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Meknomancer

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Everything posted by Meknomancer

  1. Can't get my mids to export so its just a pic. Build 1 i went for a fold spacer with s/l def: Build 2 i havent tested yet, i was looking at better resists, it needs it, but only hit 40% s/l and would need a t4 barrier:
  2. Made one back in 2019/20. Not one of my favourite toons but i don't really like water blast, something to do with the animations and single target attack chain, much prefer my fire or assault rifle /ta blasters. Its still a monster aoe machine and has several attacks that will ignite oil slick like steam spray and geyser but you can toss bombardment procs in any of your aoe's like water burst/whirlpool/glue arrow that will work too. One of the advantages water has is the ability to toss the ff+rech procs in geyser/water burst and hydro blast to get your oil slick up faster. But all the aoe in the world doesn't make up for that awful single target stuff-yes all 3 st attacks take a ton of procs from def debuffs to slows but aqua bolt is minor dmg, hydro blast and dehydrate have some of the games worst animations, the set has no snipe, in fact it feels like it has no serious st dmg at all. You can make up for that by proccing out ice arrow and tossing electrified net arrow into the chain but it always feels like its lacking oomph. Til you team with a herding tank and have a bunch of mobs tightly packed. Enjoy the aoe just don't expect it to match any other set for single targets, even sonic and archery blasters will do better.
  3. Easy 45% ranged
  4. If you plan your build out before making your character with specific goals in mind like perma hasten or certain defence/resist numbers or dps then yes, you have a ton of power picks but you can only use 1 power at a time when attacking so you can make a good attack chain from 3 single target attacks 2-3 aoe/pbaoe which lets you skip weaker/less useful powers of which there are many or powers that you'd never use (such as black hole which i've only seen used in 2 builds and if used in teams will annoy players) and focus your slots on useful set bonuses.
  5. Not slotting the preventetive in health saves a slot, thats what i meant by using the heal as a mule.
  6. No reason to give up on the toons, theres always going to be 4* runs where players will have what they need for success with places available and you can just join with whatever and have fun. My post above was just to point out what specifically gets picked first to make sure teams don't wipe and can complete it, not to put you off using them.
  7. Most 4* content is run at speed now, so knowing the maps well (especially on aeon) is a good place to start, try running a few solo to see how you do on low rep, its not too difficult with a decent build. Priority toons tend to be kins and colds for support, sometimes nature or empathy if theres room on the team. If you've been keeping up with forum posts you may have seen some all blaster runs which will point you in the direction of what most teams want- massive dps. A good tank is essential and t4 barriers/rebirths/possibly a single incandes for ghosting are the goto destinies, often you'll see an offtank, especially for the aeon fight vs the vanguard crew to get mobile dummy accolade with 1 person handling hero 1 although i've seen some great tanks take them all at once. In 4* content hanging at the back tends to get you killed as you miss out on all the buffs firing off and the enemies can be seriously tough, you don't want to get stuck solo with any unless your able to put out huge burst damage, debuffs are ridiculous and you'll find yourself faceplanting before you know what hit you. I haven't tried any sents yet (i do have an elec/sr too) if i did i'd go /bio or /rad. Bio gets the extra dps and rad has the extra procced out nuke. Domi's are good for the last fight on 4*itf, on aeon your better off with a plant for all the mobs, the ability to chuck out the confuse/immob/creepers really speeds things up and its all about how fast you can take out mobs, the av fights there's usually the cold corr and kin and all the blasters so you don't have to worry about those so much. I have an ill/poison and i'm uncertain about its ability to survive or how useful it would be, debuffs are fantastic but your permanently over the aggro cap, PA won't cover you, your totally reliant on getting heals off someone else by playing in melee (and melee is where you'll be getting debuffed to bits) and it can be quite squishy-on 4* stuff its 1 shot and your dead and venemous will draw aggro to you. Might have to try it and see how it goes, its always a fun play. Bubbles/dark fenders seem popular good buffs and some - to hit, don't see a lot of seismic (did you slot for 0 kb? ) Yet to run my poison/fire fender through, can't even remember which server its on, again i'd have high expectations of squish squish. If i were you i'd check out some other threads, theres a lot of players asked the same question, whats best for 4* content?
  8. Some nice cossies in there. Loving the look of Janus.
  9. You can toss enflame on a hard target or a pet (i prefer a boss/av/gm) and it tics away working a lot like a pseudopet so if you toss a bunch of damage procs in they have a chance to fire off when applied and then something like once/10 seconds after which is useful in av fights. And it looks cool. And takes lots of good sets.
  10. I have one but its ancient and i lost the build. If you post something in here (anything will do) your sure to get a response. Toss in the powers you want and i'm sure someone can shuffle it enough to be workable.
  11. Those pet uniques will only apply to the pets and you'll find them a waste of slots, pets rarely survive tougher content regardless of slotting. Slotting is dependent on playstyle you'll see a lot of different builds, proc heavy 0 defence relying on controls and damage, much tankier builds with 45% ranged/smashing/lethal defence (depending on epic/patron pool), it really depends on how you play the game as we all play it differently.
  12. Depends on the av, solo tf's, very very fast, - regen seems to be irrelevant, dps is everything. GM's are another matter, envenomed daggers are required. I have a necro/cold too its debuffs are miles better than the bubblers tiny - resistance, i don't know why i prefer playing the bubbler i just do. Probably because i don't have sorcery's enflame on the /cold. Yet.
  13. If your after a tanky as you can get domi then thats what this is. Need to bear in mind its totally relying on levitates ff+rech to proc to hit perma dom. Can't see the damage being great so i'd assume you'd be relying on mass confuzzle and confuzzle for mobs but even with hasten on MC is taking 70 sec to recharge. Found old mids (one of the version 4 ones) with some saved builds. No idea who put these together now, they could be 3-4 years old. I'll try toss them in to give you some more ideas. I'd look into ice epic although i can see how that might not fit with character toons and i couldn't find one anyway:
  14. I've had one for a few years now and its just like @Parabolasaid. No amount of respecs and trying different builds has got this pumping out any damage at all it truly could be ranked as one of the lowest damage dealing combos in game. Doesn't mean its not fun though. I have fun with my elec/elec too and the damage output on that is equally pitiful. Elec control is just a relaxing fun set to play so long as you don't mind spending 10 min once your all incarnate and kitted out taking down a +4 mob. Unless you go /storm or /kin. Much better. But nowhere near as relaxing.
  15. How did you split up the AT set in combustion+fsc and what hecatombs are in gfs? No matter what i chuck in the accuracy looks terrible without vigor. So how does it fare exempting down? (Really considering going back to previous mids)
  16. I quite like the animation. I like that it slots pbaoe sets which give better set bonuses. I still have it on a single savage toon that hasn't respecced out of it and its vet level 107+, its not like i haven't given the power a good run out. You've never seen it skipped in savage melee toons? Thats odd. I've only seen it taken on a couple. I'm not sure where you get the idea that i expect to hit stuff across the room with it. Clearly you love the power, that doesn't mean everyone else has to and it doesn't mean the teeny cone isn't teeny.
  17. Goto for fun times is usually mercs/time mm but lately i've been playing an ill/poison pretty much non-stop (at least til it died attempting a solo lrsf at Valkyrie/Swan/Mynx/Lumi) I love ill trolls /dark and /cold used to be my favourites for a long time but /poison has 0 set up time and just has a great 'feel' to it and makes for an unusual pairing i rarely see but just works so well together. Its not mini maxed by a long shot, i'm sure it would be better if it had perma PA, doesn't have anywhere near softcapped defence/resistance to anything and yet it just works and turned into one of my favourite characters. It was a surprise to me how well it could solo tough stuff even exemped down without venemous gas or Phantom Army. So much of the game is played flat out at max speed by teams its rough on mm's and trollers but this combo is awesome for speeding/kill alls/solo play, it just doesn't seem to have a downside.
  18. 7 foot cone is teeny however you look at it, its comparable to the most skippable powers in melee sets such as rad melees proton sweep. Sure you can proc it out but a power that rarely hits more than a single target is better replaced with....a single target attack which procced out will do more damage.
  19. Dark blast, Gloom, Life Drain. If you have time for all 3 they are worth it, each one has a chance to summon your tanky lil spectre types and even though they won't keep up with you at pace by blasting away they get desummoned and resummoned on the current mob. And they will keep aggro off you. Thats some serious amount of clicking on a /kin which is already click heavy so its a bit of a toss up on if you want to blow all those power picks and some slots or just focus on the tier 1/2/3 pets and soul extraction (and possibly even some team mates although it'll be tough to spot them in a mob with 12-15 necro pets out)
  20. Paired every primary with kin. Much as i love necro the only 2 i still run are bots and mercs. On any other AT /kin is b tier at worst but on mm's i'd rate it well below /dark /time /storm /traps, possibly even /rad. High level content its some serious micro management and even then your pets will splat more often than not at which point you become just a kin with 0 dps which is how i see most speedy **** content/tf's run when a player shows up with one. On the other hand any content below 50 and m /kins are fantastic. Tons of fun and a blessing to teams if you don't mind constant buffing of team mates and pets. I recommend repel with a sudden acc kb/kd and an ff+rech slotted, it'll let you take alphas and keep mobs flopping til pets catch up all you have to do is stand there and heal yourself til they arrive for a fulcrum. Even with speed boost they will feel like they are moving at a walking pace compared to the movement you have from siphon speed and a travel (if you took one)
  21. Share build, via forum export, continue. Right click and paste in here. Looks like gibberish but once you post you'll see it.
  22. Mids is updating daily it seems. Its not letting me import yours, when i try it opens version 4 up and fails to load. Test export: View This Build In MRB
  23. Pretty sure anyone who has new mids is waiting til builds can be exported to forums as they used to be so you may not get any advice for a bit. If you check furthur down in the blaster forums you'll find a bunch of rifle/dev builds although they won't be updated for page 6 yet.
  24. Never had any issues its soloed pretty much everything i wanted it too, great on teams (who doesnt want a /cold) I dont really use much beyond PA/sleet/heat loss, the rest are just mules for recharge and ranged defence.
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