
Wavicle
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Everything posted by Wavicle
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issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
That all makes sense. I DO think giving the pet a single target ranged attack it can use independently is a good idea. It just feels frustrating that the pet in Symphony Control does not work well with a soloist /Sonic Controller as far as the Disruption Field toggle goes. We've seen from the Electric Blast rework that the HC team is ok with making certain sets pair particularly well with others and this would have been a nice place to do so. -
Great, sounds like you found the solution to your own problem!
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issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
right now this is the only controller or dominator pet that will STOP ATTACKING if you get mezzed. That seems like a brutally unfair disadvantage. It would have to be incredibly good apart from that to justify it. -
Just turn off XP gain entirely for long enough that you feel you've "earned" the extra xp. Problem solved.
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issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Controller and Dominator pets are useful because they help do damage and other stuff WHILE YOU ARE BUSY WITH YOUR CONTROLS. The Reverberant as designed does none of that. The set overall looks cool, but I think the concept of the pet probably just should be scrapped and made into a normal pet. -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Frankly I think the idea of giving it a single attack it can use independently is virtually essential. A pet that's completely passive except when YOU attack? What's the point? Might as well just make the attacks stronger and scrap the pet. -
Comparing toggle debuffs to Armor (as you're doing) is equally incorrect. There are very, very few toggle debuffs that are "make or break" in the way you are suggesting. There's Entangling Aura, Choking Cloud, that's about it. Getting the toggle -ToHit debuffs back up in 5 seconds instead of 3 seconds is not going to destroy anyone's build, though yes they might have to shift tactics slightly. That's what this really comes down to, the people complaining are saying "I HAVE to do this the way I've always been or else I am NERFED and I will die repeatedly", but they are wrong. They don't HAVE to do it that way, and a couple more seconds before their toggle is available again is not going to kill them unless they have bigger problems to address.
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issue 27 Focused Feedback: Attack Typing Adjustments
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
You’re not talking about the same phenomenon. -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Maybe just give him a single weak ranged attack that he can use on his own so that he will position correctly himself. -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
I’m just concerned about the basic design of the pet. Other controller and dominator pets help by doing stuff while you can’t. This pet won’t do anything unless you do it first. It better be really good at that or else this won’t be Mind Control but with a pet, it’ll just be Mind Control without Mass Confuse. -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
This is a lot to ask, but it seems logical: Change the cones to AoEs and revert the AI shift. The set should pair as well with /Sonic as possible. -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
You mean about this confuse having damage and aggro? Yea, I was also originally wary, but I like it. -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
yea, I think it has been so long since I thought about those aspects of many immobs and I got a little confused while I was looking around. -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
oh am I misunderstanding what the numbers are telling me? Cool! -
issue 27 Focused Feedback: Symphony Control
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Is there any way the -Knock in the immobilizes could be changed so that it still allows knockdown but prevents knockback? -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
indeed I have, in fact I’m playing an ice/sr scrapper right now and you’re absolutely right. -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Meh. It'll probably be fine. These are all very sturdy sets we're talking about in general. -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
Wavicle replied to The Curator's topic in [Open Beta] Focused Feedback
Right, I understand the concept, but here's my concern: Originally Super Reflexes was exceptional because it could defend against most Psi attacks. This was balanced by the fact that it had no heals or +HP or resistance. Well, now the sets that DO get heals and resistance ALSO get defense or res against Psi. So it is precisely balance that concerns me here.