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Aberrant

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  1. The new Longbow Info Guide in Fort Trident keeps mistakenly calling it "Freedom Corp" rather than "Freedom Corps". This error can be found on her following dialogues: Intro text Ask about the purpose of this facility Ask about the Task Force teleports Ask about offered crafting services Also, the pre-existing "FreedomCorps Soldier" npcs in Fort Trident need a space between Freedom and Corps if possible. Here's also a list of other places that incorrectly refer to Freedom Corp, if a mass find & replace is on the cards! Edit: Also, regarding the changes to the Skulls in Mercy Island, is it finally time to fix the model used for Rippers from level 1-4 (RogueIslandPolice_Officer_Low and RogueIslandPolice_Officer_Official)? They've incorrectly used the Security Guard Lieutenant models rather than the RIP Lieutenant models since CoVs launch! Currently using: Villain_Security_Officer_01, Villain_Security_Officer_02, Villain_Security_Officer_03, Villain_Security_Officer_04 Should be using: Villain_Isle_Ripper_01, Villain_Isle_Ripper_02, Villain_Isle_Ripper_03, Villain_Isle_Ripper_04
  2. Sorry for the late reply, haven't had much free time lately. It looks like the issue involves the ISalvage.dpl that the Salvage List template calls on in the Includepage parameter to pull data from the Salvage tables on each page. For instance, on Ruby Salvage, if you copy one of the SalvageList templates like SalvageListCommon onto the page: {{#dpl: mode=userformat |includepage={ISalvage}.dpl |category=Invention Common Enhancements |linksto={{PAGENAME}} |distinct=strict |namespace= |allowcachedresults=true |resultsheader=\n<h3>Common Enhancements</h3> |suppresserrors=true |secseparators=\n* [[%PAGE%]]&nbsp; |titlematch=%:% }} If you then remove the .dpl suffix on the includepage parameter, you get this on the page: Without .dpl ------------------------------------------ With .dpl You'll see that the Rubies line up exactly with the corresponding lines with additional text on the current page that are generated by ISalvage.dpl. This shows that this system, instead of only pulling the Ruby Salvage lines from the templates, is actually pulling ALL the salvage lines, which explains the increased number of lines. Now why it's doing this or where the exact issue lies, I'm not entirely sure. Will keep having a look at it when I'm free but I'm learning as I go with all this stuff!
  3. Another one today: https://hcwiki.cityofheroes.dev/wiki/User:NatishaDransfiel, created this page: https://hcwiki.cityofheroes.dev/wiki/League_Of_Legends_Builds
  4. Like most things it was changed during Issue 25 under SCORE. Specifically in 2016, though that much detail isn't necessary for the wiki.
  5. Thanks for the clarification, Jess!
  6. All that time spent writing the page on the wiki wasted 😔 Seriously though, good idea and for the best. Definitely better for there to be a working event for the time being than a fundamentally busted one.
  7. Been wishing for Power Tray Locking for so many years. Thank you.
  8. Would it be possible to have the world enemies required for defeat in these arcs such as the Arachnos in Argosy Industrial and Hellions at the bank instead spawn out of the doors of the nearby buildings and head to their usual area so they aren't appearing directly on you? I know there are some world spawns that operate like this, like Vahzilok coming out of sewers and rooftop doors when you approach, and decoy citizens that call for backup.
  9. @Six-Six This conflict only occurs because the weapons are customisable, meaning the models used are saved by your character's costume (which has limited slots) rather than called solely from the power. Any non-customisable power would not conflict since they don't reference the costume. If they decided to make prestige and temp weapon powers customisable, then there would be problems.
  10. Basically there are a limited number of costume slots reserved for weapon customisation (4 slots) and some of them overlap such that the last saved one overwrites the previous option in that slot. Dual Pistols left often overlaps with Archery options, and DP right overlaps with Munitions (same slot as Assault Rifle). See the below threads for more details.
  11. Just to clarify, the shoulder pad is not upside down, but is just lower vertically on the arm. Only happens on Huge body type, Asymmetrical Left Shoulder. Across all Upper Body options.
  12. Regarding the new Story Arcs tab in LFG. Pandora's Box Part 1/5 [Lastri Kayumanis] - This arc requires unlocking via completion of the A Window of Opportunity tip mission, and should probably be greyed out in the menu in the same way that Mortimer Kal and other TFs are greyed out before they've been unlocked. As it is, you teleport to her but she won't offer you any mission. The popup infobox needs to have: Extra Requirement: Complete A Window of Opportunity [Tip Mission]
  13. In this case, since the Tip missions don't have a contact per se, I wouldn't use this template. In the past it has generally only been used for mid-mission dialogues and task npcs, rather than the mission's contact dialogue, otherwise the whole page just fills up with images of their face and links to their own page! @SuperPlyx The changes you've made so far have been top notch! 👍 Speaking of which, in your addition of Athletic Run to Inherent Powers, you asked about finding the right icon. You can currently find every power icon image in the game on the page Macro Image (Slash Command). They're sorted by filename so it can be a bit tricky to figure out for ones that are named strangely, but it's a great resource, in this case it was Inherent_AthleticRun Alternatively you can navigate through the Category: Player Powers Icons.
  14. @Greycat There is Sunstorm as a Hero/AV under Peacebringers in Architect, complete with White Dwarf transformation, light form, and a self rez.
  15. Known issue that's not unique to Beta and a different issue than the Katana one. Basically there are a limited number of costume slots reserved for weapon customisation (4 slots) and since Epic Munitions Mastery uses the same customisation slot as Assault Rifle it conflicts with Dual Pistol Right (also Beam Rifle, but there I think they share the last selected model). There is a similar issue with Blasters using Dual Pistols and Tactical Arrow which conflicts with Dual Pistol Left. My hope is that it may be possible for the Munitions Mastery AR customisation to use the same customisation slot as Patron Pool Mace Mastery (which as far as I'm aware, is the only use of Slot 4 along with Bane Spider Soldier Mace), which would only then conflict if you swapped build between the two Epic Pools. See the below threads for more details.
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