mission from the "Tsoo Coup" arc: "This is beginning to suck."
  15. There are a number of seemingly pointless missions stuck in the middle of otherwise good story arcs, which I've started to suspect were inserted for some technical reason. Like, to work around some glitch. For example, there's one arc (can't recall the name of it) where your contact sends you to speak with an NPC in Skyway City. That NPC says he needs some time to get the information you need, so while you're waiting, here, do me a favor and take this completely unrelated CD-ROM to this other NPC on the opposite end of the zone, then come back. It's busy work that has no bearing on the story. A lot of the hunt missions feel the same way. And genre-wise, many of these hunts feel out of place. Outside of "street-level" heroes like Batman or Daredevil, most superpowered heroes in comic books don't really use the "beat up random thugs until one of them spills" technique. Personally, my general "hero ethics" say I don't clobber people who aren't in the act of committing a crime. This works for instanced missions, because it can be assumed that I've entered the building/cave with knowledge that a crime is in progress, or I otherwise have "probable cause". Street sweeps, not so much, so I at least attempt to limit my "hunting" to criminals I see who are doing something illegal. Unfortunately, this gets more difficult the higher level I go. It's not hard to find Hellions or Skulls in the act of mugging, purse-snatching, vandalism, arson, etc. But once you get past Freaks/Warriors/Tsoo/Family causing trouble in IP and Talos, the criminal mobs I see out in the open are usually just ... standing there. Sure, there are "attack on sight" enemies like Rikti, Devouring Earth, Circle of Thorns demons, Vahzilok, or Banished Pantheon zombies (and their controllers), but the regular "human" enemies, if they're not actually doing anything, how am I justified in just running up and punching/blasting them? I actually kind of feel the same way about a lot of the Portal Corps missions where you take a portal to another dimension and just start punching everything in sight.
  16. Okay, nix to this idea, at least for this character. I'm doing the story arc via Ouroboros, and the Radio is not available in that scenario. *sigh* Back to regular hunting ...
  17. I've always kind of wished for the various leather jackets some of the Freaks wear. Some of those look pretty cool.
  18. One of Harvey Maylor's hunts specifically mentions a couple PI neighborhoods, but I recall that on that one the defeats still counted if I punched them elsewhere, "Elsewhere" being specifically on the two docked ships, since the Carnies were scarce even in the specified neighborhoods. I'll confess that trying radio missions never occurred to me. I don't really enjoy the safeguard/mayhem missions, so I rarely do radio missions and they aren't at the front of my brain. But I'll give that a try. The character I was playing when I started this thread currently has a hunt waiting to be done (when I got the second hunt mission of the arc, having just done a hunt a couple missions earlier, I just wasn't in the mood to do it again right then). A few weeks ago I picked up the level 40 costume mission to hunt Nemesis, and I lucked into picking up a Nemesis story arc right after, so was able to kill two birds with one stone. That was nice.
  19. Oops, I forgot about my character, "Goldbar". He's a former Gold Bricker. Went to prison, got himself an education while he was in there. When he got out, he cleaned up his act and used his brain and skills to get rich via legal means, and became a hero.
  20. I'll be happy when my female Martian character can wear the Mars symbol as her chest emblem. Or a male character can use the Venus symbol for that matter. They shouldn't be restricted by sex just because the planets' symbols have been coopted to be "male" and "female" symbols.
  21. Nemesis could be trimmed down some, too. They're all over the freaking place in Peregrine. I should have also mentioned that one of the contacts in Peregrine (Harvey Maylor, I think), once he runs out of story missions to give you, just starts handing out "defeat 50" street sweep missions. Including a "defeat 50 Carnival of Shadows" mission. That one's an all-day chore.
  22. One of my characters, "Little Longbow" is not technically a member of Longbow, but she wears variants of their uniform. Her backstory is that she was cosplaying as a Longbow agent at a convention of some sort, and the event was attacked by Skulls cosplayers who turned out to be actual Skulls. The stress triggered her mutant gene, which gave her defensive electrical powers. She isn't built for fisticuffs, so she learned to use an assault rifle (AR/Elec sentinel). I have a dual-blades brute ("Asa Castrelli") who is the daughter of a minor Family boss who was murdered by a rival, and she's out for revenge. One of my villains ("Jouleiana") was a Crey scientist who was injured when a hero came rampaging through her lab. Now she hates heroes, so she stole the tech she was working on and repurposed it to create a suit that gives her energy blast powers. (Yeah, she's an honest-to-goodness, actual rogue Crey scientist!) "Creyzee Ex" is a former Crey employee turned hero. (She claims she was in a romantic relationship with the Countess. The Countess denies this, of course, and has expressed hope that her former employee will seek professional help. The Countess has even generously offered to have Crey's doctors provide this help.) "eZombie" is an escaped Vahzilok experiment. He retains some semblance of intelligence, though his intellect is that of a four-year-old. But it's enough to know that "Bad guys bad!", and he likes nice people.
  23. ... if this is possible to do. Issue: I have encountered not one, but two story arcs that each include at least two missions that require street-sweeping for Carnival of Shadows in Peregrine Island. Every once in a blue moon I can find a large group of Carnies to punch. Most of the time, though, I end up flying around fruitlessly and have to keep returning to those two ships docked at the south end of the island to see if maybe a few Carnies have respawned there. This is tedious and boring. It's as bad as the Council street-sweeps in Steel Canyon, where as soon as you see some Council, they're gunned down by the 5th Column faster than you can punch them. Lorewise, the strange lack of Carnival mobs doesn't fit with the contacts' insistence they they are causing mayhem.
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