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Without_Pause

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Everything posted by Without_Pause

  1. The biggest needs are TF revamps and more missions as reasons to go there. I used the Day Job badge to travel around for the sake of badges within the zone.
  2. You can list something at the AH pretty much anywhere. You have to actually be at the vendor to sell them your stacks. This is why I am saying it is quicker to sell them on the Market.
  3. Doesn't the tutorial cover this?
  4. People sell at a loss on the market all the time. See also common IO recipes. There's enough of a player base sitting on so much currency it isn't that terrible to sell things on the market for less at a vendor. Selling on the market is also quicker, so there is that. Honestly, any new character I make uses grabbing stuff off the market for less than vendor value until I get enough currency to start working enhancements convertors, and yes, I have billions. I kind of feel like it is just a way for the player base to give back to newer characters.
  5. Farmers made the case they actually helped keep prices low. Homecoming made farming less enticing as ever. It isn't that difficult to see why certain changes are leading to long term price increases. I'm just glad I'm far enough along to where the genuine need of currency is easy to deal with.
  6. Also factored into things, if the player base gets smaller, there is less stock. If less people are farming, that means there's going to be less stock. Considering what I can dual box on a number of characters through regular missions, I have no real desire to farm, or certainly do it regularly. Why farm for lesser rewards when Unai Kemen exists? I don't even need a 'farming build' for that.
  7. I'm hellbent at buying commons at most for 100 and uncommons at 1k. Around 3 weeks ago uncommons skipped to where even buying them at 1.5k is an absolute crap shoot. At one point I saw I was able to take stacks of uncommons and sell them for 500k to 1 mill per stack. Sure, currency is easy to get, but new players don't know that and them walking into uncommon salvage being sold for 100k isn't helpful. I have enough high level characters I just run them and get the salvage I need. Even better is when I dual box a couple level 50s who are working on their Incarnates. I run arcs at +3/x8 and rotate who does the mission.
  8. I to a default play Def based characters or have my Def as high as I can get it, so yes, adding in a significant amount of Res is going to make my characters incredibly durable. I remember on Live I was on a Hollows team with a Sonic and FF, and it felt like Free XP Day.
  9. You literally mention Acrobatics in your first post.
  10. 3-Slot Gladiator's Armor in a Res based power and then 5-Slot Gladiator's Javelin into a range ST attack to get 6 mag KB protection via set bonuses. It's not great, but at least it is something. If you grab your ST Immobilization power and a ST ranged attack from an epic, you could push that to 9 KB protection which would be even better.
  11. It depends greatly on the purpose of the build, but I could see skipping on one of the two Fence powers. Some might make the case to skip Static Field, but I found it useful. I would skip on the Rez in EA. Pretty much anything else I would at least try before deciding if you want to keep it in the end.
  12. To clarify, Scott uses beam attacks a lot. The difference is in if he is wearing his shades or not. He does normal blasts with them, and essentially a nuke level blast without them. He should also be required to take numerous powers from the Leadership pool as he's the definitive leader of X-Men outside of Xavier.
  13. Fire/cold or Fire/dark since they are easier to do stealth with. I didn't have room for stealth on mine, but I have a Fire/time at 42. I peeled back the defense on it to get Chrono Shift perma and S/L/E Def are still in the 50s. I want to get some Incarnates done and kick the tires some more before I do a final build.
  14. Stick enough recharge in Claws and your AoE attack chain is FU, Spin, And Shockwave. The recharge Shockwave for my EA Brute is listed at 4.82 seconds. That's cone sized 100% KB/KD at range. Add is Focus and Slash as your ST attack chain and things tend to be on their butts. I do like my Savage/rad Brute so far, but Savage doesn't offer near the mitigation.
  15. Just upload the mbd file.
  16. Not sure what won't condone is implying as TA allow is rather solid. Also, the pairings don't make a lot of sense. Kin/rad not being a pairing is quite the omission.
  17. I can't fathom not slotting for end reduc in a build. Attacks use the most endurance. ST attacks are 1 acc, 1 end, 3 damage, with an optional recharge. AoE is 2 acc with skipping the recharge.
  18. I have a Fire/time Controller actively working on the second one. Leveling that on commons wasn't great. It got a lot more tolerable once IO sets got involved. I actively looked at set bonuses for reducing End cost. The Alpha slot will further take care of the issue. Its rather good right now at 42 though.
  19. Read up on how to use the Market to gain a lot of influence. You can toss @Yomo Kimyata an email in game and they'll send you 100 mill. I only chase purples if I need that much recharge from 5-slotting it, or I want the damage proc. My builds to a default don't use purples and can be done for 500 mill rather easily. I have builds in their 30s fully slotted and sitting with 500 mill on hand. The easiest thing to do is find a build you like, get it to 50, and T4 everything. By the time you do that, you will be swimming in influence. You might even find some purples along the way, craft them, and sell them.
  20. I like Def based armors in general. I like them more on Scrappers. /stone would be awesome, but even trying to minimalize it might not lead to the desired results. /sr, /nin, and /ea are far easier to pull off. /nin, and /ea offer End management. My /nin is too low to really comment, but I have /ea at 50 already twice with a third at 38 covering Stalker, Scrapper, and Brute. It's fantastic. Before getting the Energize isn't as bad as one might think for not having a heal as /ea can put up solid enough Def numbers. For Resist based armors, and yes, I would lean making these a Brute, /bio is going to pump out the most offense, but again, you need to minimalize the effects and that might not be enough. /rad is going to be a rolling nuke bomb via procs. Tough to minimalize, but it can be colored so there might be some colors which make it more tolerable.
  21. I started to work on my Cold/water Def. I have four powers to slot out. So far Def numbers are higher with Res numbers being lower, but this is just me tossing in things versus a finished product, Def is more important than Res, and more so for a Defender. The shields would only boost the Def numbers all of the more. A Cold Defender would cakewalk to being Def capped on a number of types and positions and would be in the 60% range for S/L/E if they had access to the shields. None of that factors in Power Boost or Incarnates. Grab a Thermal friend and steamroll the game. Granted, you should be doing that anyway.
  22. It might explain an uptick in my spam email, but I have filters for that sort of thing. It's all one click of 'Empty Folder' anyway.
  23. I guess this makes me an end gamer as I slot how I'm going to slot in the end as well as I can. I clearly need to sub something else in if my end build uses a set I can't slot until 27 or 50, but the amount of slots I dedicate for it remain the same.
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