Jump to content

Wavicle

Members
  • Posts

    5254
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Wavicle

  1. Sometimes devs don't want to tell players all the stuff they can do with the game, they want them to figure it out for themselves.
  2. Read it again. The powers dev was perfectly aware. The PLAYERS did not realize it. He then told them "you haven't figure out what's so good about it", which encouraged them, the PLAYERS, to figure out that they could make it perma.
  3. you are misreading what I wrote. the PLAYERS had not yet figured it out
  4. My memory is that the powers dev who designed the current iteration told people they hadn’t figured out the best thing about the power yet, which led to the discovery of permadom. For this reason I am pretty certain it was intentionally designed to be achievable.
  5. I’m pretty sure it was explicitly intended to be made perma.
  6. I don’t mind the animations, but I agree it feels weak to me too.
  7. It could be you were confusing two different parts. There is ONE power in DP that gets changed from Stun to Hold when you activate ANY Special ammo.
  8. The Ice bullets are Slows, not Holds. It is mitigation, as is the Toxic -Dmg, but it's not Holds.
  9. i don’t understand this comment. What does this mean?
  10. The mobs in question were The Lost. The LTs have Both hold and confuse protection.
  11. this is precisely the problem
  12. the issue isn’t damage. It’s survival.
  13. This is basically fair, I was annoyed about the set and I was looking for a reaction. However, i really do think the confuse having damage was an error as was the pet having no actions of its own. Other than those two glaring problems, it’s a fine set.
  14. I thought that was how it was supposed to work...the Pet Specials and MM ATOs give Def to the pets, Steadfast and Gladiators give it to You.
  15. Obviously. No one ever said otherwise. Maybe really badly built and played Sentinels. Everything else being equal? No. No it will not.
  16. /thread
  17. So that means your blaster is also "tougher" than Scrappers and Stalkers I would assume. Since Hover blasting is now apparently considered part of "toughness".
  18. yes, I understand perfectly. Your Blaster is “tough” when mobs can’t get near it. Throw some -fly in that mission. Your statements about Blaster toughness relative to Sentinel are laughable.
  19. No. In a tunnel. No Hover. Anybody can tailor a mission to make themselves look good.
  20. It's overstatements like this that tell the story. Another exaggeration.
  21. no. It is not as sturdy as any sentinel. It might be close, but it is not just as sturdy. It is not possible. And what was the point of mentioning phase shift earlier if you only use it every five hours?
  22. You can't attack when either PFF or Phase Shift are up. It's the same thing every time, from all the naysayers. They always say "I can make a blaster just as tough as a sentinel", and it's never true. ALMOST as tough, sure. Just as tough? No. You can't. And to even come close you have to make big sacrifices the Sentinel won't have to make.
  23. All it takes to be able to move it to tier 1 is to lower the values. The other elements are irellevant.
×
×
  • Create New...