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Everything posted by RikOz
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Dialogue triggers at the wrong times. Are they all just broken forever?
RikOz replied to Zombra's topic in Bug Reports
I've noticed rather consistently, across all kinds of missions that, when two enemy NPCs are speaking, the "reply" consistently appears in the chat box before the "question". As to dialog appearing at inappropriate times respective to player/NPC positioning, I see a lot of instances of NPCs calling me out by name when they can't possibly know I'm there. One glaring example is the first mission in Mu'Vorkhan's DA arc. You enter a warehouse map, and you "hear" Scirocco calling your arrival "interesting", and Ice Mistral yelling for you to go away, she doesn't need your help. Except there's a giant garage door separating the entryway from the next room. In some missions I can rationalize the boss knowing I'm coming by just assuming one of the early minions managed to radio a warning before I punched him. But not the instant I walk in the front door and there's no line of sight on me. -
Judgement going grey when another player is using it
RikOz replied to DrRocket's topic in Suggestions & Feedback
Ah, so similar to my annoyance at constantly wasting attacks because my NPC "helper" keeps abandoning the guy he's fighting to run over and finish off my mob before my attack animation completes. -
I recently had exactly the same thing happen with that same room (not certain if it was the same map or not). Except the mobs didn't "teleport" so much as they sprinted away (faster than a superspeed character), straight through the nearest wall. They took off immediately after I attacked them (using a ranged AT, my Rad Blast sentinel, I believe). Apparently, my last attack before they vanished through the wall finished off one of them, as when I went looking for them I found his unconscious body lying at the bottom of the stairs. A moment later the second guy came running back around the corner, and I whacked him, too.
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Costume Pieces that are oddly single gender (a thread)
RikOz replied to TransFemmeHero's topic in Suggestions & Feedback
Anybody else ever looked at that Sibyl belt and thought, "I'm gonna impale myself on that thing if I try to bend over!" -
Judgement going grey when another player is using it
RikOz replied to DrRocket's topic in Suggestions & Feedback
Since I never do group content, I didn't even know this was a behavior of Judgements. Two players Judge at roughly the same time, and the second one has no effect? -
What exactly do you mean? The Blackwing contact offers me different missions every time I speak to her after completing one. Ephram Sha in DA, on the other hand, has the annoying habit of offering me the same two options over and over (granted, he has a much smaller pool to select from), which is particularly irritating because it typically ends up being a choice between one of the missions I hate and never do (Prying Eyes, A Shelter in the Storm), or one I simply find annoying (the two Knives missions in caves, because 80% of the time they're located in that far top corner, a mile away from wherever I happen to be) and would prefer not to do, but I have to pick it because I really hate the other option. The thing I find odd about the Blackwing repeatables is that, frequently, both offered missions involve the same enemy group, and both missions have that group invading the same building (like, the first mission says the Skulls have invaded the Bioteknix building to steal something, and the second mission says the Skulls were seen carrying a casket into the Bioteknix building), so why can't I just take care of both situations while I'm in there?
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There is an object that you can place in your SG base (assuming you have one) called something like, "Mission Computer" (it's under the "Tech Lab" section. Clicking on it brings up the full list of alignment missions appropriate to your current alignment, and you can pick whichever available missions you like. Though you'll need to spend 1 Reward Merit to "buy" a mission. Morality missions only become purchasable when you've completed 10 of the relevant alignment missions.
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Eh, I posted a ton to that thread early on, and six years along I haven't seen any of the old, longstanding typos get fixed (I'm aware of the difficulties). I figured, as this was new content, the person who actually wrote it might have an easier time going in and fixing it.
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In the final mission of the new Warriors arc in Kallisti Wharf, Infernal forgets who I am when we get separated:
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I think you're talking about the Waldorf Factory map? There's one on that map that I always autocomplete because it's a "defeat all" mission featuring Primal Earth clockwork. So you have rusty clockwork wandering around a structure of rusty metal, effectively camouflaging them and rendering them next to invisible. I would always end up defeating all the clockwork that were standing around in obvious places, and then flying around and around and around and around the central building, spamming my TAB key in hopes that it would light up that random clockwork that is stuck behind a bunch of pipes halfway up the building ... Or are you talking about the map that is used in at least one redside mission, which has the distinguishing feature of a statue appearing in the distance that is not actually there in the non-instanced open world?
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That's the reason, early on, that I complained about auto powers that grant an always-on speed boost. There's one in Super Reflexes, and one in Electric Armor, off the top of my head. In many cave maps it would be beneficial to be able to slow down a bit, but you can't. Ninjitsu has one that's a toggle, so you can turn it off, but then you give up the other benefits of the power.
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My one common complaint across all MMOs I've tried is the inability to get an in-game, full body shot that isn't 1/2 the height of the screen. The problem, I think, is that all these games keep the character's head centered on the screen (at least when standing on the ground), so you can never get a portrait that is more than half the screen's height. It's why the bulk of the portraits I post in this thread are from the character creator. The ability to temporarily decouple the camera from the character model, and move it where you want it, would be a godsend.
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I had this name pop into my head at work a couple weeks ago, and I finally got around to making the character: Bad Madison (Psionic Melee/Psionic Armor scrapper. villain) She's a psychologist who's had enough of your !@#$% :D I usually reduce the chest size on my female characters, but I made this girl "short and stacked".
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That got it all settled for me. Thanks!
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For me as well! Thanks!
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Dev Diary - Blackwing Industries: On Wings of Hexagons & Chrome
RikOz replied to Cobalt Arachne's topic in Developer's Corner
I just fought these guys in a mission for the first time, and enjoyed some of the unexpected behaviors. In particular, while fighting on a map I'm quite familiar with (in which that familiarity means that I have habitual patterns in how I proceed), I found myself drawing unexpected aggro from mobs in spawn locations that, with other enemy groups, would not have aggro'd on me. Thoroughly enjoyed the visuals as well, particularly the brief flash of hexagonal aura when I first hit certain enemies. Overall, a nice change of pace. -
I did that, and I still see the old Kallisti map.
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Right? I tried those wings on my fire blaster, and they were just in the way all the time, blocking my view of what I was doing.
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Thanks, that will be handy!
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Tonya Toronto is my 49th level 50! (Ice Blast/Ice Armor sentinel) This completes leveling my little SG, "The Extracurriculars" to 50. Well, nine of them, anyway. The 10th is Dahlia Danger, who was their teacher at the Galaxy City International School for Superpowered Girls. Dahlia was, in reality, an undercover Arachnos agent whose task it was to subvert the students at the school. Alas, the Shivan meteor incident destroyed the school and completely disrupted Dahlia's mission. She escaped back to the Rogue Isles, where she remains stuck at level 25 because she's a Dual Pistols corruptor and I've discovered I really dislike Dual Pistols. So canon-wise, Dahlia was imprisoned for her failure and hasn't leveled any further. Her students think she died in the meteor disaster, and decided to form their own super group. Anyway, as with my previous Extracurricular to reach 50, I designed Tonya's level 50 costume quite some time ago, and now that she's there, I don't like it any more. So, as hitting 50 occurred a couple days after the opening of the new Kallisti Wharf (and she did the last half of her trip from 49 to 50 there), I decided to avail myself of the new Blackwing costume pieces. I kept the original Metal top and bottom, but changed the pattern and replaced everything else. I like it. EDIT: Tonya is the only member of the group for whom I have not written a bio. She is meant to be Canadian First Nations (i.e. indigenous Canadian), but I had no luck in trying to find a culturally-appropriate surname for her.
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That was the very first one I found. I thought the melody was really catchy. I wasn't certain that the music/language was Hmong at first; I was checking the comments to see what language most of them were in, and found, Chinese, Japanese, Vietnamese, Thai, Cambodian, Russian (or a Russian-adjacent language that also uses the Cyrillic alphabet), Spanish, and English, as well as what turned out to be Hmong. I noticed that most of the video titles included the word "hmoob", so I just typed that into Wikipedia and it redirected me to the Hmong article.
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Everlasting and 'consensus or policy' on.... Atlantis ( or some variation )
RikOz replied to JMacClear's topic in Everlasting
I have a water blaster named "Neptune's Child" who, despite her science origin, claims to be a descendent of the god Neptune. The experimental serum she was given simply unlocked dormant abilities. (On Live, she had the somewhat silly name, "Neptune's Niece". I changed it for Homecoming after hearing a line in the song "Pisces", by Ukrainian metal band Jinjer.) -
I quite accidentally stumbled across some Hmong music/dancing videos on YouTube. The outfits the dancers wear are beautiful, and it's cool to actually hear what the language sounds like.
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The magical ward around Moth Cemetery (erm, spoiler alert?)
RikOz replied to RikOz's topic in General Discussion
Not sure I understand you on "eras", but I don't have any graphics settings on an individual character basis. Nope, haven't done that on any of them.