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Wavicle

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Everything posted by Wavicle

  1. When I break the ATs into categories I do it likes this (keeping in mind Team Composition does not require ANY one particular class OR role, and again intentionally simplified): Tanks: Tanker Kheldians Brute Support/CC: Defender Controller Mastermind Corruptor Dominator Arachnos Pure Damage: Blaster Scrapper Stalker Sentinel
  2. I've heard this claim many times and never seen a bit of evidence. I guess it's possible that a dev may have said something like that at some point, but since they don't have taunts it clearly was never actually the case.
  3. Masterminds are not and never have been an aggro management class. They are a Support class.
  4. But your dark dark defender is providing insane amounts of -to hit so people should not be getting mezzed very much at all.
  5. No and I wouldn’t suggest that you do that. I’m saying that the storm player should notice that you’re getting mezzed and throw 02 without being asked for it. That’s what I do when I’m playing on my storm defender. To each their own I guess.
  6. Didn’t you say you had a stormy on the team? Then you should have been protected from stuns and sleeps. If the stormy chose not to take or declined to use O2 boost that is not a design problem but a player choice.
  7. If you’re a mastermind then your pets should be able to handle that for you. Direct them to attack the mezzing mob first. If you’re a controller then you should lock the missing mob down. If you’re a defender or a corrupter then you should have teammates to deal with that for you.
  8. The Global Defense reductions and Enhancement Diminishing Returns SAVED CoH. Dude has no idea what he's talking about.
  9. I think Lightform basically already got the treatment the others should receive.
  10. Ok fair point, but I still think it would be better to give the set Offensive buffs. It has plenty of ally protection already. my -Damage suggestion protects the whole team.
  11. I don’t think the set needs any more single target protective abilities.
  12. I agree that the two powers are awfully redundant, so putting them together is not such a bad idea.
  13. Maybe. You would have to combine the functionality of the two powers (not the insurance cost).
  14. I suspect that simply isn’t going to be an option. There are people who like the set as it is. Any changes have to include allowing for those people.
  15. What if was the same size as Dispersion Bubble but the Repel effect was Stronger?
  16. I think some of the specifics could be tweaked.
  17. I think my suggestions do. You can put up Force Bubble in between spawns and then drop it to attack, giving your whole team a damage buff. The exact balancing of the internal cooldown and strength of the damage buff would have to be tweaked. Maybe once a minute isn't often enough. Maybe there is no internal cooldown, I dunno.
  18. I would love to understand this a little better. Super Speed already does this, why can't it be imported from there?
  19. They did. In Beta Rooted no longer slows you unless you're also in Granite.
  20. People have explained already why it is unlikely to be changed even though, I agree, it sucks. To be specific about something someone alluded to: In the next content patch MM summons are having their cooldowns, endurance costs, and (in some cases) cast times all slashed heavily.
  21. I think any changes need to simply add to what is already there, or if something has to be really significantly changed then it needs to still basically offer what it did before in some other way.
  22. The permanent problem is an easy fix. Just make it so that it’s not a timed toggle, it’s a toggle that you can leave up as long as you want. Allowing it to be put up on multiple targets might be difficult though.
  23. Damn, OK I see your point. I’ll keep thinking about it. There has to be a way to add functionality to make the power worthwhile to people who don’t like it as it currently is while also preserving what is good about it for the people who do like it.
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