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Wavicle

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Everything posted by Wavicle

  1. It was clearly designed that way, but realistically it is not. If it was then Heroes would have to help Villains as often as Villains help Heroes in the 35-50+ game.
  2. Currently when a Mastermind leaves a zone their pets all die. Would it be possible to change this so they use the Dismiss animation (run away or whatever) instead of the Release animation (fall over dead)? Would be a nice change, imo.
  3. I like the idea, but it has to be recognized that despite what the original devs may have intended, Red and Gold sides are in fact effectively side content/increased challenge and alternative starting areas, NOT separate but equal factions.
  4. The thing to know in order to maximize Dual Blades effectiveness is that it is NOT ALWAYS best to use a combo. Sometimes you should use a combo, sometimes you should just focus on using your best individual attacks.
  5. it’s one way only. you can go to rv from pd but not the opposite.
  6. Wavicle

    AOE scrapper?

    Electric/Shield
  7. I can't remember if it happened before or after I switched from Hero to Vigiliante. I was solo and not in an AE, Ouro, or TF. I will try to repeat it later tonight, but so far it only happened once.
  8. I sent the full crash report. Level 50+3 energy/energy Blaster not sure what other content I could provide
  9. heck, the Imperial entrance could have some art too...
  10. A couple suggestions regarding the new Pocket D design though: The graffiti at the Atlas exit doesn't really say anything to me, while the Mercy art (Snakes) and the Nova art (Don't drink the Cole-Aid) are very recognizable. Maybe something that says "Hellions"? TBH, the Founders art never made any sense either. The truck in Atlas should probably be facing the other way. It looks a little odd that the truck Backed into a parking space (and not well, lol). It WOULD have made sense for the Nova exit to be (like Faultline) just a sewer instead of a door, but not a big deal.
  11. Game crashed when I tried to exit pocket d to Atlas Park.
  12. Is my Vidiots making it wrong? Is that the problem?
  13. Maybe it's just on my end, but the new exits from pocket d don't seem to be lining up with the map correctly.
  14. Listening to feedback and responding with an appropriate fix THE NEXT DAY. Thank you devs!
  15. Best of all possible solutions, thank you.
  16. or just add a TUNNEL to Pocket D.
  17. Actually, I would like to propose a different solution. Instead of moving any of the Pocket D entrances... Simply put Null the Gull in Atlas, Mercy, and Nova. He's Null the Gull, he can be in 4 places at once.
  18. Still hoping for a fix for the always blinking Double Jump icon and of course the return of the ghost corpse to Dead Man's Tree in St. M.
  19. Absolutely. Please, devs, this is the smart choice.
  20. I apologize if the expression made it seem like I was talking down. I was not trying to suggest my way is better.
  21. You do you. To me I prefer running Dakota Berg and Lord Schweinzer and since most people speed through the TFs the xp usually isn’t that great.
  22. I do Portal Jockey and Atlas Medallion blue and the other two red.
  23. I thought they were gonna change that?
  24. They're not exactly the same. Release will KILL your pets where they stand. Dismiss makes them leave or desummon.
  25. The only relevant tests MUST include performance on teams, and you can't handwave that with "it's too hard to test". A relevant test has to include the Tanker's increased ability to draw and keep aggro AND it must include the fact that on a team they are BOTH insanely tough. The Brute's increased damage is balanced in that environment, because while the improved aggro is of some value, the increased toughness of the Tanker really is only meaningful on smaller teams where there aren't enough buffs for the Brute. You cannot simply measure their solo performance against the same mission and then declare them imbalanced based on that. That isn't what the game is about. You're right I DON'T care about that sort of AT balance, and the devs never have either.
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