If it isn't going to be made permanent, I wonder if the Voltaic Sentinel could at least be allowed to have the Chance for +Endurance that your other attacks have? So when the VS attacks it has a chance to boost YOUR End. Seems like it would be a relatively small bonus for the sets that get VS, but a nice change nonetheless.
I'm still super confused about the differences between individual abilities in some of the trees.
Especially Hybrid. I found this article on the wiki: https://hcwiki.cityofheroes.dev/wiki/Hybrid_Slot_Abilities
But it didn't really answer my questions.
Specifically, I'm trying to figure out what the differences between the Support Hybrids are, because it's really unclear with some what are the advantages and disadvantages, even with the details laid out on the wiki.
Yeah, I don't really know why, but there are places where targetlocation doesn't work or doesn't work as expected. I think it's just a side effect of the command being added late in the game not at the beginning.
Is this a bug?
I did missions for Max in DA last night. I skipped to the final mission. Praetor Duncan is now among my contacts. Max's phone reports that the line has been disconnected, yet he still is in my active contacts, why?
Well, that's funny, because I saw you.
https://forums.homecomingservers.com/topic/25038-homecoming-server-update-december-12th-ae-contest-dev-choice-bug-hunters-and-more/?tab=comments#comment-305433
Literally all of my suggestions stem from the idea that the old devs messed up and the HC devs know better. You don't have to tell me. None of my suggestions are "make it like it was on Live".
The i24 Blaster buffs were never on Live. Development ceased while they were still in Beta. It was too much. This belief that nerfs are never called for is simply false.
I mean, I ALSO think Blast set t9s should be nerfed (for Blasters especially, but possibly also for Defenders and Corruptors), probably leave the damage as is but increase the cooldown to be similar to Controller AoE Holds.
But I figured one thread at a time.
well, the Sentinel version of SR can take an Absorb shield click power, and just slot up +Regen specials.
I noticed in the video OP @SmalltalkJava you have Sprint on while fighting. If you're still having endurance issues, that could be why. Looks like a fun build.
In general I like the personal story missions, but that one is very poorly implemented, if you do it higher than about level 16 or so it becomes very, very difficult.
This is from the mission "Get book from Circle" from Colleen Nelson.
You can't quite tell from this picture, but the two bookshelves hovering off the ground are clickable mission objectives.
These bookshelves are off the ground and one of them is literally right in front of another bookshelf.
Seems to me another source of badges, merits, salvage, enhancements, and temp powers is always welcome. 🙂
But I agree, they probably won't have totally unique rewards besides badges, possibly temp powers, which is fine.
In a lot of cases these guides are written from the perspective of level 50. That might be the case and at that point you might not need the sleep.
While levelling up you are absolutely right, the sleep is a highlight of the set.
It would be cool if most of the Porters in the game were given Combat Teleport, and a couple of them could even have Fold Space.
Frankly, enemies with Teleport Foe powers sound pretty cool to me.
They're not too terribly bad, but they're minions. Sorcerers are LTs.
Malta takes the same technology and gives it to Gunslingers and they are pretty brutal.