
Meknomancer
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Everything posted by Meknomancer
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Just as an example i play a psi/bio, made 0 effort (well almost 0) to slot for defence or resists and it plays just fine: Don't give up theres a 1000 ways to slot, you can toss in whatever til you come up with something you like. 90% s/l resists (til you hit offensive adaptation) 45 e/nef/c defence. Just find your own playstyle and make whatever works for you. You could minimax or just pick the powers you like and slot whatever you want in. Bio armour is very forgiving. DB BIO - Brute (Dual Blades - Bio Armor).mbd
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I love bio brutes but i'm not a huge fan of db on anything but scrappers. I don't slot my broots to tank, usually skip taunt on it anyway. Hard to hit s/l resists on /bio broots when slotting for slow res and damage and procs so i don't usually bother and just get 80+ where i can and go with the philosophy of 'kill them before they kill me' . DB/Bio, its a tough one, you have to make hard choices. Do you want the def and res numbers? Do you want slow resistance? Do you want procs? You need recharge in vast amounts for the primary (to get a decent attack chain) and the secondary for your clickies (ablative/dna/parasitic) I skip parasitic, can't always fit it in and by the time i get to it all the slots are allocated elsewhere. If i were you i'd go all out dps and recharge and slow resistance, don't bother aiming for 45% f/c/e/ne def, if you go that route it'll look like the build below, horrible. DB does have a couple powers you can toss force feedback +recharge in but the problem is they are the 2 powers i'd be skipping , vengeful and 1000 cuts. I threw something together but i'm looking at it and i already don't think it'll work:
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A lot depends on your attack set but generally yes, fenders have better numbers. If your going for fire or ice i'd still run corr just for the scourge with the rain powers although i see a lot of rain of fire skips so it'd be up to you. Can't believe i forgot /cold its always my no. 1 pick too 😛
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Nature/Bubs/Poison are pretty popular too. If i could only choose 1 i'd play the kin, its just more fun and a lot easier on fast teams where you don't get a lot of time to apply the double toggle debuffs and lingering.
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Looks good but.....Shadow Slip. Where is it?
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For the purposes of lazy play and i specialize in this, rad/bio. Irradiated Ground with Genetic Contamination. Standing in the mob and letting irradiated debuff mob defences makes a big difference to how fast they melt when you can't be bothered clicking any other powers, genetic will just tick away. Bio is like having an extra proc of damage when you run offensive (and who doesn't run it in offensive) Atom Smasher when you can be bothered, more - defence. And some epics, mu mastery is old skool aoe's , ball lighnting and fences. Or you could give the new dark epic a whirl and be super lazy and set tar patch up with a /macro TP "powexec-location self Tar Patch" and just drop it on your self with 1 click and watch the mobs slowly vanish. Not much beats stacked debuffs in this game.
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I ran it on an arsenal/dark for a while, loved the extra ranged attack and melee but i didn't like the resist toggle. I don't run fighting pool on my /dark trollers and the loss in s/l resists in exchange for f/c resists really hurt when i was stuck in the soul absorb/fade/whatever animation and i faceplanted. Twice. Last 4 years i can't remember the last time i died on a /dark troller. So it went back to soul. Swapped in force of will for the epic attacks (project will/wall of force) and procced out the cone with goodies and never looked back and i get to use them much earlier in the build. I really wanted to love it especially when it gets umbral torrent and a near guaranteed force feedback proc rate but that squishy toggle was too much.
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You;ll find a lot of fire/bio builds on the forums and pylon thread. They used to be very popular (probably still are) . You won't find any fliers as far as i'm aware. Pretty much all built to mostly melee with psi epic mind probe and shockwave, darks smite and engulfing darkness, elecs havoc punch and lightning field. You could check out one of those and fiddle the travel power but they usually always skip athletic regulation. Not much has changed, those 4 year old builds will be pretty much the same as used now.
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I think my build is this but its been a while since i checked:
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Tried to keep it as cheap as possible but i did toss some winters in, i'm not sure what exactly your after - did you want to skip all set bonuses etc and stick to basic io's? I haven't played the combo so its just a cheap'ish 45% ranged defence with 75% s/l resists and basically the same power picks. Except consume- you have Transference at 22 which is a much better power, unless the plan was to use consume as some sort of procced out mini nuke. Pretty late here so its just guesswork
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You were asking for a melee set and after playing 3 /martial domi's i do put it bottom. Spinning kick only hits stuff if your extremely precise with it. I'm not saying its awful i had fun with mine. But your original post said you wanted something to play with in melee and all the rest have been better. Thats just my opinion. Doesn't mean its right.
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1 slotted hasten at 50, its not the recovery its ageless' recharge bonus too. No temps cover lack of recharge. But yes its easily modified, thats what 2nd and 3rd builds are for, i just don't recommend these builds in here because this is where players are asking for build help. If they need to ask then giving them an incarnate t4 pylon dps build doesnt seem the way to go.
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Yup i saw this when it was posted. I never recommend players use these builds for general content/team play. Rikti pylons don't move. All builds are made for specific targets while running t4 incarnates/offensive amplifier/temp powers. Take 1 into a taskforce and see how it fares. Try exempting down a few levels and not having incarnates.
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Running the new dark epic on an mm and when i hit shadowy binds i get an instant disconcerting camera shift instead of the usual spin towards the target. Its an instant shift that leaves you wondering which direction your facing. Its not happening every time though, i only noticed it when on a tf team and the action got busy and it repeated 3-4 times in a row. And now its happening in single player missions too. Definitely something wrong with this, i thought maybe it was the server / my connection but i tried other alts and had no problems and now testing it again on a different day and its still occurring. I have no idea whats causing it. Ok 2 days of this is too much. Its definitely the /dark epics on mm's. respec time they have to go.
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Smite/Touch of fear/Midnight grasp just have random enhances and tossed in cross punch for shadow maul (cos i prefer it, i like a power with a force feedback in to get soul drain up more often) Its just a randomly thrown together build to show how you'd get 45% e/ne/f/c def and 90% s/l res and slow res close to 100%. Definitely can be improved on recharge wise and numbers wise and not a build to be played:
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Love illusion primary. Don't think much of martial. If your wanting to play in melee and the only decent attack it has is the tier 2 Thunder Kick you may want to pick a more melee centric secondary. Like any other secondary except martial. Seriously every other secondary is way better in melee. Earth/psi/elec/dark/energy/ice/rad/savage/sonic/thorns. Even fire or arsenal. On the other hand it does have some fun stuff, trick shot, envenomed, dragons tail...caltrops. You can make it work, you can make anything work in this game. Type martial into the search bar in the domi section of this forum to check out any builds posted with this secondary. Or to read comments on how other players view it.
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Snipe is great and psi damage can be useful. Harmonic does what it says on the tin and gets a PS+end/PT+heal tossed in. All i wanted was to try the pet. It dies. A lot. And it kb's. Thats a definite no no for my melee alts.
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Returning Player - Looking for build (Electric Blast/Radiation Armor)
Meknomancer replied to Ralibar's topic in Sentinel
First off, turn off barrier. Now you'll see the numbers for defence and resistance. Stuff that makes no sense to me is the full set of Opportunity Strikes, the 5 pieces for the recharge bonus makes sense but the 6th bit giving ranged defence seems like a waste. Putting recharge pieces in charge up makes sense til you see the gaussian proc, the recharge pieces lower the chances of the gaussian firing off. Still looks like fun, hard to go wrong with /rad armr, got some nice procs in GZ and the nuke and that all important slow res. I went a different route, i love sentinel epics i think they are the best for any AT so i try to squeeze them in wherever i can even if it means skimping on primary powers and in this case its for theme. I treat my sents like i treat my scraps, melee all the way, kill stuff before it kills you. Your a scrapper who happens to run ranged attacks instead of melee ones. Not sure i can export this but it may work: -
In mids hit build sharing-import via data chunk, its the latest version of mids, you should be able to copy and paste. I still can't figure out how to export any other way. sorry, useless with computers. OK looks like thats the best i can manage is to export plain text.
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Just from a very fleeting glance i'd bet every single one of these requires incarnates to run, cardiac .vigor, ageless or some combo of the 3. Been playing one of these for a long time and they are endurance heavy in long fights/solo av/gm when darkest night is running/tar patch gets spammed/cycling attacks. No way your running all those toggles sub 45 and not needing a recovery serum. Common mistake i see all the time. Tossing 3 luck of the gambler pieces in a toggle and the shield wall separately in a different toggle. 7.5% recharge piece and 3 shield wall gets you more hp. Same number of slots. Same regen bonus. What @Snarkysaid about the eradication bits. What @Uunsaid about everything. Except tar patch if your chasing rech bonuses. Otherwise i always recommend 2 boosted end/rech/slow pieces. That eats endurance. Especially with those toggles. I see torrent just gets skipped by a massive number of players. Its soft control, slotted with a force feedback and overwhelming kb/kd its massive recharge as it'll hit everything, with that range it'll hit the 2nd mob standing 40 foot behind the first and the ff proc is almost guaranteed to fire off. And your already running a cone toon why skip one.
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I have one, have to say i'm not a fan of psy/kin but i see a lot that are. Threw some stuff in mids. Not particularly tough or defensively slotted but it does look fun.
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@Frozen Burnhave you tried running inner will on auto? it works wonders 🙂
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Numbers look good. Not sure you need that 6th slot from AA in Heart of Darkness, or the 4th pieces of luck of the gambler in maouvres/weave. If you 2 slot hasten with lvl 50 rech io's and boost them you'll get max recharge, the only reason to 3 slot it is for exempting purposes and then (i think) your better off with 3 lvl 30 boosted io's. Click slots/enhancements, set all relative levels, +5 levels. I love Darkest Night, i'll use it to herd mobs nice and tightly packed dragging them to doorways/corners or into another mob but i run with living shadows and sometimes shadow field although thats mostly a solo experience. There's not much time for that on teams unless you hop over the first mob and drag the second mob back to the team with it. Curious how your endurance is even with soul absorb on it looks pretty heavy, i understand why players throw in the preventetive set for the bonuses and regen but i usually just 2-3 slot it with a couple end mod/rech and heal/rech pieces. Having twilight to top up hp it feels like the regen is unnecessary.
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My choice combo too, my favourite control primary with my favourite blast set and now i get my favourite debuffs to go along with it with darkest night and tar patch. Been playing it non stop (like vet lvl 40+ already) I went a completely different route. I love having spectral wall, mostly for the animation but stacking immob and hold for ignite is fantastic when enemy is stuck in tar patch. I originally rolled an arsex2 with mace epics but i'm seeing a totally different game lately. Smashing and lethal defence and resists don't seem to cut it anymore, more than once last week when MC was the WST i was getting faceplanted repeatedly by fire damage from the skyraiders and that was with 40% s/l def and a barrier. Same went for the new *lgtf, mace was irrelevant when all that toxic gas was flying from the rikti monkeys and there wasn't a safe spot to stand in the entire room. I love that you got the recharge so high for perma PA and powerboosted gleam and fit in so many attacks. My experiences so far, trip mine is hit and miss and the damage is almost non existent. Sometimes it'll hit the whole mob, sometimes it just hits the 1 target and theres times i've seen it completely miss after firing off. Phantasm, if your running him for the whole 2 seconds he'll survive, for those 2 seconds he will kb your mobs all over, basically going into melee range to torrent them (40 foot range-it may as well be a melee attack) , he needs a kb/kd. I see you slotted trip mine and buckshot with them but not sniper rifle or phanty. I didn't bother with any, with this secondary i just live with the knocks as i would with nrg. I'm running the same amount of toggles, sometimes more when i have DN running (i like to hop ahead and toss it on stuff to herd mobs into tar patch and the controls) and i have an extra end mod in stamina. And i've still had toggles drop and run out of endurance. With the extra numi in health too. Once you start spamming controls and PA and attacks that blue bar gets eaten faster than domi will be up. Its a better build than mine thats for sure if you got perma serum and can afford cardiac. My damage is so bad i crafted musc and intuition. Hope you have fun with it. I sure am.