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Meknomancer

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Everything posted by Meknomancer

  1. Don't resummon unless they go splat, nothing will happen. Heal them , yes, if you have a secondary with a heal. Dark/thermal/pain/empathy/time/elec/nature, kin if pets are close enough to target, rad has a puny aoe if pets are close enough to you, traps if you dropped triage beacon and you command pets to stand on it. Poison has a puny single target. Secondary will determine if its targeted or aoe. Or both in some cases. Some secondaries like thermal/pain/empathy have both. Thugs work great with the best secondaries which are: Dark/Cold/Traps/Elec/Time/FF/Nature- but thats just my opinion. Worst mm secondaries Poison/Pain/Empathy. The others are middling. You can make anything work in this game, nothing is truly awful and everyone has different opinions on what is best/worst/most fun/team friendly.
  2. I don't mind posting them but i don't know how much help they will be, they aren't mini maxed for anything but my own fun (yes thermal is still tons of fun, its one of my fav combos) Elec gets shock for some minor - regen and burst +m30 nade do bump pet damage by a puny amount but they don't stack MERCS ELEC - Mastermind (Mercenaries - Electrical Affinity).mbd MERCS THERMAL - Mastermind (Mercenaries - Thermal Radiation).mbd MERCS PAIN - Mastermind (Mercenaries - Pain Domination).mbd
  3. First of all i recommend /storm /elec /thermal /traps with mercs if you haven't tried those. I have an incarnate mercs/pain and its my least played mercs mm after mercs/poison. Suppress Pain is only useful on necro pets, they are the only ones with any decent regen so i'd skip that. Pain works really well with necro but if you don't want to repeat a pet set i guess mercs is the next best. M30 nade with a kb/kd and and ff+rech fired off once/mob will give you a ton of recharge and free up loads of slots. WoP needs very little recharge, i tossed 2 ribo end res pieces in and its down to 93 seconds, m30 nade gets it perma. Epics i went mu for the resistance, its easy to get 75% s/l/e. There's a few necro/pain posts further back but i haven't seen many others it really isn't a great secondary when you compare what the others bring.
  4. Rad has 4 really good powers but you skipped 2 of them, i'm not sure this was intentional or part of a theme. I can see you don't want to get into melee but you took the nuke which forces you to melee so why skip irradiate. Cosmic Burst is your heavy hitter. Are you set on these power picks? If you swap neutron bolt for cosmic burst and grant invis for irradiate you can very easily hit 40% ranged for a tiny loss in s/l resists and just run a t4 barrier for the rest as well as gaining some more slow resistance and proc damage. RAD PLANT - Blaster (Radiation Blast - Plant Manipulation).mbd
  5. Sorry late reply, they are asleep so they don't get aggroed with TK on but will wake as soon as you hit levitate to aoe them.
  6. If your sole interest is dps check out the pylon/trapdoor threads or :
  7. Completely random, no idea what to do with it as i've never tried this combo. STORM EL - Corruptor (Storm Blast - Electrical Affinity).mbd
  8. Scourge. The games all about offense before defense, no amount of procced out fenders will change my mind, they don't get scourge. Scourge.
  9. I'll toss this on, its one of my oldest and least played toons and was built more thematically, i'd recommend a resist shield and build in defence, much easier than taking a defence shield and building in resists. I did try it with the updated scramble minds its not bad now that it can chain it'll add some extra aoe and anythings better than psy scream. If you stick to scorp you'll want incarnate lvl defence and resist built in and you'll have to sacrifice something to get those, cold lives on epic amounts of recharge for sleet/heatloss/benumb and for hardmode content i prefer to be in melee for the team buffs, theres always a kin and thats your best bet of staying alive - spammed kinetic heals. You want to be in melee at times to get heatloss on as many team mates as possible as they will most likely be running all barrier and no ageless. I stopped playing it as the damage isn't great, much better with elec or fire blast and soul epic. PSY COLD - Corruptor (Psychic Blast - Cold Domination).mbd
  10. Really should be specific in what you want, otherwise you end up with people like me just tossing randomised stuff in with no idea what power picks/travel power/epics/defence/resist/slow resistance/pets you want: ELEC KIN - Controller (Electric Control - Kinetics).mbd EK - Controller (Electric Control - Kinetics).mbd EK 2 - Controller (Electric Control - Kinetics).mbd
  11. It depends on your playstyle, if you plan to stick with the team role of fender and traditionally wait for someone else to hop into each mob first then it will be dull, the traps will be all but useless til you get to the av's. You can make it fun. You play as the tank. Be first to the mob and drop poison trap and acid mortar and everything else and start blasting. Some of them will have recharged by the next mob or the one after. Just pick your mobs.
  12. Got 0 experience with this combo. Nature wants massive amounts of recharge, aim for perma overgrowth. I tossed this in mids but its 6 seconds shy, something to look at (swap alpha for agility/spiritual its still 2 seconds shy) NAT STORM - Defender (Nature Affinity - Storm Blast).mbd
  13. If you don't mind shuffling some slot and sets and spending some inf you can really bump your ranged and aoe defence while still keeping perma hasten and the same power picks, you may prefer mu mastery as an epic, still gets you the resist shield and powersink but it would let you drop voltaic for the mu pet (which is much better) and have a spare power pick left over or slots for other powers: Quid Pro Quo Joe - Corruptor (Electrical Blast - Kinetics).mbd
  14. I respecced TK into 2 mind domi's after the rework. I love it, its a mini fold space but with faster recharge and tapping levitate after tk is aoe damage. Not great damage but still better than only having terrify. TK could recharge faster even on domis built for recharge and more recharge so its not up every mob, sometimes its not even up every other mob if your on a team moving at a half decent pace and considering the damage is so low that bothers me. TK starts out base 60 seconds recharge, you can get it down to about 15 if you really go for it with recharge bonuses. A much lower recharge would be better and make it more useful, if your solo thats not a problem. Mass Hypnosis is a power i always take , bit of a hangover from the original game when it was used for master of lord recluse runs, domi perma sleeping the phalanx while a sniper pulls one at a time. Its even more useful with the upgraded TK giving you time to clump the mob together without taking any incoming damage. And its one of the fastest recharging controls.
  15. When they introduced these sets there were a lot of these running about. If you haven't seen any it maybe because players just moved onto other alts. I like both powersets on domi's but i haven't tried them together yet.
  16. Bit late, this is what i've been running. Not great but it is fun and does just fine for 90% of stuff: DEMONS THERMAL - Mastermind (Demon Summoning - Thermal Radiation).mbd
  17. Its rare that anyone builds any AT the same way because nobody plays the game the same way. You don't specify what elec/elec you played on live, sentinels weren't available.
  18. Meknomancer

    Pain Dom

    Necro and mercs. Necro is proper tanky, loving it. Its pretty much unkillable and the pets can take some serious hits and the regen aura really helps them out especially now you can slot heal enhances into the upgrade . With mercs i love the stacking of world of pain and serum i just use them as a group flying gun platform, hopping down to debuff the mobs. Resistances on both are high enough they can survive most content easily. I'd like to see suppress pain swapped with fender/corr version soothing aura, it'd benefit every mastermind pet set. As it stands now only the necro pets get any use from it and its skippable on all the others.
  19. Theres a small arrow on the right side of the team next to everyones names, if you click it, it'll open up showing everyones buffs, that way you know who got them on the first application and who thinks they don't need them and legged it off into a mob. And then cried because you didn't buff them.
  20. Good question. I can't remember. You could pop onto beta, create an instant lvl 50 and slot it and test it out.
  21. Junk build. Flight/Thunderstrikes/Artillery pieces. You could take out all the more expensive pvp pieces and just run with a t4 barrier and still hover around ranged softcap. Or you could toss in a bunch of purple sets/damage procs really go all in on recharge, swap in soul for mu and get a nice soul drain and power boost and run ageless and just forget about defence altogether and kill everything faster than it kills you. CHEAPSHOT - Corruptor (Archery - Storm Summoning).mbd
  22. Last power is empty for tactics/evasive manouvres/defibrilate ELEC ELEC - Corruptor (Electrical Blast - Electrical Affinity).mbd
  23. I run a time/dp fender and power build followed by farsight bumps defence massively the same way a power boosted one would, but the numbers drop off once PBU drops. Its been so long since i ran mace mastery with anything but bubbles i haven't checked to see if PB is maintaining the numbers on farsight. Its not the only reason i prefer the resist epics over mace but watching the defence numbers drop after 15 seconds in game after putting together the build in mids is disappointing. If mace maintains the defence then i may give it another spin. I do run a lot of corrs with soul for power boosted clarion for soloing av's and just like the mm's they seem to work way better with a resistance epic (for me) Appreciate the response, worded better than anything i could come up with other than i just don't have a clue about the maths of it or why mids doesn't show the diminishing numbers.
  24. Its got half decent resists but theres some serious problems with it. The 6th slots in scorch/fire sword circle/cloak of fear/laser beam eyes are doing nothing to help it. They are all defence bonuses on a build with 0 defence. Stamina has no performance shifter +end. Dark regen has no theft of essence proc. Health has no panacea. No kismet +to hit in the build. Turn on cloak of darkness and weave and you get some middling defence but endurance issues. It only has 30% slow resistance. I suggest you check out some other /dark armour builds. Just type dark in the brute AT section search box. You'll end up with any post mentioning the word dark so you get the melee builds too but there will be a good few well built /dark armour ones in there somewhere, just scroll a few pages in. Something more like this. Still doesn't have great slow resistance. FIRE DARK - Brute (Fiery Melee - Dark Armor).mbd
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