AoE kb "patches" (including Repulsion Field) become only 10% chance with kb2kd, live and test, unless there is a bug. Bonfire, for example, is bugged, for now.
imo the smaller size actually makes it better for most of those purposes.
I did in fact push for a Tractor ability to be added, but no dice yet. I certainly hope we get such an ability added to a couple more sets.
I don't know what great usage you were getting out of Repulsion Field before. For MOST people this will be an improvement over either or both powers, alone or separately, with or without KB2KD.
Glowy clipping the wall. No problem clicking from the correct side. A Newspaper mission in Cap.
Zone/Mission: V_Office_30_Layout_15 Position: [331.0 36.0 1433.1]
Ok, yes, you'll lose some of this extremely niche use, but with the debuff resistances from Damping Bubble the tank will be less likely to die in the first place.
Both Force Bubble and Repulsion Field (new or old) have an AoE cap of 16. I guess the aggro changes altered some behavior, but it still can't hit more than 16 at a time.
sets are, in theory, balanced against each other in Full, not one for one with each power. DDR in Dark has no effect on FF. And Damping Bubble will STACK with Fade, even for people at the DDR cap.
Dark is about -Tohit which IS basically Defense only it gets hit by the purple patch.
And you’re not losing Force Bubble. It got made smaller which makes it more useful because it’s more maneuverable.
I've been setting up a bind that lets me switch between having Hasten on Auto and Vulnerability on Auto with one keypress, so I can have it Manual most of the time and then switch it to Automatic for EBs and AVs.