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Meknomancer

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Everything posted by Meknomancer

  1. You can just take any power you want. Then put in enhances to get the recharge/damage/defence/resistance you want. Straight from wiki: If you are participating in an online multiplayer game, you might see people using the term "Proc." The acronym is not easy to figure out. What is the definition of Proc? Proc stands for Programmed Random Occurrence. How Proc Is Used Proc is a computer gaming term that rhymes with "dock." Proc is used as both a noun and a verb to describe whenever a random gaming item activates or a random gaming event occurs. In this case, its the enhances with a chance to do extra damage/special effect. Touch of Lady Grey: Chance for Negative Energy Damage for instance in the mastermind pets. Softcap: Soft Cap - Unofficial Homecoming Wiki Evasive manouvres- it increases flight speed and control and prevents immobilization. And slots a luck of the gambler 7.5%/winters gift slow resistance/blessings of the zephyr etc. Grou Fly. I love it, Homecoming changed it form the original game, its much better now. Why take it? Mercs are all ranged, if they are out of range of melee attacks they die less. Mercs are slow, group fly lets them keep up when you are in large zones or maps. Group fly can be disabled at Null the Gull in Pocket D if team mates find it annoying. Or its easily turned off. You do not need it. Its just an option. Not much difference between the 2 builds. I was just showing you how easy it is to move slots and enhances around if you want different powers but trying to stay near the 45% softcap. If you want mace and powerboost you can easily take those. Its hard to build for another player without seeing the other players powerpicks. What powers would you take? What powers do you like? All i did was put my 1 of my own builds for mercs/time. Its not the best build. Its just the way i like to play with the powers i want. You need to work out what powers you like. Then put slots in. Then put enhances in. Then shuffle slots and enhances around to get the defence and recharge you want. For example. No attacks. Just a few clicky and distortion field. Mace mastery and powerboost. All i did was shuffle slots and enhances from the above builds. It still says mu but its not. MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd I don't understand the numbers they look way too high. No idea why. Ah, i see it now. Turn off hybrid support core.
  2. Don't apologise for the translation i was just wondering what language it was. If you want more damage from pets just check out any post by @StrikerFox. They have ton a lot of work testing pet damage and maximising it with extra chance for damage pieces in the pets. Powerboosted farsight only lasts 15 seconds but some of the defence stays with you. I do not know the mathematics of it or even how it works exactly- i do not trust it anymore, its another reason i prefer using a resistance shield like mu or soul. What i see in mids is roughly what i get in game. Powerboosted farsight from mace will show very high numbers- but mids will not show you how far those numbers drop after powerboost wears off. Just taking my original build and throwing in procs in the pets and the fighting pool and flying gives you this: MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd Or this. You can really do whatever you want, its up to you what powers you want and how tough you want to be, how much recharge you want in your build. How much damage you want pets to do. What power pools you want. You can play about in mids til you get exactly what you want. MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd
  3. I don't think there's any way to see pet stats in mids. You can go on beta and create a lvl 50 instantly and slot it for 0 if you wanted to see exact numbers. When you mouse over the skill it will show how close you are to 100% in that area. Anything over 100% does not count and thats when you see the red. So if you turn off musculature alpha you will see pet damage drops below 100%, turn it back on it goes over 100% and goes red. The changes you made didn't raise the defence. You have vengeance turned on. You lowered the defence when you removed the winter set entomb in time stop, it gave ranged/energy/negative energy/fire/cold/aoe. A lot. Mids is showing you with 71% smashing and lethal and 69% energy defence. That number drops, 15 seconds roughly once powerboost fades. You still get decent defence from powerboosted farsight but for some reason mids only shows the immediate effects and not the actual numbers 15 seconds later. They will be lower. Theres a rule of 5 when it comes to most enhances. 5 luck of the gambler 7.5% recharge. No.6 and no. 7 don't count. 6 slot farsight with reactive bits. You dropped time crawl and time stop, together they are a large - regen debuff on hard targets, but you do not need them in build. You dropped M30 grenade, it had a force feedback in to get recharge high. If your numbers are right in mids you got perma serum without it which is impressive. The 5th Dark Watcher in TJ gives you a damage bonus that only applies to you, you just gave up all your personal attacks so thats a waste. You put 3 purples into Distortion Field, put all 5 in for recharge bonus. Or 2 slot with stereocilla exposure (Hammi enhances) By putting mace patron shield in you now have 0 resistance to anything when you get hit. That will hurt. You don't need tactics heavily slotted when you have farsight. The gaussian piece will only fire off on you (almost never) and you have 0 personal attack to make use of it. The 4th thunderstrike in burst gives an accuracy bonus. You already have more than you need. Click totals. Bottom left. Recovery. End Drain. If end drain is more than half of recovery it often means endurance issues. I see you translated the above post into spanish or portugese? Hope all this makes sense 🙂 Made a couple modifications. I realised you do have burst still so you have at least 1 attack. MERCS TIME MU v3- Mastermind (Mercenaries - Time Manipulation).mbd
  4. Flashbang/Tear Gas then Liquid Nitrogen/Sleep Nade for the best effects. Firing off sleep nade/LN on their turns out to be a complete waste of time dps'wise. If you want the damage component from the latter 2 it only seems to be effective to fire off one of the first 2 initially.
  5. Its fine on teams at +4, i never tried soloing +4's. Did a lot of itf's at that rep with no problems and i'd just hop into rooms herd them up with times juncture and stick the pets in the centre with a macro. Don't see a lot of tf content run at that rep when teaming except in cimerora. Solo i just run at +2/8 pet damage isn't fantastic it just takes too long to kill stuff.
  6. My old mercs/time (old'ish) a favourite i ended up with 3 of them on different servers. Used to be a great solo gm hunter before page 7. I haven't tested it solo since. Could probably do with some fiddling enhances'wise but i never felt the need. MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd
  7. Tell me about it 🙂 i often find myself crafting ageless as it starts to suck wind fast but the recharge from all the ff procs is too much fun to give up. I have no problem swapping in mu mastery and taking powersink if i run barrier.
  8. As needed. I sometimes run with resilient alpha too, i find that helps but its a loss in damage from intuition. There's so much to hit debuff you don't need the heal that often with decent ranged defence and high resists. Or what @EnjoyTheJourneysaid. Although i havent tried that yet. I have run it fully 6 slotted with a theft proc and 5 nictus pieces, good bonuses but a lot of slots and i tend to have to give up recharge bonuses which makes me sad.
  9. The numi proc would be better in health if your removing the heal from life drain. I'd put it there anyway with the panacea+miracle. I'm not sure what difference the regen bonus is making with 2 numi pieces in, i assumed it was just there because you wanted the heal piece in. If your running barrier with 30% ranged def then yes you'll need to keep it over ageless. I slotted my life drain with 3 thunderstrikes acc/dmg, acc/dmg/end, dmg/end, the theft proc, 2 preventetives, absorb proc and heal. But i run with 40% ranged and barrier and needed the ranged def bonus and the s/l resists to go with my epic soul shield.
  10. What destiny are you using? Only things i can think of are a theft of essence proc in life drain/an end mod in stamina/recovery serums/ageless- but i don't see where you'd get the slots from. Are you just skipping dark grasp entirely in your rotation? , the ascendancy proc will stack 2-3 times easily in that.
  11. With a little fiddling you could hit 45% ranged quite easily. Don't bother with the OF in gremlins, if they both use a kb on a target at the same time or the same time as a teammate, that target is getting kb'd, knockback to knockdown enhances do not work on them. Easily ranked as the least helpful/most annoying pets in game. With piddly damage to go along with that. ELEC PSI FIRE - Dominator (Electric Control - Psionic Assault).mbd
  12. You could really bump the recharge with a force feedback proc in heavy mallet/fissure/carrion creepers. Swap the shield wall pieces for the reactive ones in weave to get some s/l res, thats better than regen. Defence numbers look great til you turn off powerboost and realise theres over 20 seconds downtime with hasten on and hasten isn't perma unless you go with the force feedbacks. Without perma hasten you lose perma mind link and defence numbers will drop drastically. Do you need vigour alpha? Swapping 3 enhances doesn't seem like a drastic loss in dps; PLANT EARTH - Dominator (Plant Control - Earth Assault).mbd
  13. I wasn't implying you needed dominate as a procced out dps hold, i was just curious as to why a sleep. Dominate can easily be used as a mule for apoc/unbreakable sets and if your running the damage aura will the sleep really be that useful? I guess you'll find out after playing it, i'd be interested to know.
  14. When i get stuck i go here: Unofficial Homecoming Wiki - A City of Heroes Community Wiki It answers 99% of my questions. And stuff i didn't even know to ask.
  15. Just out of curiosity why mesmerize over dominate?
  16. Mind/Fire (or Mind/Dark cos it gets a self heal), my first domi on live and its still one of the most team friendly/easy to solo through radio's and tips, can be bullt as expensively or cheaply as you want and requires 0 previous experience with either domi/troller or their power sets. 3 controls by lvl 4 and when your stuck soloing thats all you need. Sleep 1, hold 1, toss 1 up in the air then use the secondary to 'arrest' them. Higher levels you get tons of mob control to help out teams and domi's get some great epic/patron power picks. Really hard to go wrong. Nothing wrong with grav although it does render a lot of your single target attacks in secondary irrelevant when you have lift/grav distortion/propel but this can be a good thing allowing you to make all sorts of interesting power picks. The pet can be mildly annoying on teams as it flings mobs around and unless you have a knockback-knockdown slotted in wormhole nobodys is going to thanks you for scattering mobs. But neither of these is a good reason not to enjoy playing the set. Its still tons of fun its just not as control friendly as the other sets unless you love chaos. And a lot of us do.
  17. Domi builds will be high recharge dps with no def/res or high recharge ranged defence with a resist epic or high recharge smashing and lethal defense builds running ice/mace epic. So if you were looking at a build with 0 def/res it was probably built for high recharge/damage, probably proc heavy. You don't have high recharge. So- Hasten, you want that as your no.1 power pool pick unless you specifically have to skip it for thematic reasons and have another way to get perma dom from set bonuses. You don't have high defence either, your s/l defence is kind of sitting in the middle of the 32.5% luck insp needed or t4 40% barrier build or the straight 45% softcapped. You have fighting/leadership/stealth, 1 of those should go for speed pool and hasten. Toss the resistance uniques in tough , steadfast and gladiators will give you an extra 6% defence. If you toss a blessing of the zephyr in superjump you'll get 4 points kb protection, domis don't usually need much, you could drop acrobatics. Gaussian proc is best slotted in build up. Carrion Creepers slots a force feedback+recharge which could help but it won't be enough on its own. You have 6 places to slot the luck of the gambler 7.5% but only placed 4 in the build. Creepers doesn't need lyo piece. Its really late here so all i did was shuffle a few things, now its 40% s/l def with perma hasten/dom but still needs work. Something to look at: Ouchie Dominator (Plant Control - Thorny Assault).mbd Or this PLANT THORN - Dominator (Plant Control - Thorny Assault).mbd I'd go with something like this and just fold space mobs and melee them, relying on force feedbacks for recharge (turns out this build is a ton of fun....with a tank, solo its extremely squishy as i discovered after trying to solo the phalanx on an itf, may have to do some fiddling to toughen it up) PLANT THORN 2 - Dominator (Plant Control - Thorny Assault).mbd
  18. Looks like a grav/ff build posted. Gave up on mine but i was considering this in the future: GRAV - Controller (Gravity Control - Radiation Emission).mbd
  19. Current build, power picks in no particular order. I like shock for hard single targets, mobs get photon nade so i never bothered with discharge. Maintenance Drone seemed un-needed, Keep insulating circuit on and you don't need rejuvenating circuit. As long as your out of melee range and group flight is on there's not a lot to worry about when your soloing. Teams dislike it when you leave group fly running as most forget to go talk to Null the Gull and make themselves immune (you'll get a lot of whining if you go group fly- you want it though, it seriously increases pet movement speed) and you'll want to be closer to everyone anyway to keep them in Faraday. BOTS ELEC - Mastermind (Robotics - Electrical Affinity).mbd
  20. 116 feet on torrent. Way to go thats excellent 🙂
  21. I'm pretty lazy, i just wanna stand and watch stuff melt with minimal clicking. I might go something like this and just cycle through meltdown/unleash potential/demonic aura when things get rough. RAD RAD - Brute (Radiation Melee - Radiation Armor).mbd
  22. You have one with the shield on. Turn it off to see your resists. You also have evasive on, that will chew through your endurance and give false defence numbers. You need more ranged defence - try to hit at least 45%. Turn off fly. Put a force feedback +recharge in thunderstrike instead of the sudden acc kb/kd. Unless the mag of the knockback got increased last issue (which i havent checked) its a very small chance and you'd want the recharge more. Unless you plan to run with a full tray of blue insps/recovery serums/ageless destiny you will have endurance issues. Big ones if you plan to run hover-fly-evasive while fighting. I like to do that too for the manouvreability but it doesnt half chew through the blue bar. You could keep fly, take combat jumping and an extra attack. Phalanx Fighting is good for uniques, its not worth slotting. Thats a lot of slots chasing resistance numbers on a defence set. You may want to take some slots and throw in another attack so you can make a decent attack chain. Jacobs Ladder is ok'ish, Cross Punch is nice. Laser Beam Eyes in a pinch but you wouldn't get that til late in the build. Right now you have a low damage single target punch, a moderate damage chain induction and a (fairly long animating) high damage pbaoe in thunderstrike. Without another attack you may find yourself just twiddling your thumbs and clicking charged brawl. Not sure about the impervious skin piece, it maybe one of those that has to be in an active toggle but don't quote me on that. Either way the regen portion is fairly irrelevant. I'm not saying brutes are in a bad place right now. But their AT sets are. Drop them all and you still get something like this: ELEC SHIELD - Brute (Electrical Melee - Shield Defense).mbd
  23. Numbers look good (except those resists) no way SR has 90% to all, i'd bet your sitting around high 30s to 40'ish.
  24. You could also check out mids discord theres a lot of stuff on there that doesnt make it to the forums. If your interested in a smash everything so fast you don't have to worry about defence or resistance numbers @Bellatorposted a fun build: Brute_Super_Strength_-_Invulnerability.mbd
  25. Dump agility if your going all in on proc damage. Musculature/Intuition for proc builds. From what i remember @Lineaposted the very first time/dp fender build way back on old original forums that soloed the itf. A proper tanky build if thats what your looking for. I run with power build up from energy mastery. Hit that and farsight and i jump to mid 50's defence and then a few seconds later it'll drop to mid 40's and i'm only running mid 30's without it. Proc builds like @Boppermakes are extremely endurance heavy and i know chronoshift won't cover you. Are you running ageless? A powerboosted clarion may make up the difference if your after numbers.
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