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Without_Pause

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Everything posted by Without_Pause

  1. Kins essentially already are buffed. You are really only looking at ID as something they don't currently benefit from. People are also missing the fact that TA would completely miss out on self-buffing the caster.
  2. Kins don't really need to be Speed Boosted. They are that by default.
  3. Dumbest in what regard? I was thinking for overpowered and while Sonic is in the running as capping Resist is harder, Thermal is right there, but with heals as well. Cold and FF are basically soft capping Def which can be done easily enough in the needed areas so in the realm of self buffing,
  4. For the Storm side of things, FR isn't worth slotting for damage. You do want to slot a -Res proc in it. Hurricane you slot for ToHit Debuffs. Steamy Mist is where you can load up on one slot wonders for Def and Res IOs. O2 Boost as well. Steamy Mist should never be 1 slotted. Take slots from FR.
  5. Do you literally have two KB to KD slotted in the same power? I didn't even think that was possible. The build is a mess. You slot controls for damage. You are a controller. Slot as if you are one. The ATOs are going to be giving you the best benefits for your controls and you. There are all sorts of questionable power picks, or the lack of picking something like Hot Feet. I haven't IOed out the Storm side of things, but I would at least try to figure out the Fire side and go from there. I figure if I can do one half of the two sets, that gives me an idea of what I have left for room for the other side, and I can go from there. Char gets Overpowering Presence. Flashfire get Will of the Controller. Cinders gets Lockdown. Hot Feet gets a PBAoE set of your choosing although one which has ample End Redux would be ideal. 5 slot it with the PBAoE set and then one slot for Fury of the Gladiator -Res proc. I did Bonfire with Annihilation 5 slotted skipping on the D/E and putting in a KB to KD IO for the 6th slot. I did 4 slots of Expedient Reinforcement on the pets, but if you have slots for 6-slotting it, go for it. If you want to take the immobilization powers, by all means slot those for damage. See, it is like you are almost half way there. 😛 You will want to indirectly gain at least +4KB protection. That can be done via a shield and a ranged attack. You will also want to monitor your End Recovery versus End Drain in the Totals tab. You easily want more than a point difference in the favor of end recovery. You can factor in the stat boosting accolades and going Incarnate, but get it fixed before that if you want to enjoy leveling. FYI, you want Stamina three slotted with Power Transfer: End Mod, Power Transfer: Chance to Heal Self, and Performance Shifter: Chance for +End. That Power Transfer: D/R is doing nothing for you outside of a set bonus. Bah, I forgot. Hasten only needs two slots. Two level 50 IOs is more than enough. More so if you get them both with +5 added on.
  6. Facts. I was on a team with my TA/ice and so much of my attacking was the rain and nuke with some token ST attacks.
  7. It has a long history of a less than desirable animation time. It has gotten better, but it still isn't great. I'm aware the damage fits for the animation time, and the size of the cone was improved. The closest thing I use to it is Spin, but Spin is known for being overly good and more so on a Scrapper. It is also a PBAoE and requires no lining up.
  8. The problem with the Blasters listing is it merely taking into account personal ST damage. Case in point, they are using Dehydrate as part of its ST attack chain. Meanwhile the set has ample amounts of AoE, KD, the ability to proc a lot, and the previously mentioned Dehydrate as a way to heal. Sonic for the team factor in terms of damage should rank higher.
  9. After making a Symphony controller today, Symphony/dark was one of the options I looked at for a Dom. I would like to at least get my Dark/dark Dom to 50 before I made another Dom.
  10. Water is outright fantastic.
  11. Considering the Wind control thread got rezzed, I'm not so sure talking about other servers is that big of a no no. Numbers would need to be looked at because if it is just a straight self buff, then yeah, that's an incredibly unbalanced way to do it. It also doesn't mean Homecoming is or should do it as well. The game is so incredibly weighted towards characters these days I can't imagine adding in more ways to buff characters. Do we really want 4-star content to be equivalent to +4/x8 PI radios?
  12. Being in melee is trickier for TA though. I have a Fire/time, and I'm still trying to smooth out the experience on that build.
  13. RE: /ta I hadn't done Symphony yet, I went back and forth with making characters and taking them to level 3 only to switch, but I ended up back at /ta. Why? Symphony plays at range with the cones and /ta loves being at range. Symphony has some soft controls which do damage. /ta offers more control so those softer controls gain more chances at containment. Play it like a Dominator. Slot for damage on the soft controls. I have planned out Dreadful Discord to have a Fire proc and -Res. Enfeebling Lullaby has an Energy proc and a Fire proc. Those procs can light OSA for me so I don't need to grab something like Arcane Bolt. Confounding Chant, Chords of Despair, and EMP Arrow for AoE containment, and then Dreadful Discord, Enfeebling Lullaby and OSA for the AoE damage. I only have a first pass at slotting done. I'm most of the way there with IOs. I just need to look at numbers and go from there. I'm not sure how happy I am with using a damage proc in Flash Arrow in order to get the Def bonus. If I can skip on it, I will. The build itself is level 13.
  14. It would be nice to pair Wind/kin due to the stacking -dmg.
  15. I didn't get into making builds until Homecoming. Grab Mids and start hacking away at it. The ATOs are easy enough to place. The AoE Hold to a default gets Lockdown. Look at other builds and see what tends to get taken. I find there is a lot of similarities between what gets slotted for various powersets. Its fine if the build sucks. I have been known to do a walkthrough of a build 3-4 times before I am happy. At that point post it online and let people look at it. The biggest thing about Fire/storm is you want to make sure you cover End because that thing is going to suck your End bar dry without much effort. I would three slot it with Performance Shifter: +End, Power Transfer: End Mod and Power Transfer: Chance to Heal Self. Stick whatever you can into Health with giving you +End.
  16. I've never seen someone try so hard to not show a powerset in a video about the new powerset. Literally 15 minutes in and he's still running around just using the attacks from the other powerset. The sound is cranked so high at times I can't hear him.
  17. You would be chasing Def and Resist set bonuses with at best two slots. In a number of cases, those set bonuses aren't even in the 2 slot as they tend to go to health and end aspects. If you are talking yourself out of a power which uses 4-6 slots, then by all means that's a worthy topic. EDIT: You could look at taking a one slot wonder power and using the extra slot elsewhere, but I tend to find room for all of the one slot type of powers anyway.
  18. Get on an all support team and then think about those characters also being able to self buff. A Cold defender could cake walk to the soft cap.
  19. Things I've taken to 50 more than once here or will shortly. Claws/ea Scrapper/Brute. Stalker Claws is an insult. Tanks don't have EA, yet. Claws is so smooth and EA just works really well. I feel like I can hop on the builds and just kind of zone out while being a murder machine. I also technically have a level 50 Fort(Claws) who is a Swiss Army knife of awesome and a level 50 Fire/ea Sent. Dark/dark Controller/Defender. I need the Defender to hit 50, but I might like it better for steamrolling teams since controls can feel lesser in that situation. Ice/stone Stalker/Brute. Stone is so ridiculously S tier and Ice Patch feels like cheating. Stalker Ice is the best overall Stalker set. Water/temp Blaster and Cold/water Defender. Water is just a really solid overall set with AoEs and mitigation. Adding a heal for a Blaster or a Cold Defender is just further icing on the cake. I'm close at getting a Fire/time controller to 50. I have some Time Defenders waiting in the wings so I know I want to see what Time is like on a Defender fully built. I feel like Time might fire some other sets for me. I have a TA Defender and Controller. I'm mostly waiting to finalize the builds as I find TA to be so different in how it plays and a nice break from everything else.
  20. StJ is great as a Stalker and I know someone spoke well of it on Scrapper. The biggest issue for me is it has the smallest AoEs. This is definitely a negative if you want to use it on a tank since it is still bottom tier there for AoE size on an AT known for bigger AoEs. I did Claws/regen on Live were I essentially ignored IO sets until Homecoming so I would say even just using common IOs you can do a leveling build based on that.
  21. There's a reason for that. Take Dark Obliteration instead and call it a day if you want to add AoE. Dark Obliteration also gives you a slot for another -Res proc if you want. You aren't getting that in Cross Punch.
  22. Just know there are AVs which will go, "Oh, that tickles" when it comes to end drain.
  23. Another is when you are in places like Atlas or TI. Go to the portal which can send you to Echo Plaza. There is a entrance to Pocket D in Echo Plaza just to the left of the base portal. I tend to leave my characters there. This way I can log in, be near a base portal, and not deal with other people using it.
  24. It's weird how some people focus on the personal aspect of a power versus what the power is providing for the team. I find the Def based PBAoE toggles for support characters are critical powers in their builds.
  25. Spring Attack would like a word. I just wish Shadow Punch was replaced by something like Engulfing Darkness. I loath the animation time of Shadow Maul.
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