Jump to content

Auroxis

Members
  • Posts

    577
  • Joined

  • Last visited

Everything posted by Auroxis

  1. Optimal Widow ST chain is: Slash - Strike - Follow Up - Lunge - Strike and requires around +180% global recharge. Best chain is: Slash - Follow Up - Lunge - Strike and requires around +270% global recharge. Eviscerate is skippable.
  2. Thanks Captain, sounds a lot like how a Claws Scrapper or a Tri-Form Kheldian plays. I don't think it warrants all the effort.
  3. If a buff makes current choices (like dark mastery) obsolete, then it's arguably a nerf just as much as it is a buff.
  4. The only class we're missing is a true melee/support hybrid. Inherent would have to be something that gives CC protection though.
  5. When you throw around suggestions for nerfs, keep in mind people have spent a lot of time and thought into their builds and characters. Unless there's an absolutely broken combo that hurts other people's gameplay experience, there's absolutely no need to piss off a lot of players with a nerf. Especially if your only reasoning to do so is to "bring it in line".
  6. Our attack chain (blaze-snipe-blaze-fireball-flares) is very recharge-dependent so recharge slightly increases our DPS. It also makes Soul Drain perma, increases the endurance we get from Chrono Shift, and Fireball+Inferno are up more often.
  7. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7), GldArm-3defTpProc(9) Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 2: Gamma Boost -- EndMod-I(A) Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-EndRdx(11), RctArm-ResDam(11), StdPrt-ResDam/Def+(13) Level 6: Fallout Shelter -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(13), Ags-ResDam(15) Level 8: Radiation Therapy -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(23), Erd-Acc/Dmg/Rchg(34), TchoftheN-Heal(34), TchoftheN-Heal/HP/Regen/Rchg(34) Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 12: Beta Decay -- HO:Enzym(A) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(50) Level 16: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg(21) Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(37), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/Rchg(46), Prv-EndRdx/Rchg(46) Level 20: Super Speed -- WntGif-ResSlow(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(33) Level 28: Irradiated Ground -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(31), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(43), Erd-%Dam(43), Mlt-Acc/Dmg/EndRdx(45) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Acc/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(37), Hct-Dmg(37) Level 38: Atom Smasher -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40) Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42) Level 44: Melt Armor -- Acc-I(A) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Dmg(50) Level 49: Taunt -- Range-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Clockwork Core Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Support Core Embodiment ------------
  8. You can run the S/L comic-con farm with it, but it's best in a battle-maiden farm.
  9. Came in to say this, right now you have to choose between Power Boost or perma Soul Drain, lots of people chose Dark Mastery for that reason and would be forced to respec. There's no "Fix". The only change I'd suggest is to rename the power on Soul Mastery so the difference becomes clearer. Call it Soul Siphon.
  10. I churned out this build today and tested it on Justin, focused on maximizing S/L resists while maintaining high overall performance. It can down pylons in reasonable times (About 280 DPS) and farm AE maps on +4x8 w/ Bosses. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bane: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Bash -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(5), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Dmg/Rchg(7) Level 1: Bane Spider Armor Upgrade -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(3), Ags-ResDam/EndRdx(9), GldArm-3defTpProc(11), UnbGrd-Max HP%(11) Level 2: Combat Training: Defensive -- Rct-Def(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(17), LucoftheG-Def/Rchg+(45), Krm-ResKB(50) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-EndRdx/Rchg(29) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 8: Boxing -- Empty(A) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(13), RedFrt-Def/EndRdx(13) Level 12: Pulverize -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Dmg/EndRdx(39), CrsImp-Dmg/Rchg(40) Level 14: Venom Grenade -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(15), Rgn-Acc/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/Rchg(25) Level 16: Tough -- Ags-ResDam/Rchg(A), Ags-ResDam(33), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(33), StdPrt-ResKB(39), StdPrt-ResDam/Def+(43) Level 18: Shatter -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Acc/Rchg(19), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/Rchg(43) Level 20: Frag Grenade -- SprDmnofA-Acc/Dmg/EndRdx/Rchg(A), SprDmnofA-Rchg/DmgFear%(42), SprDmnofA-Dmg/EndRdx/Rchg(42), SprDmnofA-Acc/Dmg/Rchg(21), SprDmnofA-Dmg/Rchg(21), OvrFrc-Dam/KB(40) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(33), RedFrt-Def/EndRdx(37) Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def(50) Level 26: Tactical Training: Assault -- EndRdx-I(A) Level 28: Surveillance -- AchHee-ResDeb%(A) Level 30: Assault -- EndRdx-I(A) Level 32: Crowd Control -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(36), FrcFdb-Rechg%(43) Level 35: Build Up -- GssSynFr--Build%(A) Level 38: Web Envelope -- RechRdx-I(A) Level 41: Shatter Armor -- Hct-Dmg(A) Level 44: Summon Blaster -- CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Acc/Dmg/Rchg(46), CaltoArm-Dmg/EndRdx(46), CaltoArm-Acc/Dmg(46), CaltoArm-Acc/Rchg(50) Level 47: Wolf Spider Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-Psi/Status(48), Ags-ResDam/Rchg(48) Level 49: Mental Training -- Run-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Clr-RunSpd(A), Clr-EndRdx(45) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth(A), Clr-RunSpd(27) Level 1: Conditioning Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(27) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(37), Prv-Absorb%(40), Prv-Heal(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), PrfShf-EndMod/Acc(39) Level 0: High Pain Threshold Level 50: Rebirth Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Warworks Core Superior Ally Level 0: Born In Battle Level 0: Marshal Level 0: Invader Level 50: Cardiac Core Paragon Level 50: Assault Radial Embodiment ------------ ------------ Single Target DPS Chain = Shatter-Pulverize-Bash Debuff Chain (every 20s) = Surveillance-Venom Grenade-Shatter Armor AoE Chain = Crowd Control-Venom Grenade-Frag Grenade
  11. Did some Bane Spider runs on Justin: Cardiac, Rebirth, Assault Hybrid (inactive) ~260 DPS Cardiac, Rebirth, Assault Hybrid (activated when up) ~280 DPS Musculature, Ageless, Assault Hybrid (activated when up) ~300 DPS Not bad considering the build is contributing 60-80% -res to a team (venom grenade, surveillance, shatter armor, achilles' heel) and a bunch of tasty leadership buffs. Click this DataLink to open the build!
  12. I think a sticky that links to this thread, kez's sheet, and the pylon thread would be nice. Call it the DPS Science thread or something
  13. Here's an endgame build I made for someone today, m/r softcapped with Barrier (+5% at its lowest): Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5) Level 1: Shadow Punch -- Mk'Bit-Dam%(A), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg(46) Level 2: Murky Cloud -- Ags-Psi/Status(A), Ags-ResDam(5), Ags-ResDam/Rchg(9), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam/EndRdx(27) Level 4: Death Shroud -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(15), SprGntFis-Acc/Dmg/Rchg(19) Level 6: Obsidian Shield -- HO:Ribo(A) Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Rchg(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(25), TchoftheN-Heal/HP/Regen/Rchg(27) Level 10: Boxing -- Acc-I(A) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/EndRdx(13) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(33), GldArm-End/Res(33), GldArm-3defTpProc(36), GldArm-Res/Rech/End(43) Level 16: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Dmg/Rchg(23), FuroftheG-ResDeb%(25) Level 18: Super Speed -- BlsoftheZ-ResKB(A) Level 20: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def/EndRdx(37), ShlWal-ResDam/Re TP(46) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(37), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37) Level 28: Soul Drain -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit(31) Level 30: Taunt -- Range-I(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(36), Rct-Def/EndRdx(40), Rct-ResDam%(43) Level 35: Dark Consumption -- Acc-I(A) Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(40), SprMghoft-Rchg/Res%(40) Level 41: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/Rchg(43) Level 44: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(46) Level 47: Summon Widow -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Rchg(50) Level 49: Darkest Night -- HO:Enzym(A), HO:Enzym(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(7), PrfShf-End%(34) Level 50: Agility Core Paragon Level 50: Barrier Core Epiphany Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander ------------
  14. Keep in mind that while the -res procs don't stack from multiple casters, they're still -res procs which scale your whole team's damage. So if you do happen to be the only one with -res procs in a team of 8, the advantage is massive.
  15. I remember hearing about that as well. Regardless of whether the two procs stack or not in this specific case, I did fit an achilles into my irradiated ground during my testing. I hadn't initially done it thinking they wouldn't stack. Respec on my Rad/DA today while test is down, grabbed an extra Achilles Heel and parked up next to a Pylon with Power Analyzer open with the IG patch going. Gave a good 20/s to see a consistent pattern and then tossed Contaminated Strike on auto with another Achilles. Only ever got one active stack, and which-ever was the most recent successful trigger was what stayed "on top." Given that, though, it was pretty much Irradiated Ground dropping both procs consistently. A few instances where it dropped for five seconds, and then both -20% procs reapplied again. Whether that's just a stacking issue with Power Analyzer, or what, the Pylon never went below -12%, I'm going to assume it still considers IG as "Me" and only applies the one source. With how consistent IG was though (watched it for six minutes), I think its a safe call to rely on that for both and use that sixth slot in CS for some other proc. Really speaks volumes about Rad vs. Spines for farming, too.
  16. There's a reason AE XP was nerfed, a system that encourages players to run boring content for greater rewards is not optimal for servers with only a 1500 player capacity. Right now AE is not an issue since people aren't really using AE for anything outside of soloing and powerleveling, but before the nerf it was rare to see teams forming for non-AE stuff.
  17. Looks nice Linea! Definitely lots of ways to build this combo due to how flexible and powerful it is. The original iteration of the build had Tough and Weave, but there are just so many nifty powers to pick up and it's plenty tanky enough with RoP and Clarion Farsight for my taste. Right now I'm working on fitting Aim in. So far I'm deliberating dropping Super Speed (and replacing CJ with Stealth) or Distortion Field. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Trailblazer: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Dark Mastery Hero Profile: Level 1: Flares -- Apc-Dmg/EndRdx(A), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(7), Apc-Dmg(17) Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A) Level 2: Fire Ball -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg(31) Level 4: Time's Juncture -- HO:Enzym(A), HO:Enzym(5) Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(19), Prv-Heal(23) Level 8: Spirit Ward -- Heal-I(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Mystic Flight -- BlsoftheZ-ResKB(A) Level 14: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(25) Level 16: Distortion Field -- EndRdx-I(A) Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(19), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(31) Level 20: Aim -- GssSynFr--Build%(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(33), Rct-Def/EndRdx(42) Level 24: Assault -- EndRdx-I(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/ActRdx/Rchg(36), Apc-Dam%(42) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(29), HO:Membr(29), ShlWal-ResDam/Re TP(40) Level 30: Rune of Protection -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37) Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Dmg(37) Level 35: Slowed Response -- AchHee-ResDeb%(A) Level 38: Chrono Shift -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx(40), NmnCnv-EndRdx/Rchg(40) Level 41: Dark Consumption -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(43), Obl-Dmg(46) Level 44: Dark Embrace -- GldArm-3defTpProc(A), Ags-Psi/Status(45), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam/Rchg(46) Level 47: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(50), Arm-Acc/Rchg(50), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/Rchg(48), FuroftheG-ResDeb%(48) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Scourge Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), PrfShf-EndMod/Acc(13) Level 0: High Pain Threshold Level 0: Invader Level 0: Born In Battle Level 0: Marshal Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment Level 50: Cimeroran Core Superior Ally Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Agility Core Paragon ------------
  18. Doesn't Irradiated Ground being a pseudo-pet allow its achilles' -res proc to stack with an achilles' from your attacks? Since it's technically a different caster? Slotting both -res procs into Irradiated Ground seems like a good idea regardless.
  19. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7), GldArm-3defTpProc(9) Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 2: Gamma Boost -- EndMod-I(A) Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-EndRdx(11), RctArm-ResDam(11), StdPrt-ResDam/Def+(13) Level 6: Fallout Shelter -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(13), Ags-ResDam(15) Level 8: Radiation Therapy -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(23), Erd-Acc/Dmg/Rchg(34), TchoftheN-Heal(34), TchoftheN-Heal/HP/Regen/Rchg(34) Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 12: Beta Decay -- HO:Enzym(A) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(50) Level 16: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg(21) Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(37), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/Rchg(46), Prv-EndRdx/Rchg(46) Level 20: Super Speed -- WntGif-ResSlow(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(33) Level 28: Irradiated Ground -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(31), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(43), Erd-%Dam(43), Mlt-Acc/Dmg/EndRdx(45) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Acc/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(37), Hct-Dmg(37) Level 38: Atom Smasher -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40) Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42) Level 44: Melt Armor -- Acc-I(A) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), Rgn-Dmg(50) Level 49: Taunt -- Range-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Clockwork Core Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Support Core Embodiment ------------
  20. Auroxis

    Rad/Sonic Build

    Wow, thanks for the graph! It does look like a close one, depending on your build and preference.
  21. Auroxis

    Rad/Sonic Build

    Just SD2 and SD1 would be enough.
  22. Power Boost would buff Farsight for extra defense, plus you'd get access to a pet. But it's not worth losing perma Soul Drain for IMO.
  23. Auroxis

    Rad/Sonic Build

    Great job! It does seem like your chain is better at the cap, could you check how it compares between +300% and +400%? Like, at what point is one chain better than the other (if at all). Again, thanks for the hard work you put into this!
  24. Running some more tests after placing the -kb io's and reaching near 45% without hover, this build can can comfortably farm s/l AE farms at +4×8. Our AoE attack chain is Solar Flare - Luminous Detonation - White Dwarf Flare. The nice part is how the white dwarf flare generates aggro so they don't run away. Downside is we lose our toggles, but we're also one purple insp away from being s/l softcapped in dwarf form if needed.
  25. Because it's a decision I made on all my characters with the knowledge that it isn't relevant, and there's no way to change it. Agreed. And even if you could change it with Null the Gull, Origins have been established to be relevant for RP purposes only and should remain as such.
×
×
  • Create New...