Jump to content

Pyriold

Members
  • Posts

    62
  • Joined

  • Last visited

Reputation

43 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Welcome! I do like the old style EQ as well, pledged towards Pantheon now. This is totally different, the world does not take itself seriously... but it is consistent in that. This is just here to have fun and a power fantasy. While some players will probably tell you about the deep lore in CoH, it's just cheeky comic lore. For me this game is all about having lots of fun and experimenting with power combinations. And yes, the community has only very few toxic players in it. In all my years here i encountered just a hand full.
  2. Hurricane. You constantly visually dominate the scene 🙂 I do like the radiatioin blast snipe too. Feels very chunky. Earth control powers in crystal form look very nice and have a satisfying accustic oomph.
  3. Next tuesday confirmed.
  4. Water control confirmed. And also cattle masterminds.
  5. You only get busy with your secondary heals if you fail with the controls/debuffs up front. Also happens if you have teams that are too fast and not tanky enough so that you cant control spawns. What i want to really say is that a well applied control/debuff can avoid several heals.
  6. Up above. I want a moon base zone with reduced gravity, would be a blast. And next a space station without any gravity.
  7. Looks like TSpy has the primalist.
  8. Try a robot/cold MM. Robots can take alpha, so you can still kinda "charge". At the same time /cold can do a lot of good for your team. Instead of cold you can use force fields or time for basically the same effect, you just should be able to provide some def buff for your bots in order to bring them over soft cap. In place of robots you could also use thugs, you will even have your own brute then so you still can have some melee. Robots and thugs are the best for this i think, though beasts and demons might work as well.
  9. It's not hard to make a decently tanky blaster if you do a ranged one. Take hover, get close to soft cap on ranged defense... and you are mostly covered. There will be circumstances where you will still splat easily (basically where you can not hover away), but overall you wont die much. Melee blasters have a much harder time to become somewhat tanky. I do have one, but that takes a lot more effort.
  10. For AFK merrits i think MMs have it best. Just set all pets to aggressive... and collect those merrits.
  11. Nature does have a -RES power. It's only single target and only -18.75%, but for tough targets its available. You also get -50% damage against single targets by combining the toggle debuff with the single target debuff + a nice -regen (150%) and -tohit (-15% base). So while nature debuffs are nowhere near rad debuffs, it's still pretty neat. And all of natures buffs include yourself. For solo play there are sets that kill faster, but in a team nature really shines. While damage isn't buffed to kinetic levels it's still very solid and the group protection aspect is much better than kinetics. Nature really does nothing "the best", but it has a pretty nice tool kit. Resist buff, regen buff, absorb buff, damage buff, endurance discount, endurance providing life spores and pretty good heals on top.
  12. Consider elec/. Slot short circuit for end drain and you could drain mobs pretty fast. It also stops recovery, so you have a bit of time with mobs just moving and not attacking.
  13. I actually would advice to use a controller if you don't care blasting anyways. That way you have 2 sets meant for support. Don't burn me for stating this in the defender section :).
  14. defender gives +30% damage while solo, so a solo defender usually does damage on par with a corruptor (+- a bit, but the difference isnt huge). In a team a corruptor will do a lot more damage than the defender... and a blaster would do much much more even. But solo, damage is surprisingly similar.
  15. +1 for nature. Of course all the other mentioned sets are nice, but people usually overlook the +82.5 damage boost and ridiculous endurance discount that overgrowths provides. Yea, that's level 32... but before that you already get everything and more to survive and all the buffs you will get yourself also, making it a nice solo set.
×
×
  • Create New...