
Meknomancer
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Simplest thing to do (because this happens a lot) is stay with the team mates that need you the most. The tank and aoe merchants rushing ahead and firing off aoe's into a mob then leaving half of it (the half that takes too long for them to kill, usually all the bosses and eb's) will get further and further ahead. Do not buff them when they are out of range-definitely do not follow them to buff them. You'll just get annoyed and frustrated hopping backwards and forwards and watching the players who need the most help faceplanting. Either the rushers buffs will drop off and they'll realise when they start taking damage or die or they'll finish the mission. Carnies, MI bosses can be a phase shifting pain forcing you to hang about and wait before you can dps them, impatient players won't wait and just think 'someone else will pick them off' There's a lot of old returning players and a lot of new players and your mixing that with players who've been steamrolling the game for years/decades. Your going to get speedrunners who can finish a map in 2 minutes with other players on their first time seeing the content with unfinished/underlevelled builds who would take 30 minutes to do the same thing. You'll quickly learn to recognise who's who. I'm not seeing any difference between HC now and OG on live, its just different players with different playstyles, in the same way you get a different 'feel' for the game depending on what server you play on. The difference between old Virtue and Freedom, the difference between Everlasting and Excelsior. Players don't change.
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Draeadful Discord is hit and miss, sometimes its a mini nuke and sometimes it isn't but it recharges so fast its a good source of mob dps, cycling that with enfeebling lullaby and aria of stasis, i'd like to proc out the aoe immob too but the AT set has to go somewhere and i don't want to toss it in the single target hold i prefer the proc damage from that. Thats not my build, i didn't take sorcery on mine i don't mind no flight, i prefer superspeed with combat jumping.
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I have this combo and really enjoy it, its one of my favourites. Slowed Response-Hymn of Dissodance-Time crawl-Time Stop-Hymn of Dissodance will stack holds and debuffs on hard targets making them very easy to take down. With the last issues bump to GM's i'm finding more use for time crawl than ever. I also love the pet it does some useful attacks and takes interesting enhances. If you thought your original build was endurance heavy wait til you try that planned build, it'll leave you sucking wind within 20 seconds, Chrono Shift is not the endurance tool it appears to be and when you have the flight pool its very easy to leave fly+evasive running and not realise it. Big point. Theres something called the 'rule of five' As in 5 set bonuses from enhances will stack but if you stick the same bonus in- as in the planned build where there's 6 luck of the gambler 7.5% recharge in the 5th piece/set bonus is wasted (there's a few ways round this but when i see a build with 6 luck of the gamblers in and that many end heavy toggles running i start to wonder if the discord was giving you some bad advice or intending you to run ageless destiny for end game and recovery serums for low lvl content) I still can't export mids and i lost my build, with the game on maintenance i can't check what i run. I do know that i don't take sorcery pool often, i prefer psi mastery for indom will. I skip a lot of defence on /time toons, Times Juncture makes up for that. I might run something like this if i wanted sorcery. Something to look at, its easy to shuffle in levi mastery if you want that water spout. You get so much recharge from /time and hasten you can toss in a lot of chance for damage pieces in the cones, so i treat the fear and sleep cones differently than with other secondaries and use them for damage instead of control.
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Your doing better than me if you know how to share builds i still can't figure out the new mids export. If your only taking 1 power from the epic pools and want a res shield i think you'd be better off with soul/mu, not sure how i feel about dark's not giving any s/l res yet unless thats just a mistake with mids numbers. If you head up the page you'll see an earlier post for the same topic
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Power sink can be amusing in that combo but i slot the combo for quite a bit of end drain, usually at least 5 synapses in chain fences and conductive. I think conductive gets under rated, if you toss in some acc/end mods and some heal io's its surprising how much regen you can get from standing in a mob, although thats totally unnecessary with /dark secondary. Recharge is everything, you want fade and soul absorb as close to perma as possible. Hasten, force feedbacks+rech in jolting and arcane bolt and just run the acc/dmg, dmg/end, acc/dmg,end from thunderstrikes if you don't wanna spend inf. For more aoe damage, procs in howling twilight. I also tend to skip the aoe holds on trollers and domis, the huge recharge does mean its good for procs though. I started tossing the full AT set in static field, i use it so often, it tends to be my opener with Synaptic and i like the bonuses. If you run enflame just toss it on a target, running it on pets makes the damage hit and miss depending on how/when/if they ever decide to melee. If you want to see a great elec/dark build look up @Sir Myshkin proc monsters, pretty sure there's one in there somewhere. Have you considered the new dark mastery epic? Midnight Grasp with a Dark Blast filler can bump your single target damage a lot and opening up on mobs with Umbral slotted with a force feedback is a lot of fun.
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Slotting Liquid Nitrogen is worthless, i've tried all procs/ragnarok set/artillery set on domi and troller and end up with the assumption thats its good for a boosted rech io and thats all. Doesn't fire procs, barely does any knockdown, you won't even notice if the damage component fires off. Think OG ice slick from ice control but with less knockdown. Possibly the most skippable power in the set (although i skip trang too) My domi ended up with a single slot and the last power pick and i haven't missed it low levels and forget its there most of the time, my troller uses it as a set mule for a ragnarok recharge bonus and just tosses it in with all the other patch controls. It might be doing something.
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You say your a domi with dark? Are you running it with illusion primary or do you have the stealth pool? Or maybe sprint slotted with a celerity proc. When i read an army of minons i assume illusion and therefore your running superior invis. Turn that off.
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You picked a top combo, took other players a while to convince me on /elec but with mercs i'm sold. Its an awesome pairing. Which surprised me tbh. Not sure how to export stuff to here with new mids or i'd just show you what my bog standard slotting for all my /elec toons which is pretty much identical secondary wise. Rejuvenating Circuit. Yes. Thats my slotting too. Energizing Circuit gets 6 pre-emptive optimisation. Empowering Circuit gets a single boosted end red. Gaussian only fires off on you and your not doing any damage. The small defence bonuses aren't worth the slots. Faraday Cage gets 4-5 aegis or 4 Unbreakable pieces depending on primary mm set. I skip amp up. I skip defibrilate. I'm an mm not a fender, i tank and buff and dps, dead people are for vengeance to keep pets up not for me to help out. I take a 3 slotted shock and skip discharge (for soloing av/gm's) slotted with 3 boosted pre-emptive bits for acc/end red. Any - regen on single hard targets is a plus. Mob -regen is irrelevant. Insulating Circuit gets 5 panacea and pretty much renders Rejuvenating Circuit obsolete at that point. I run 5 /elec mm's with that set up. I skipped beast mastery i still dislike it. Mercs side. You picked the best primary (at least my favourite anyway and i'd argue the best/tied with necro/demons especially for this secondary) I try to slot at least 1 lady grey chance for damage piece in each merc pet, its not easy when i also try to hit as much resists+defence as possible, as well as every unique pet piece. Usually means 4 Command of the mastermind in t1 pets and 4 Mark of supremacy in t3. Spec Ops gets the acc/dmg and dmg/end from Mark of supremacy and a boosted acc/dmg piece, they are your controllers in the set. Things to change. Fly is pretty poor without evasive manoeuvres. Evasive prevents you getting immob'd and speeds up your flight a lot. Serum only needs 2 boosted recharge io's. Slot lvl 50's. Use boosters. I don't skip acc/dmg/end red in personal attacks like burst/m30 nade. I definitely don't skip accuracy. The proc in burst will only help you hit with m30 nade if burst hits and the proc procs so i'd drop that. I do love burst it takes a ton of good enhances. Same with m30 nade, you want that ff+recharge firing off to keep serum on pets perma. Kismet+acc wants to be slotted in a toggle you are running, not vengeance. Try to squeeze the fighting pool in, it lets you tank, just by running into mobs and popping faraday cage and m30 nade til pets arrive and you can pop insulating to buff yourself. It will really boost your survivability, do not 6 slot powers for the sake of 6 slotting powers. Often the 6th bonus is junk (like the unbreakable guard set-i'm looking at both our builds and i have 0 toxic/psi bonuses but i'm only 1% lower than yours numberswise, no idea how, but i do have 45% smashing/lethal def with 55%+ s/l resists) If you 6 slot sets for fire/cold/toxic/psi but don't have any other sets stacking with them its generally a waste of slots. Power boost doesn't need 3 slots, you can boost io's with boosters. 2 of those in power boost will max recharge, same for hasten/serum/any power you 2 slot with io's. Drop the impervium in equip merc for an impervious skin+regen piece. If you drop 2 bits of steadfast and 2 slot blessing of the zephyr in fly you'd have kb protection and ranged def vs tiny hp bump and minimal recovery. And slots to play with. Regen tissue in circuit. Haven't tried that but i'd assume low chance to fire on self when you click power and 0 for pets. Looks like a slot to move elsewhere. Put a 3rd slot in health. Miracle +recovery is better than numi piece if you only have 2 slots there. 3rd boosted end mod piece in stamina if your worried about the blue bar, which you shouldn't be- you have energizing circuit.
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The freaklok isn't an ally. Its an unkillable enemy. Targetable and can be end drained but its hp can't be touched (i tried pew pewing it with pets to no avail) . Bile should not have attached himself to an enemy, especially an unkillable one. I wasn't moving that fast but i did lose him once which is when he attached himself to the freaklok. I aggroed it and pulled it towards exit and Bile followed til the Freaklok met that mob of friendlies you see in pic and got surrounded and drained and that was it. Bugged and stuck.
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Been offline a while but appreciate the post. i had to reset the mish to complete. Bile was attached to an invincible freaklok and it was surrounded by friendlies and couldn't move so there was no way to extricate him. Clearly a bug.
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Hello, welcome to the game. There's a couple older builds posted a few pages back, if you type bubbles in the search box and and just search the mastermind archtype section there's pages of bots/bubs builds going waaaay back. Mine look something like this. My best advice is don't copy other players builds, just pick the powers you like then fiddle with the build til you get the numbers you want:
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Last mish of the arc via ourob, freed Bile and was leading him out when he attaches himself to an invincible Freaklok Terminal Ripper who i was able to pew pew taunt into following me but...he then gets surrounded by a mob of friendly Freakloks who end drain him and keep him kd'd so i can;t pull him to the exit with Bile. Anyone come across this before, its the first time i've seen an escort attach itself to an npc while being taken to exit.
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Couple things i'd change. Power boost 2 slotted and boosted (slots/enhancements- set all relative levels to....+5) Indom will for evasive just to have some immob protection Not sure about 5 slots in stamina, i'd rather have a preventetive in health If you arent fussed about kb and it looks like your not, theres no need for the sudden acc in phanty, an ff+recharge is always handy in those kb blasts and would only need to fire off once to get PA perma Maybe swap the deci set and entropic around Endurance is going to be a massive issue regardless pre ageless and any content without ageless Don't you need total focus for energy mode? its been a while since i played mine
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I forgot about typing i started using macro's a few years ago and this one definitely doesnt work /macro_image PetCommand_Action_Dismiss "Dismiss" Petcomall Dismiss I'll try the old /release next time t1 bugs out
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My 2 biggest peeves have already been mentioned- the problem with forgetting to dismiss them on tinpex so you can re-summon for bob and neuron and pet speed. Pet speed can be slightly overcome with the use of group fly if you don't mind the obvious complaints from players that didn't turn it off at null the gull but this has its own problems, pets will frequently get stuck on scenery that you wouldn't ordinarily notice if they are at ground level. Moonfire cave maps/council bases, their inability to step over a rock or round a corner even though they are flying, getting stuck in the ceiling, anything that uses kb can put your best dps pets in a wall for the rest of the mission. Mothership Raids, 3 of the last 4 i have been on my t3 bot has just vanished between pylons with no way to despawn and re-summon it short of relogging.
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Can't get my mids to export so its just a pic. Build 1 i went for a fold spacer with s/l def: Build 2 i havent tested yet, i was looking at better resists, it needs it, but only hit 40% s/l and would need a t4 barrier:
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Has anyone played Water Blast / Tactical Arrow Blaster?
Meknomancer replied to Greenbone's topic in Blaster
Made one back in 2019/20. Not one of my favourite toons but i don't really like water blast, something to do with the animations and single target attack chain, much prefer my fire or assault rifle /ta blasters. Its still a monster aoe machine and has several attacks that will ignite oil slick like steam spray and geyser but you can toss bombardment procs in any of your aoe's like water burst/whirlpool/glue arrow that will work too. One of the advantages water has is the ability to toss the ff+rech procs in geyser/water burst and hydro blast to get your oil slick up faster. But all the aoe in the world doesn't make up for that awful single target stuff-yes all 3 st attacks take a ton of procs from def debuffs to slows but aqua bolt is minor dmg, hydro blast and dehydrate have some of the games worst animations, the set has no snipe, in fact it feels like it has no serious st dmg at all. You can make up for that by proccing out ice arrow and tossing electrified net arrow into the chain but it always feels like its lacking oomph. Til you team with a herding tank and have a bunch of mobs tightly packed. Enjoy the aoe just don't expect it to match any other set for single targets, even sonic and archery blasters will do better. -
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Latest version of Pine? I can only find version 2.22
Meknomancer replied to ThaddyKane's topic in Archetypes
Mids Reborn -
If you plan your build out before making your character with specific goals in mind like perma hasten or certain defence/resist numbers or dps then yes, you have a ton of power picks but you can only use 1 power at a time when attacking so you can make a good attack chain from 3 single target attacks 2-3 aoe/pbaoe which lets you skip weaker/less useful powers of which there are many or powers that you'd never use (such as black hole which i've only seen used in 2 builds and if used in teams will annoy players) and focus your slots on useful set bonuses.
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Not slotting the preventetive in health saves a slot, thats what i meant by using the heal as a mule.