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Wavicle

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Everything posted by Wavicle

  1. There's no "chance" for anything because it isn't Combining anything. It simply automatically changes everything you have slotted to +3 levels above you.
  2. I remember it, vaguely, as something that was written on the back of a Marvel Black Panther trading card.
  3. What I want is for T9s to be useful across the board, but I accept this isn't really the place for that discussion.
  4. I don't understand what these notes are really saying.
  5. I still think that question makes no sense. Yes, I would be willing to have Unstoppable be severely nerfed in order to have it be a crashless power. I don't know why addressing that requires talking about PvP DR.
  6. I thought it was great. I liked both episodes so far.
  7. "You mean other than I see it as a complete waste of time and effort on something that wasn't really needed to begin with?" Well, let me put it this way: This is not how you should express your disapproval if you want anything besides being ignored by the devs.
  8. I don't remember for sure, but I think canonically T'Challa IS the wealthiest superhero in Marvel comics.
  9. This is not simply expressing your disapproval.
  10. Also, correct me if I'm wrong, I don't think attacks get 2 defense rolls. They only get 1 and it is always against the HIGHER of the two defenses. That has been my understanding.
  11. But Divine Avalanche doesn't grant Smashing defense. Only Lethal and Melee. You can deflect arrows and bullets with a Katana, but you can't parry an Energy Blast.
  12. Great, that's a much better approach!
  13. This isn't true at all. 100% fabrication.
  14. I don't like pvp. I don't play pvp at all. Development time spent on pvp does not benefit me or make the game more fun for me at all. But I recognize that there are others for whom dev time spent on pvp does make the game more fun, so I don't say that it's a waste of effort. You see how that works?
  15. I used the wrong example, I suppose, but the point stands.
  16. Some folks just don't understand that different devs work on different stuff. The devs working on travel powers are not the devs working on power sets, so one does not take time away from the other.
  17. If we're happy with them you hope we enjoy them, but you think it was a waste of time and resources. So things YOU like are not a waste of resources, but things that OTHERS like are a waste, got it.
  18. If it's "meaningless" then why do you care that travel powers were made faster? It doesn't effect you since you always have TT, right??
  19. I believe the current balance of the set values the damage debuff secondary effect higher than many players do.
  20. Every travel power is now faster than before. If the fact that they are proportionally slightly different makes it less fun then I'm sorry, but that isn't a reason to change it.
  21. Anyway, no one in this thread has raised any points that were not raised, considered, and rejected during beta. The conversation has already been had and the current balance is what was arrived at after much debate and testing. You would have to raise NEW points to have an adjustment be seriously considered, but no new points have been made.
  22. Except it is no sacrifice. You continue to assert or imply that flyers are losing out compared to other toons and there is simply no basis for that.
  23. Use actual numbers, not percentages. Using actual numbers you'll see the difference in travel time (other than Teleport) is a matter of a couple seconds in most cases. THAT IS PARITY. What you have not figured into your analysis is the relative ease of use of each power. Fly is slower because of how easy it is to use and how it lets you literally get above everything. Super Speed is faster because it has to deal with obstacles. Teleport is faster still because of how much effort it takes. Super Jump is the best of both worlds and as such is smack in the middle. You've made an assumption by declaring that the OLD proportions were "correct", but there's really no basis for that.
  24. This assertion is not demonstrated by the data but is based on an assumption.
  25. No you didn't. You supplied numbers and asserted that they disproved what I said, but they do not. Your numbers show that SS is fastest over a straightaway, such as North/South in Indy Port. If you test somewhere else, like NW/SE in St. Martial or in Dark Astoria, you'll see why they are currently balanced as is. Again, this was gone over and over in beta. They are correctly balanced as they currently are.
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