Jump to content

Kai Moon

Members
  • Posts

    196
  • Joined

  • Last visited

Everything posted by Kai Moon

  1. Cairn fix looks good to go, at least for Primal Earth DE. No more headaches and near-softlocks from 3 cairns resist capping each other.
  2. What Luminara said, and also Homecoming added a non-stacking regeneration proc to it, while keeping it non-unique. It's unnecessarily confusing to have two effects with different stacking rules, and have one be a proc and the other a global bonus, and call the regen part a "bonus" when it's a proc and not a global bonus. I feel like the wiki page might need a diagram, it's so unusual and complicated. But it's intentional, such that it is.
  3. During Hatchet's arc (and possibly others), players receive a Ghoul LT ally with the power Marked for Death. Marked for Death grants an enemy target a temporary power, also called Marked for Death. This temporary power is a taunt aura. Therefore the Ghoul LT indirectly taunts the allied player, but the taunt is glitchy. There's some kind of UI targeting problem, either not seeing which target is actually taunting the player, or perhaps seeing Taunted messages without actually being taunted. Potential fixes could be to make an ally version of the Ghoul LT without Marked for Death, or make the temporary taunt aura power only taunt NPCs. City of Data references: https://cod.uberguy.net/html/power.html?power=p_ghouls.dirty_ghoul_lieutenant.marked_for_death https://cod.uberguy.net/html/power.html?power=temporary_powers.temporary_powers.marked_for_death
  4. Mission ID: SL7_Rikti_Errand1 Wiki reference: https://homecoming.wiki/wiki/Mission:Steven_Sheridan_-_Go_to_Crey's_Folly_and_defeat_as_many_Rikti_as_you_can Version: Issue 27 Page 7 test server The mission description says "I need you to get over to the Crey's Folly and defeat...". The mission selection text says "Go to the Crey's Folly and defeat...". Both should say "Crey's Folly" instead of "the Crey's Folly". The navigation text for the mission says "Defeat Rikti Crey's Folly". It should say "Defeat Rikti in Crey's Folly".
  5. Other than old pseudopets, I can't think of a pair of buff/debuff powers, pre-2012, where one is strictly worse than the other. Which leads me to believe that was intentional. I can imagine the old devs giving Sleet a lower endurance cost, or better slow, or larger radius, or some other minor benefit, vs. Freezing Rain's better resist debuff. Perfect, no; surely player opinion would be Freezing Rain's better. But there'd be no strict inferiority, and an attempt at elegance. Well, at least the story I'd tell future players would be more elegant. "Freezing Rain's better at resist debuffs, Sleet's better at XYZ". Not "Freezing Rain's better than Sleet at everything, because Cold was FotM for problematically difficult content back in '23, so Issue 27 Page 7 took a hammer to it."
  6. This change isn't in the patch notes, and it makes the slow effect weaker than Rain of Fire, so I think it might be accidental. Rech Run Fly Jump Live Sleet (all ATs) -40% -50% -40% -50% Test Sleet (Defender) -40% -40% -40% -40% Test Sleet (Mastermind) -32% -32% -32% -32%
  7. -Res -Def -Rech -Run, -Jump Defender Freezing Rain 35→40% 30% 50% 70% Defender Sleet 30% 30% 40% 50→40% Mastermind Freezing Rain 30% 30→18% 40% 50→56% Mastermind Sleet 30→22.5% 30→18% 40→32% 50→32% First, the patch notes don't say Sleet's run and jump speed debuffs were supposed to be lowered from 50% to 40%. Was this inadvertent? Second, although Defender Sleet's numbers have always been worse than Defender Freezing Rain's, that was because Issue 6 copypasted the weaker Controller version of Freezing Rain to Sleet for Corruptors (which was fine), then Issue 12 copypasted Sleet back to Defenders without giving it better stats (which was not fine). The Page 7 changes would extend the weirdness of Sleet being strictly worse than Freezing Rain, apples-to-apples, for all archetypes. To avoid that, you could make Freezing Rain better at resist debuffs, Sleet better at something else. Slows or end cost perhaps. Or you could make Sleet equal to Freezing Rain, as it was for all ATs except defenders.
  8. Verified fixed on test server for Issue 27 Page 7!
  9. Mission ID: SL7_Council_Errand1 Wiki reference: https://homecoming.wiki/wiki/Mission:Colleen_Nelson_-_Go_to_Brickstown_and_convince_the_Council_agents_to_get_their_jollies_elsewhere Version: Issue 27 Page 7 test server The mission description says "I need you to get over to the Brickstown and convince those Council agents...". The mission selection text says "Go to the Brickstown and convince the Council agents..." Both should say "Brickstown" instead of "the Brickstown".
  10. Cross-referencing this with March 2020 AT frequency statistics (Level 50 Archetype Time Played excl Brute Fiery Aura, million character-hours) to identify potential chokepoints. Tank Tanker+Brute +PB+WS 2.2+2.6+0.2+0.2 5.3 Melee Damage Scrapper+Stalker +PB+AS+AW 1.7+0.6+0.2+0.2+0.2 2.9 Ranged Damage Blaster+Sentinel+Corruptor +PB+WS+AS+AW 1.8+0.8+0.9+0.2+0.2+0.2+0.2 4.3 Control Controller+Dominator +WS+AW 1.7+0.6+0.2+0.2 2.7 Support Defender+Mastermind +AS 0.9+0.9+0.2 2.0 So if there's unintended holdups in team formation, watch out for "we already have we don't need" with respect to Tanker and Brute, and "we can't start we need" with respect to Defender and Mastermind. And if there's the potential to add second roles for archetypes, it might help to focus on the "needy" categories, Support, Control, Melee Damage.
  11. In practice, maxhp is a buff, absorb is a heal. Proactive vs reactive. This makes Frostwork a different power: a single-target heal for 80% as much as Absorb Pain, with 4x the recharge. Downside, this doesn't pass the laugh test, so expect Frostwork to remain unpopular and skippable. I'm weird and I'll keep it, but it'll be out of my buff rotation. Upside, players who hate Frostwork as an underwhelming buff but love Frostwork as an underwhelming heal can go ham on recharge and add a Panacea proc to try to make it work. I doubt it'll be effective, but I'm sure someone will find it fun.
  12. Wiki reference: https://homecoming.wiki/wiki/Mission:Anton_Sampson_-_Check_out_the_cave_Nemesis_mentioned#Defeat_all_villains_in_safehouse In Anton Sampson's mission SL7_Nemesis_Compound2, for the third and final task, Azuria sends the player character to a warehouse. Enemies in the front of the warehouse have the following dialogue: In this context, the "he" is the player character. But "he" is the wrong pronoun if the player character is female. (I tested this with both a male and a female hero.) The enemy should say "he" or "she" depending on the player character's body type.
  13. Wiki reference: https://homecoming.wiki/wiki/Phillipa_Meraux#Stop_the_Freakshow_raid The first mission of Phillipa Meraux's story arc "Corporate Culture" has only one bomb to defuse. The objective text says "Defuse the last bomb!" as if there were multiple bombs.
  14. I'd guess it's mainly for more damage, to balance out the defensive, control heavy nature of both Dark Blast and Dark Miasma. Corruptor has enough -tohit, -damage, healing, and lockdown to make a team immortal. Boosting those further as Defender is overkill. There are also a couple of cross-AT power quirks that benefit Corruptors: * Corruptor's Dark Servant is identical to Defender's. * Corruptor's Life Drain self-heals 5% more than Defender's. I'd guess the main draw of going Defender is the -30% resistance on Tar Patch, compared to the Corruptor's -22.5%.
  15. Speaking of Night Ward, the TUNNEL fast travel dialog has an outdated level range for Night Ward: Night Ward was lowered to 25-30 at some point before 2019. It should say "Night Ward: 25-30".
  16. The Night Ward repeatable mission contacts, Atherton Cromwell and Sir Lionel, have an error in their text for players level 24 or under. Atherton Cromwell: Sir Lionel: Both should say 25 instead of 30. Their level range is 25-40.
  17. When typing /respec with no respecs available, this outdated message appears: I noticed this is confusing some new and returning players. It's misleading on Homecoming, /respec works with any respec, regardless of how you got it. A message that simply says "You do not have any respecs remaining." would be more helpful. Optionally, a hint on how to get more respecs.
  18. Since the problem started when you changed distros, might help to check the kernel driver, modules, and OpenGL. Could you paste or attach the text output from lspci -v -s `lspci | awk '/VGA/{print $1}'` glxinfo | grep OpenGL
  19. While going through the old Issue 0 contacts, I've found some missions that, as far as I could tell, didn't have articles yet on the wiki. Nothing too exciting yet, but I'll list them here as I find them, in case anyone wants to check these little-known old missions out. 25-28 Go to Talos Island and defeat Devouring Earth 25-29 Stop the Lost from forcing their mutagen on others 30-31 Talk to the Brickstown Security Chief 30-34 Battle the Rikti wherever they may be 30-34 Fight Crey Operatives in Crey's Folly to disrupt illegal salvage 34-35 Find the Council defector 40-45 Make a ruckus for Malta forces in Peregrine Island 40-45 Rescue Freedom Corps trainer from the Malta Group 43-45 Go to the Rikti War Zone and stop the Crey surveillance
  20. I just copied and pasted the logs to regexr.com, typed in the different search strings, and let the website count the number of matches
  21. Homecoming Wiki reference: https://homecoming.wiki/wiki/Mission:Common_-_Cull_the_numbers_of_the_Banished_Pantheon The Magic5 contacts Laura Brunetti and Miriam Bloechl give this original Issue 0 mission to level 25-28 characters. The mission acceptance text still suggests Dark Astoria, but that zone was changed from level 21-29 to incarnate level in Issue 22. Suggesting Talos at night instead might be more helpful. (See also https://homecoming.wiki/wiki/Mission:Common_-_Hit_the_streets_and_defeat_a_few_Pantheon_cultists, a 20-24 mission with text that was changed on Homecoming to suggest Talos instead.)
  22. Found the problem in the public COH-VM3-i26 release. data/server/bin/badges.bin lists just 3 out of the 4 "Blue Ink Man" IDs. * kills.Tsoo_CoV_Sai_Red_Men * kills.Tsoo_CoV_Kama_Red_Men * kills.Tsoo_CoV_Claws_Red_Men Adding the 4th - kills.Tsoo_CoV_Katana_Red_Ink_Men - should fix it.
  23. I hopped back on test server, and retried Pavel Garnier on a character with the matching origin, Mutation. Same result - he doesn't give the story arc at level 15, 16, 17, 18, or 19. It's as if he doesn't have a story arc at all. (Edit: Note to GM/QA maybe check "/addcontact Pavel_Garnier" and "/contactdetail Pavel_Garnier" and see if the arc is on his list?)
×
×
  • Create New...