This bothers me somewhat. There is so much content for Heroes. New (I use the term loosely) zones, new task forces, task forces changed and added as the Hero story progresses. The state of Villains is static. One path to level through the Isles. One story where we're working for someone else. Villains really need another leveling option, zone, sf or story line where the character is in control rather than working for someone else.
The population is so lopsided that it's not easy finding other villains to RP or recruit. And now, instead of having a nice sanctuary to do my villainous deeds in peace. it's being invaded by Heroes.
This wouldn't bother me, except for one fact. I am expected to lose. The community perceives it as a given, that Villains always lose. It doesn't matter how many victories the Villain gets, it's expected that ultimately they'll lose.
So, what exactly is my motivation to interact with any of this? As a Villain, I'm expected to lose.
Been hesitating a long time in posted a Villain perspective in this thread, but I thought one should be provided.