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Wavicle

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Everything posted by Wavicle

  1. An idea for a new Universal Damage set: Paragon's Reach This would be a Universal Damage set that includes Range on some enhancements and a Range Bonus in the set bonuses. The special on the 6th piece would be Damage/Adds a -Fly Effect to the slotted attack.
  2. Yea, that isn't true at all. But whatever makes you feel superior I guess.
  3. Oh yea? What is it telling? Because, yet again, I have not suggested making any changes and I've repeatedly said I don't think there's a problem with the economy. So please, what have you been told because I noted that people seem to get very defensive of their efficient rewards even when no one is trying to taking them away but merely talking about reward rates?
  4. Because you're incapable of having a civil discussion with someone with whom you disagree? I guess so. Lock it down.
  5. I'm pretty sure that's exactly what time gating is for. And I hate it too, so, AGAIN, I am NOT suggesting changing ANY rewards in this game. Just talking about what I think a good design would be. Why are you triggered?
  6. But *I* did not ever suggest nerfing farms. In fact it was the devs that nerfed AE rewards already. So why do you keep coming at me like I am threatening your plaything?
  7. This is called reductio ad absurdum fallacy. Nice try though.
  8. No, that's no what it means, and I think it's pretty obvious. I mean rewards over time, so harder missions should get rewarded more than easy missions. It's just the mountains of minions that I think reward too much, and yet I am not suggesting changing it. It's just a discussion.
  9. It IS how most MMOs are set up these days. Heck even most of CoH is set up this way. Most activities have Merit Rewards which are set based on the expected time the activity takes. FFXIV is set up the same way. But you are putting words in my mouth. At NO POINT did I suggest penalizing anyone. I haven't suggested making any changes at all. Stop saying that I did.
  10. That is not what I said, but it makes a great strawman.
  11. That's fine, you can be a jerk while making your point, though it doesn't make your point stronger. Meanwhile, in most modern MMOs, my approach is the way things mostly go. I'm not suggesting rewards be changed much if at all from where they currently are, but there's no question that in the larger game design community my approach is being widely adopted and yours is being left behind.
  12. I honestly do think rewards based more on tasks completed and less on enemy defeats is a better model.
  13. I addressed this earlier, but I will do so again. This attitude is saying that I MUST play a certain way to get those rewards. I am saying all playstyles should be rewarded roughly equally, to the extent it is possible.
  14. I am not telling anyone to quit having fun, that's a total strawman. All I'm saying really is that if I was designing the game from the ground up I would put rewards far less behind defeating enemies and more behind completing tasks.
  15. Yeah, ok. Personally, I don't like the idea of multiboxing, but that is another conversation. I only said that after seeing the Dev post that said exactly that, farming is the most efficient way of getting rewards. I object to that.
  16. This is exactly my point. ALL playstyles being rewarded roughly equally is NOT the same thing as "anybody can do it". Your suggestion is basically precisely saying "you want these particular rewards, you have to do this particular activity" which is generally not how CoH works, thankfully. That's fair, you may be right about that.
  17. Afterburner seems not to blink to alert me it is going to end soon. Conversely, Double Jump starts blinking the moment you turn it on. The Jump Pack displays the correct behavior, blinking only during the last 10 seconds.
  18. What I'm saying is I think it would actually be better for the game if All playstyles, even such as you just described, were rewarded Roughly the same over time. That is purely an opinion based on intuition though, not something that can be datamined nor a perspective I am really trying to persuade people to share.
  19. What is arbitrary about it is that game balance is such that only some toons can be built to do that with, here's that word again, efficiency. So, you pick an AT or combo that is best at running on teams...you're SOL.
  20. That would be sufficient, I think. The reason I thought of Nictus instead of Resistance is because, correct me if I'm wrong, they already gave the Family resistance weapons and I wanted to come up with a different solution.
  21. I am happy to acknowledge that farming is Not ruining the economy, but THIS take is disingenuous. You aren't an efficient genius. You've simply chosen a playstyle that is ARBITRARILY REWARDED MORE than other playstyles. THAT is the crux of the disagreement right there.
  22. Give the Council a couple of Nictus weapon mobs at level 40 or 45+ that do unresistable Nicti damage not just to Kheldians, but to Everyone. AFAIK they are the only enemy group that does not really get more dangerous at the high levels.
  23. In the Galaxy City tutorial, it used to be that after you defeated the Giant Shivan you saw a Teleport animation when you moved to the Longbow/Arachnos area. Now, there's no animation. It's kinda jarring.
  24. XP rewards in some AE farms might be imbalanced...
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