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Auroxis

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  1. OK, so I made the above character on Justin and tested it out. Worked out better than I expected: Radiation Melee/Bio Armor Scrapper T4 Musculature Radial Paragon T4 Degenerative Radial Flawless Interface T4 Ageless Core Epiphany Hybrid Off: 1:48 1:47 2:11 2:17 1:55 Peaked at 1:47, 486 DPS Hybrid On: 1:25 1:40 1:27 1:52 1:48 Peaked at 1:25, 579 DPS So, yeah. Rad Melee's pretty good, Moonbeam is pretty good, and procs are pretty good. Nice thing about Rad Melee is that it offers great AoE as well, I suspect this character could farm quite nicely.
  2. If you're slotting the full Gaussian set into Build Up (which you want on SD for the defense), picking Agility or Spiritual will cause its proc rate to go well under 90%. Considering that the bulk of our damage is in the BU+LR+SC combo, and the Stalker ATO which refreshes BU, it's important to have the Gaussian's BU proc at or near the max proc rate of 90%. If you're interested in the exact cutoff, it's in over 70% enhanced recharge when your chance to proc starts going below 90%.
  3. Thanks for the shout-out @nihilii I happened to run some StJ/Bio Scrapper tests myself over the weekend on Justin and reached similar results. The snipe has great synergy with sets that put most of their DPA into single attacks like StJ (Maybe it can boost Elec up to decent standards?). I wonder how a Rad Melee/Bio Scrapper would do? 6x procs (including 2x -res) into Irradiated Ground (procs every 5 seconds), Moonbeam, and procced out regular attacks (thanks to the -def typing) should be a nice way to showcase proc and snipe power. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor
  4. The Patron pets are +0 (for VEAT's at least), I just tested it on Justin.
  5. S/L is very common damage, and the ability to reach 85% with it is something a scrapper/stalker can't do, not going for an achievable goal like that seemed like wasted potential. +4x8 S/L comic-con farm w/bosses is different from other farms, 85% S/L is really helpful there on a Bane which only has Rebirth as a self heal. Two -1 summons seem harder to keep alive than one +0 summon, and damage against +4 enemies seems to favor the +0 a bit. Though it's hard to test.
  6. So you wanna be a healer an Empath. Many would tell you that Empathy isn't needed anymore, that heals are bad, debuffs are king, and that Empaths are squishy. Well I'm here to set the record straight. #1 - An Empath isn't a Healer Empathy has some of the strongest buffs in the game: Fortitude Fortitude can be active on up to 7 teammates at once, and when used with Power Boost (from Soul Mastery) can softcap up to 4 teammates by itself. 5 if you pick Clarion Radial. It also increases Damage and To-Hit. When you see Fortitude available, find someone that doesn't have it on and cast it. When you see it almost about to recharge, find someone that doesn't have it on and get ready to cast it. This is Empathy's most pivotal power and utilizing it well is the key to playing Empathy optimally. Recovery Aura Our first RA power is an excellent tool for teammates who aren't fully optimized yet (most people aren't) and to make your build easily endurance stable. On a high recharge build this has a 3/4 uptime. Regeneration Aura This lets Regen do the work so we don't have to spend time healing those slight dips, thus giving us more time to Blast and debuff with Sonic. It's also very helpful in encounters where enemy AoE's bypass defenses. On a high recharge build this has a 3/4 uptime. Clear Mind While it's situational, CM can be very helpful in some scenarios (squishies getting aggro from CC'ers, the final fight in the ITF, and more). Adrenalin Boost This multi-purpose buff can be used in the following ways: Letting your teammate nuke more often, keeping an ally endurance stable (if he was out of range of your RA), and keeping a tank alive in difficult encounters. #2 - Heals and Rez are still useful Sometimes squishies get themselves in over their heads, sometimes the tank is not well built, sometimes boss mechanics bypass defenses. Heals are great for what I like to call Crisis Management. When defenses fail, when human error takes center stage, Empathy shines by having some of the strongest Crisis Management tools in its heals and a rez. Teammate ran off and is starting to die? Super Speed+Stealth to his location and Power Boost+Heal Other+Fortitude him, then super speed back to the main squad. Marauder getting ready to slam your team in Lambda? Prepare with Power Boost and immediately Healing Aura after the strike. Someone went down? Power Boost, Vengeance, Resurrect, and Fortitude. Now everyone's safe and sound. #3 - No debuffs? Sonic Attack to the rescue! Sonic Attack is the perfect pairing with Empathy. The biggest hole in Empathy's arsenal is the inability to debuff hard targets like AV's. No -res or -regen. Sonic Attack has a ton of -res, so much that -regen becomes less of a necessity. Shriek This is our "must-pick" tier 1 attack and is one we'll be using very often in our attack chain. Scream One of the two optional blast picks for Sonic, the other being Shout. I like Scream over Shout because it doesn't root you into place as much (giving you more time to react) and applies its damage+debuff instantly instead of at the end of the animation. Screech Screech is a long duration -res debuff power disguised as a CC. It can be used as a CC, in fact you do want to use it against problematic targets (surgeons and sappers) but to get the most use out of it you want it in your attack chain against hard targets. Howl Spamming Howl is a nice way to spend your time when you're not buffing, if your team is a bit slow on the AoE front you can help them get there faster by debuffing the mobs. In most cases you'll want to only cast this once and then start focusing on the bosses. Dreadful Wail Well now nukes are crashless. So that's nice. Dreadful Wail deals decent damage by itself, but its -res debuff lasts a very long time and the power can accept a -res proc as well (which, thanks to its cooldown will have a very high chance to proc). So you wanna use this whenever possible, whether it be on an AV as an opener or on a pack to help your teammates or Judgement melt it down. Oh it also stuns, so after you nuke, rest assured you won't start getting hit by everything. Attack Chains Hard Targets: Screech>Scream>Shriek>Scream Soft targets: Scream>Shriek #4 - Empaths aren't squishy Regeneration Aura, a self heal, and a high uptime on Power Boost means we have pretty good survivability, and my build also has ranged defense softcapped most of the time. Combined with Hover (which gets higher speed with Power Boost) and hardcapped S/L resists we can tank most encounters. Add in Clarion to give you extra +Special and CC protection, and Support Hybrid for a bit of extra defense and to give more support to our lore pets in an AV's damage phase. Power Boost is incredible as it gives us better heals, better defenses, better CC, better Fortitude, and better Hover Speed. With that out of the way, let's showcase our build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Auroxis: Level 50 Science Defender Primary Power Set: Empathy Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Healing Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(3), Prv-Heal/Rchg(3), Prv-EndRdx/Rchg(5), Prv-Heal/EndRdx(5), Prv-Heal(7) Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(19) Level 2: Heal Other -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal/Rchg(21), Pnc-EndRdx/Rchg(21), Pnc-Heal/EndRedux(23) Level 4: Scream -- Apc-Dam%(A), Apc-Dmg/EndRdx(11), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/Rchg(29), GldJvl-Dam%(29) Level 6: Resurrect -- RechRdx-I(A) Level 8: Clear Mind -- RechRdx-I(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Fortitude -- LucoftheG-Def/Rchg+(A), RedFrt-Def(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx(15), RedFrt-Def/EndRdx/Rchg(17) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx(33), RedFrt-Def/EndRdx/Rchg(36), RedFrt-EndRdx(37) Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(23) Level 20: Assault -- EndRdx-I(A) Level 22: Vengeance -- LucoftheG-Def/Rchg+(A) Level 24: Howl -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), SprVglAss-Acc/Dmg/EndRdx(34), VglAss-Acc/Dmg(34), VglAss-Dmg/Rchg(34), VglAss-Dmg/EndRdx/Rchg(45) Level 26: Regeneration Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(27), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(43), NmnCnv-EndRdx/Rchg(43) Level 28: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-Travel(31), Rct-ResDam%(48) Level 30: Boxing -- Empty(A) Level 32: Adrenalin Boost -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal/Rchg(40), Pnc-EndRdx/Rchg(42), Pnc-Heal/EndRedux(42) Level 35: Screech -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Acc/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Stun/Rchg(40), GldJvl-Dam%(46) Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), FuroftheG-ResDeb%(45) Level 41: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(42), GldArm-RechRes(43), GldArm-RechEnd(46), GldArm-End/Res(46), GldArm-Res/Rech/End(48) Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45) Level 47: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), ShlWal-Def(50), ShlWal-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Void Radial Final Judgement Level 50: Support Core Embodiment Level 50: Spiritual Core Paragon Level 50: Clarion Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------
  7. The badge is in Accolades (not accomplishments like the wiki states) and does not show up under Most Recent. Scroll down to the bottom of your Accolades and you'll see it there with a button you can click to claim your Notice of the Well.
  8. I'll post my expensive Spines/Bio build and maybe it'll give you some ideas on where to go. It's got softcapped s/l/e/n/f/c defenses with Barrier active, hardcapped s/l resistances with with Rune of Protection / Melee Hybrid active. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/EndRdx:50(11), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(13), SprBlsCol-Rchg/HoldProc:50(15) Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-Max HP%:50(15), UnbGrd-ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17), StdPrt-ResDam/Def+:30(40), GldArm-3defTpProc:50(43) Level 2: Spine Burst -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(3), Arm-Acc/Rchg:50(3), Arm-Acc/Dmg/Rchg:50(5), Arm-Dmg/Rchg:50(5) Level 4: Lunge -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(7), Hct-Acc/Rchg:50(7), Hct-Acc/Dmg/Rchg:50(9), Hct-Dmg/Rchg:50(9) Level 6: Inexhaustible -- EndMod-I:50(A) Level 8: Environmental Modification -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(34), ShlWal-Def/EndRdx:50(34), ShlWal-Def:50(34), ShlWal-Def/EndRdx/Rchg:50(37) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(27), KntCmb-Dmg/Rchg:35(31), KntCmb-Dmg/EndRdx/Rchg:35(31) Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 16: Ablative Carapace -- Prv-Heal/Rchg:50(A), Prv-Heal/Rchg/EndRdx:50(27) Level 18: Quills -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(19), Erd-Dmg:30(19), SprBrtFur-Rech/Fury:50(23), SprBrtFur-Acc/Dmg/Rchg:50(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(46) Level 20: Evolving Armor -- Ags-Psi/Status:50(A), Ags-ResDam:50(21), Ags-ResDam/EndRdx:50(21), Ags-ResDam/EndRdx/Rchg:50(23) Level 22: Weave -- LucoftheG-Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(40), ShlWal-EndRdx/Rchg:50(40) Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 26: Mystic Flight -- WntGif-ResSlow:50(A) Level 28: DNA Siphon -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(29), Erd-Acc/Dmg/EndRdx/Rchg:30(29) Level 30: Spirit Ward -- Heal-I:50(A) Level 32: Rune of Protection -- UnbGrd-EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam:50(36) Level 35: Genetic Contamination -- Erd-Acc/Dmg/EndRdx/Rchg:30(A), Erd-Dmg:30(39), Erd-Acc/Dmg/Rchg:30(39), SprBrtFur-Dmg/Rchg:50(39), SprBrtFur-Dmg/EndRdx/Rchg:50(46), SprBrtFur-Acc/Dmg:50(50) Level 38: Parasitic Aura -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(42), Prv-EndRdx/Rchg:50(42), Prv-Heal/Rchg:50(42), Prv-Heal/Rchg/EndRdx:50(43), Prv-Absorb%:50(43) Level 41: Gloom -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(45), Apc-Acc/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Dmg/Rchg:50(46) Level 44: Dark Obliteration -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(48), Rgn-Acc/Rchg:50(48), Rgn-Acc/Dmg/Rchg:50(48), Rgn-Dmg/Rchg:50(50) Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 49: Taunt -- Range-I:50(A) Level 1: Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(31), KntCmb-Dmg/Rchg:35(33), KntCmb-Dmg/EndRdx/Rchg:35(33) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Spiritual Core Paragon Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------
  9. There isn't, that's what the OP's suggestion is about.
  10. 3:09 minutes, but I could probably get it down to 3 minutes if I practiced TW. And even lower than that if I use the Hybrid clicky.
  11. Bio Armor/Titan Weapons Tanker T4 Musculature Radial Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (Clicky NOT used) Run #1: 3:16 Run #2: 3:15 Run #3: 3:09 Run #4: 3:21 Average Run Time: 3:15 minutes, for 324 DPS Note that this is the first time I've ever used an end-game Titan Weapons rotation. I managed to get two Follow Through's on most momentums, but I did mess up a few times. I'd imagine that with some practice I could get it down to 3 minutes/340 DPS. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Titan Weapons The build is supposed to run Barrier when tanking, so those defenses are at 40%. Build was kinda rushed as well for the pylon tests so it could be tweaked some more for endurance recovery with Barrier.
  12. Sure, here is the latest version of the build, i'll also include a screenshot: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Bane: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Bash -- SprSpdBit-Rchg/Global Toxic:50(A), SprSpdBit-Acc/Dmg:50(5), SprSpdBit-Dmg/EndRdx/Rchg:50(5), SprSpdBit-Dmg/Rchg:50(7) Level 1: Bane Spider Armor Upgrade -- Ags-ResDam/Rchg:50(A), Ags-ResDam/EndRdx/Rchg:50(3), Ags-ResDam:50(3), Ags-ResDam/EndRdx:50(9), GldArm-3defTpProc:50(11), UnbGrd-Max HP%:50(11) Level 2: Combat Training: Defensive -- Rct-Def:50(A), Rct-ResDam%:50(7), ShlWal-ResDam/Re TP:50(9), Ksm-ToHit+:30(17), LucoftheG-Rchg+:50(45), Krm-ResKB:30(50) Level 4: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23), LucoftheG-Def/EndRdx:50(23), LucoftheG-Def/EndRdx/Rchg:50(29), LucoftheG-EndRdx/Rchg:50(29) Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 8: Boxing -- Empty(A) Level 10: Tactical Training: Maneuvers -- LucoftheG-Rchg+:50(A), RedFrt-Def:50(13), RedFrt-Def/EndRdx:50(13) Level 12: Pulverize -- CrsImp-Dmg/EndRdx/Rchg:50(A), CrsImp-Acc/Dmg/EndRdx:50(31), CrsImp-Acc/Dmg/Rchg:50(34), CrsImp-Dmg/EndRdx:50(39), CrsImp-Dmg/Rchg:50(40) Level 14: Venom Grenade -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(15), Rgn-Acc/Rchg:50(15), Rgn-Acc/Dmg/Rchg:50(17), Rgn-Dmg/Rchg:50(25) Level 16: Tough -- Ags-ResDam/Rchg:50(A), Ags-ResDam:50(33), Ags-ResDam/EndRdx:50(34), Ags-ResDam/EndRdx/Rchg:50(33), StdPrt-ResKB:30(39), StdPrt-ResDam/Def+:30(43) Level 18: Shatter -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(19), Hct-Acc/Rchg:50(19), Hct-Acc/Dmg/Rchg:50(42), Hct-Dmg/Rchg:50(43) Level 20: Frag Grenade -- SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(A), SprDmnofA-Rchg/DmgFear%:50(42), SprDmnofA-Dmg/EndRdx/Rchg:50(42), SprDmnofA-Acc/Dmg/Rchg:50(21), SprDmnofA-Dmg/Rchg:50(21), OvrFrc-Dam/KB:50(40) Level 22: Weave -- LucoftheG-Rchg+:50(A), RedFrt-Def:50(33), RedFrt-Def/EndRdx:50(37) Level 24: Cloaking Device -- LucoftheG-Rchg+:50(A), RedFrt-Def/EndRdx:50(25), RedFrt-Def:50(50) Level 26: Tactical Training: Assault -- EndRdx-I:50(A) Level 28: Surveillance -- AchHee-ResDeb%:20(A) Level 30: Assault -- EndRdx-I:50(A) Level 32: Crowd Control -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(34), Arm-Acc/Rchg:50(36), Arm-Acc/Dmg/Rchg:50(36), Arm-Dmg/Rchg:50(36), FrcFdb-Rechg%:50(43) Level 35: Build Up -- GssSynFr--Build%:50(A) Level 38: Web Envelope -- RechRdx-I:50(A) Level 41: Shatter Armor -- Hct-Dmg:50(A) Level 44: Summon Blaster -- CaltoArm-EndRdx/Dmg/Rchg:30(A), CaltoArm-Acc/Dmg/Rchg:30(46), CaltoArm-Dmg/EndRdx:30(46), CaltoArm-Acc/Dmg:30(46), CaltoArm-Acc/Rchg:30(50) Level 47: Wolf Spider Armor -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(48), Ags-Psi/Status:50(48), Ags-ResDam/Rchg:50(48) Level 49: Mental Training -- Run-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Clr-RunSpd:50(A), Clr-EndRdx:50(45) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth:50(A), Clr-RunSpd:50(27) Level 1: Conditioning Level 1: Sprint -- Clr-EndRdx:50(A), Clr-RunSpd:50(27) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(37), NmnCnv-Regen/Rcvry+:50(37), Prv-Absorb%:50(40), Prv-Heal:50(45) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(31), PrfShf-EndMod/Acc:50(39) Level 0: High Pain Threshold Level 50: Rebirth Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Warworks Core Superior Ally Level 0: Born In Battle Level 0: Marshal Level 0: Invader Level 50: Cardiac Core Paragon Level 50: Assault Radial Embodiment ------------ ------------
  13. Not quite: Training Origin Attuned Training IO Common IO Placed on level 1 1 7 Scales up to level 1* 10 10 Usable until level 5 50 50 *efficiency drops As for the cost, we aren't exactly giving free level 30 IO's here and there are already the Prestige IO's as precedent.
  14. I'm gonna quote a post I made back in 2015 on CoHTitan:
  15. Adding an Inv/DM build I made the other day. Softcapped S/L/E/N/F/C 90% S/L, other resists including Psi/Toxic ranging from 60% to 80% (or 90% when Melee Hybrid is active) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(9), ImpArm-ResPsi:40(11) Level 1: Shadow Punch -- SprGntFis-Acc/Dmg/Rchg:50(A), SprGntFis-Dmg/EndRdx/Rchg:50(3), SprGntFis-Acc/Dmg:50(3) Level 2: Resist Physical Damage -- ImpArm-ResPsi:40(A) Level 4: Boxing -- SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Acc/Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg:50(7), SprBlsCol-Dmg/EndRdx:50(34) Level 6: Dull Pain -- Pnc-Heal/Rchg:50(A), Pnc-Heal:50(45) Level 8: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(15), ImpArm-ResPsi:40(37) Level 10: Super Speed -- WntGif-ResSlow:50(A) Level 12: Resist Energies -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), ImpArm-ResPsi:40(15) Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40), GldArm-End/Res:50(43), ImpArm-ResPsi:40(45) Level 16: Cross Punch -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(17), Arm-Acc/Rchg:50(17), Arm-Acc/Dmg/Rchg:50(19), Arm-Dmg/Rchg:50(19), Arm-Dmg:50(33) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(21), ShlWal-Def:50(23), ShlWal-Def/EndRdx:50(23), ShlWal-Def/EndRdx/Rchg:50(25), Rct-ResDam%:50(25) Level 20: Siphon Life -- SprMghoft-Rchg/Res%:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Acc/Dmg:50(33), Heal-I:50(21) Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34) Level 24: Weave -- LucoftheG-Rchg+:50(A), ShlWal-Def/EndRdx:50(27), ShlWal-Def/EndRdx/Rchg:50(27), ShlWal-Def:50(33), ShlWal-EndRdx/Rchg:50(34) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45) Level 28: Soul Drain -- SprGntFis-Rchg/+Absorb:50(A), SprGntFis-Dmg/Rchg:50(29), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(29) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 32: Resist Elements -- Ags-Psi/Status:50(A) Level 35: Gloom -- SprWntBit-Rchg/SlowProc:50(A), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(36), SprWntBit-Acc/Dmg/Rchg:50(36), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Dmg/Rchg:50(37), Apc-Dam%:50(37) Level 38: Midnight Grasp -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(39), Hct-Acc/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(39), Hct-Dmg/Rchg:50(40), Hct-Dmg:50(40) Level 41: Dark Obliteration -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(42), Rgn-Acc/Dmg/Rchg:50(42), Rgn-Acc/Rchg:50(42), Rgn-Dmg/Rchg:50(43), Rgn-Dmg:50(43) Level 44: Dark Consumption -- EffAdp-EndMod/Acc/Rchg:50(A) Level 47: Maneuvers -- LucoftheG-Rchg+:50(A), ShlWal-Def/EndRdx:50(48), ShlWal-Def/EndRdx/Rchg:50(48), ShlWal-EndRdx/Rchg:50(48), ShlWal-Def:50(50) Level 49: Taunt -- Range-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth:50(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(46), NmnCnv-Regen/Rcvry+:50(50), Prv-Absorb%:50(50) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(46), PrfShf-EndMod/Rchg:50(46) Level 50: Agility Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Melee Core Embodiment Level 50: Rebirth Radial Epiphany Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  16. Well technically you're not turning them "Back" into Emps since most Threads aren't obtained from Emps, at least in my experience I never use the Emp->Thread conversion. So you're potentially giving people free Emp tokens if they don't need threads (i.e their incarnate build is done), which are often used for reward tokens and then influence. So to balance that out you'd need a pretty hefty influence cost for the conversion.
  17. As others mentioned, the best approach is increasing end-game difficulty. While I'd like something akin to the Path of Exile Map system in the game, a simpler and more pragmatic approach would be giving extra reward merits for completing challenge objectives (like no deaths or a fast time). Then progressively adding more challenge objectives (double archvillains, speed boosted enemies, etc) As for Incarnate Trials, you could have badge objectives give 2 astral merits instead of just one.
  18. It's important to bring all outliers to light, which is why my table contains both extremes. The data is there, it's up to you to do whatever you want with it.
  19. If you find one of the comparisons irrelevant (like the ones with rage or procs) feel free to disregard it, I personally find all of them relevant to this discussion. As for choosing KoB over an attack chain, the damage scale is fairly consistent across all attacks. And while including Jab every 10 seconds can hurt your overall DPS, keep in mind the -Res affects your whole team and can be kept up during a rage crash. I think my data shows that Tankers can deal anywhere between almost half as much damage (in a damage cap scenario, without bruising or procs) to contributing about the same damage to a team (with bruising, rage and procs). Does that make them balanced? No, I still believe Tankers have issues that need addressing, but a damage buff is far from my preferred approach as I've said numerous times before.
  20. Let's run the numbers on this first, comparing Knockout Blow from Super Strength: Knockout Blow Tanker Brute Base 158 148 Enhancements (+100%) 316 296 Enhancements + 75% Fury (+150% to Brute) 316 518 Enhancements + 75% Fury + 2x Rage (+160%) 569 755 Enhancements + 75% Fury + 2x Rage + Damage Proc (+100) 669 855 Enhancements + 75% Fury + 2x Rage + Damage Proc + Bruising (20% more) 803 855 Damage Cap (400% vs. 775%) 632 1147 Damage Cap + Damage Proc + Bruising 878 1247 As you can see, under no circumstance does the Tanker deal "less than half of Brute damage".
  21. You did: If someone takes your words as insulting, you don't go "that's your opinion". You say "didn't mean to sound disrespectful" and possibly try to correct yourself in the future. I'll accept that correction, though I guess "your idea is stupid" and "your idea sucks" isn't that different for me. I did just describe that your posts came off as insulting, didn't say they're "personal insults" but that's just semantics at this point.
  22. I did use "in my eyes", this is all my opinion and I'm trying to persuade you using the logic that led to said opinion. If it still doesn't persuade you, and we've reached the point of repeating the same arguments, then it's time to stop and let others take the stage. Often insults don't appear that way for the speaker, being insulting isn't just about trying to insult someone but rather consequently doing so even without intent. It's not on you to decide whether someone should feel attacked or insulted. I'd like to point out again before you further insinuate that I'm some kind of liar, that calling someone's ideas bad and their opinions stupid, saying you "handily beat them" in an argument, and claiming that you'll "put them in their place again", isn't really critique as much as it's insulting their intelligence. I hope you take that to heart and apply it in the future, there's not much else I can add.
  23. That's not what I was talking about at all. If you care about cone positioning, there are better classes to make use of your preference even after your suggested changes. So this is only if you want to be tankier than a Brute and want your cones to hit more targets while still dealing less damage, which in my eyes isn't very appealing as well as neglecting the support aspect of the class. The only one who can gatekeep are the devs, I never implied to be gatekeeping nor have I ever tried to moderate your arguments aside from when you're using an insulting tone. When you use an aggressive and insulting tone against someone, you don't get to decide for them how they should take it. Posts like these can be seen as offensive so do take it into consideration in the future:
  24. There are lots of ways to change Bruising. Making it apply to all your attacks, buffing the numbers, making it stack from multiple casters (pretty sure it doesn't), and more. That's fine, I'm just giving my opinion and you've given yours. Let's leave this to the devs to figure out.
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