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Wavicle

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Everything posted by Wavicle

  1. Wavicle

    Max bug?

    Is this a bug? I did missions for Max in DA last night. I skipped to the final mission. Praetor Duncan is now among my contacts. Max's phone reports that the line has been disconnected, yet he still is in my active contacts, why?
  2. Have you verified this? My understanding was always that they won't spawn inside buildins or under cover. Will check later myself.
  3. I'm pretty sure you'll be safe if you park under something. Just like with Rikti. Am I wrong?
  4. Flip the icon for Generic ToHit Debuff IOs (and I guess for Trainings too LMAO) upside down so the arrow is pointing DOWN!
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  5. Well, that's funny, because I saw you. https://forums.homecomingservers.com/topic/25038-homecoming-server-update-december-12th-ae-contest-dev-choice-bug-hunters-and-more/?tab=comments#comment-305433
  6. Literally all of my suggestions stem from the idea that the old devs messed up and the HC devs know better. You don't have to tell me. None of my suggestions are "make it like it was on Live".
  7. The i24 Blaster buffs were never on Live. Development ceased while they were still in Beta. It was too much. This belief that nerfs are never called for is simply false.
  8. I mean, I ALSO think Blast set t9s should be nerfed (for Blasters especially, but possibly also for Defenders and Corruptors), probably leave the damage as is but increase the cooldown to be similar to Controller AoE Holds. But I figured one thread at a time.
  9. well, the Sentinel version of SR can take an Absorb shield click power, and just slot up +Regen specials. I noticed in the video OP @SmalltalkJava you have Sprint on while fighting. If you're still having endurance issues, that could be why. Looks like a fun build.
  10. In general I like the personal story missions, but that one is very poorly implemented, if you do it higher than about level 16 or so it becomes very, very difficult.
  11. Does this mean that the Incarnate Shifts (from Lore and Destiny) will apply in the Hard Mode content?
  12. Not that I've noticed.
  13. This is from the mission "Get book from Circle" from Colleen Nelson. You can't quite tell from this picture, but the two bookshelves hovering off the ground are clickable mission objectives. These bookshelves are off the ground and one of them is literally right in front of another bookshelf.
  14. Seems to me another source of badges, merits, salvage, enhancements, and temp powers is always welcome. 🙂 But I agree, they probably won't have totally unique rewards besides badges, possibly temp powers, which is fine.
  15. In a lot of cases these guides are written from the perspective of level 50. That might be the case and at that point you might not need the sleep. While levelling up you are absolutely right, the sleep is a highlight of the set.
  16. It would be cool if most of the Porters in the game were given Combat Teleport, and a couple of them could even have Fold Space. Frankly, enemies with Teleport Foe powers sound pretty cool to me.
  17. They're not too terribly bad, but they're minions. Sorcerers are LTs. Malta takes the same technology and gives it to Gunslingers and they are pretty brutal.
  18. That's right, there is. And so it's not a good idea to have systems that add even more large gaps.
  19. well, I really hope it is, because I would expect it to take a lot longer to make a lot of new content than it would to add new options to existing content...
  20. Not everybody wanted it to be made easier, but that's exactly what happened.
  21. Yes, that's true. However, it is very difficult to balance the game when team members relative levels vary by so much. The sidekicking/mentoring system works pretty well when it restricts everybody to within 1 level of the mission owner. Adding the +levels really throws things out of whack.
  22. NGL that sounds pretty great. Here's hoping it can be imported to as much content as possible.
  23. I don't think there's anything wrong with gradations of additional difficulty, just as there are gradations of the current difficulty options.
  24. I have no idea what you're talking about and frankly I don't think you do either.
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