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Everything posted by Monos King
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My silly idea for a Hellion/Skull Update
Monos King replied to Sakura Tenshi's topic in Suggestions & Feedback
Some of these I feel are a little much for low level content. Snipe mechanics at the lower level are both sort of complex, but also sort of useless. Mooks are often in Port Oakes which is huge and has plenty of opportunities for them to be meaningful in the terrain. The Hellions are primarily heroside, and they show up at a stage where travel is less familiar. It might not be the engagement for this kind of attack. But more importantly, the types of maps they are in huge little in the way of distance protection (lower level missions have smaller maps or are clustered like the Sewers) and I don't forsee them being anything beyond sitting ducks in most encounters. While hellions do exist in Port Oakes, the mooks already have this enemy type covered, and I don't see hellions as being tactical enough to utilize snipers effectively anyway. I don't think Hellions should have traditional or impressive weapons outside of their upper ranked named members personally. Titan weapons is very dramatic and powerful, and some rando thugs with magic don't strike me as having the discipline or gravitas to have it. It'd be a bit jarring. This would be pretty cool. All of this is pretty much what I mean about it being too much though; this is an extremely potent assortment of debuffs and damage and summoning for a low level group that also isn't established as a threat in the storyline. Groups like circle of thorns with heavy debuffs and means to heal are also limited by very basic attacks at the lower levels. They have a couple of attack types, like spectres, and everything else focuses on control. But these guys will have it all. If the spawn in a large group, that's level of power that could be not only too much, but also undeserving of these mere gangsters. -
Arena - PvP as an in game character
Monos King replied to Zappalina's topic in Suggestions & Feedback
Yeah legends PvP was my jam. I was a beast. I was a God. Why, if you hooked me up with Two Face I'd... Anyway, problem here vs DCUO is the huge stat variety between Ranks and how to balance that. Legends PvP had the characters quietly have vastly different health pools and crit modifiers without anything in-game actually telling you about it. But with the combat counter system and full-protection shields, it could be worked with. In CoH, if you play a minion you lose to a lieutenant most of the time, if you play a lieutenant you lose to a boss 100% of the time, etc etc. We could divide the NPC PvP by rank to avoid that, but some NPCs power profile is tremendously above others. Even at even level an outcast isn't beating a Cimeroran. And if it's Cimeroran vs Cimeroran, there really isn't anything preventing that outcome from being a coin flip. More importantly, implementing that is rough. Personal stories work on hand creating new temporary power versions of each the real NPC powers. Waaay too much tedious work. It might not need to be that way if this PvP actually made use of the dev commands or something similar to literally make you an NPC, but NPC base to hit stats are poor, along with other things. Ultimately it would still be fun and I'd like it, but there's probably a huge tedium behind it. -
Arena - PvP as an in game character
Monos King replied to Zappalina's topic in Suggestions & Feedback
Pretty much you mean Personal Stories but for PvP. I do like the idea, although it wouldn't be very competitive unless we had a huge amount of NPCs to choose from with similar levels of effectiveness. If one of us unlocked an Olympian Guard or something that person would always win, even against multiple other people, if they weren't Olympian Guards. It could work but it would be a lot of work balancing stats depending on the method of going about. -
Suggestion: Ability to Decline Contact Introductions
Monos King replied to Waljoricar's topic in Suggestions & Feedback
Your suggestion probably can't happen due to aforementioned reasons, but it is my dream to update those missions. I think a lot of people have issue with those. -
To be fair, there are a lot of damaging powers that can only slot a single proc due to lack of accompanying debuffs, and a lot of debuff powers that are similar due to doing no damage. Actually, this would be super good on short recharge debuff powers. However, it would be entirely useless on toggle powers which brings us back to the newbie trap issue. I think this could be a really interesting PvP enhancement category for that only purchasable from PvP enhancement vendor I am in favor of. The expectation of aand demand for higher level of game mechanics engagement makes it being a newbie trap less of an issue there. That being said, I have no idea how useful it would be after the proc changes that will one day be so maybe it'll never happen anyway.
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powerset suggestion Mastermind Primary Powerset Suggestion: Slimes!
Monos King replied to Jeagan's topic in Suggestions & Feedback
One of my favorite mastermind concepts I've seen. The split slime function sounds amazing, it's the kind of uniqueness that draws people to MMs to begin with. Whether or not it would end up being too potent would be the main concern, but we play MMs to get as many pets as possible. Big fan. It is highly unlikely another -res MM would be permitted, so maybe it would have to be limited to a single power if that stays. It would be cool to see more uncommon debuffs like -special, -debuff res, -endurance strength and the like. Elemental infusion is a very cool idea, a sort of swap ammo for the pets. I would also not be opposed to a power that simply summons all possible slime splits (like forcing the main pets to die but without killing them) for an effect similar to current necromancy Soul Extraction. And, if when used, the split-slime summons are already active, it could even merge them to create a powerful elemental slime. That's just my pitch though. This set is thematically malleable and could be magic, tech, or any character origin, which is important. It's a good draft for a set, +1 -
Player Feedback Request: Protector of Paragon City
Monos King replied to Dev Unitas's topic in Suggestions & Feedback
Ah, okay, I'm understanding the dilemma better now reading through the thread. I like a lot of the suggestions here already. I would also think the Dignified Combatant badge from Graham Easton would work well. -
Player Feedback Request: Protector of Paragon City
Monos King replied to Dev Unitas's topic in Suggestions & Feedback
I like emphasis being placed on the newer arcs, and greater attention being given to them. As long as the badge can be granted by simply being apart of the team running the badge granting mission, rather than needing to own the contact, I think it's aligned with pretty much all accolade hunting endeavors. Sometimes you just hop on a team to get the badge, and move on. Immersion in character morality is really important, but if you're also running for a meta inclusion like a CC protection power, I don't these particular terms for briefly "compromising" your characters ethics are your utmost priority. And again, that's a cushioned concern when just joining in a team for the badge anyway. Vigilantes/rogues are already compromising their ethics for 98% of the game and it shakily works anyway (though more of that content is warmly welcome). -
Brute/Tank Epic Tar Patch Not Working Correctly
Monos King replied to Monos King's topic in Bug Reports
Seems more likely to happen on NPCs when tar is stacked. -
This has been verified on beta as of now, will have live checked later. The Brute/Tanker Dark Mastery power Tar Patch will turn off at intervals, not affecting enemies properly for the entire duration. When watching the attributes Window, the -Res listed under **Tar** will disappear every other half second or so, neutering the powers effectiveness. This does not happen with controller versions. This behavior most predominantly affects **players** in PvP, but still happens against NPCs in all environments as well, with it's frequency being somewhat lower by comparison. Zoning seems to make it happen more often, but I can't confirm this. Update: Live behavior is the same. This power is not working correctly on live and beta.
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That sounds similar to a little something something...
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The Frigid Wind power for scrappers and stalkers does not deal damage In PvP. The crit damage currently remains.
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bring back "The Paragon Times"
Monos King replied to shortguy on indom's topic in Suggestions & Feedback
I'm doubting it would be too much work, and with player participation it should be even easier. I could see it being mostly player submitted and dev reviewed or something of that nature. Perhaps with dev prompts. +1 for me. -
bring back "The Paragon Times"
Monos King replied to shortguy on indom's topic in Suggestions & Feedback
No way. -
We were in the works for creating a Trivia Night already, but before we knew it, the 4th was here. It seemed like a good idea to do something impromptu, so what better way to celebrate Independence Day by doing some Statesman trivia! How It Works Today at 2:10 PST (5:10 ET) we will do a short lasting round of Statesman based trivia through the Lore Discord! Future Trivia contests will be both in game and in discord, so keep an eye out in game as well. Event host will put a series of 10 questions into the Event Chat on Discord Participants have 4 seconds to type out an answer Answering correctly will bestow a point, and answering first while also correct awards 1/2 a point. Whoever has the most points in the end wins the most prizes, with all participants receiving consolation awards. Prizes 1st Place- 50 Mill, Hami enhancements, Scroll of Ruin Temporary Power 2nd Place- 50 Mill, Hami Enhancement Consolation Prize- Hami or Boosted Enhancement Rewards will be mailed to participants, with the Temporary Power requiring an in-game process. Rewards and the trivia process itself will evolve for future contests. Here's the invite to the Discord once again. See you around! https://discord.gg/cdMY6WgE?event=1258525178577817600
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Boy, a lot sure happens in this City. You're doing your heroic duties, disembowling and head splitting a couple of Satanic gangsters, and you start to wonder... Hey, how did these losers get heat powers anyway? You can feel electrical synapses firing off in your brain, puzzled at the access of supernatural powers to common crooks. Failing middle school gives you fire powers? It hurts your head, and, if you're an AE farmer, your pride. As you attend to this query and focus, it begins to feels like the electricity is coursing through *your entire body*. Actually, now your entire body hurts. And through the spams of your eye you spot yet another bewilderment: a pile of autonomous metal scrapps. Blasting you with electrical bolts. What in the world... But there's a lot more to ponder than just those two tribulations. When you kilSkuls, just what gods were they worshipping? Did you know drugs can give you metaphysical transdimensional awareness? And what's the deal with magic anyway? Was it made, discovered, or just always around?? And why do my space aliens know it!? WHY IS THE HAMIDON A TENTACLES?? Well, we've established a little spot to help ask and answer those many mind-mulching questions. We call it The Loredom CoH Loredom is a non-server specific Discord for players to discuss and learn about all aspects of the City of Heroes storyline. We have various writers present, including most of the HC staff (and some others walking about). Our goal is to make all of the information, popular and niche, known and easy to discuss. Like how enhancements and salvage connect to the lore. _What's There_ -Easy Access to the Lore Bibles -Documented Battalion (and other unused) character designs -Access to i24 and other unreleased content -Breakdowns and Guides to complicated story concepts -Contact with experienced player writers, wiki contributors, forum guide makers, and dev members -Wiki spot -AE help and feedback -Compiled and organized places for discussion of enemy groups, objects, power systems -other stuff We'll also be hosting contests and trivia nights through the discord for any eager loreists to partake in. Trivia Prizes will be low, but frequent. Niche knowledge is welcome. If you're looking for a place to talk Trolls, interact with the devs, or get opinions on your fan writing, this is the place for you. Once again, the invite link is https://discord.com/invite/MXQDsPkUTK. Hope to see you there.
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Lovely read, I love how dynamic and focused transitions from one event to the next is. Makes me wish Bios in game had this much space!
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Hahaha yes! We're on the same page, Aeon! (Also if any of you are lurking you should definitely join the Lore discord in my signature, 10/10 has shrimp tacos)
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I think it would be cool if high enough CC or combinations of CC straight up disabled powers like this. The only issue I have with this idea is that it would make Paragon Protectors have a better power than Knives of Vengeance, and I feel like the endgame enemies should be generally superior for not only challenge purposes but thematic/lore ones. I like it though, and KoV have this idea going for them already pretty much, just weaker.
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This power is not currently doing any damage to the selected target, but does deal damage to surrounding enemies in PvP.
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20th Anniversary Q&A - Question Submission Thread
Monos King replied to Arcanum's topic in Announcements
Thanks a lot for partaking in this, amazingly cool. I have a few. 1) Some gods are actually incarnates and some incarnates are gods. For the ones that aren't, how did they come to be, and what were other planets gods like? 2) Was the team opposed to creating more power sets with a distinctly magical or technological theme? What were upcoming powersets going to look like, theme and mechanics wise? 3) I have a theory as to who killed Merulina that makes good sense. Did you guys ever come up with an answer internally? If so...who?- 161 replies
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Another interesting idea, but probably verges too much on the convoluted. At this point, for brutes, rather than health behaving the way health does, and the dmg bar behaving the way dmg bar (fury) should, and endurance behaving the expected way...everything is all mixed up. For a power to fundamentally change the way the main bars work might be a bit much, especially when people might have otherwise skipped it for whatever reason. The AT's behavior being based on a power in the primary isn't something that's been done before, even the likes of Vulnerability and Domination are ultimately just sorta buffs. Hide wasn't skippable originally, and even there are multiple ways to get stalker behavior outside of just Hide, like ATO and Placate. So I imagine if something like this were ever implemented, it would have to be from a clickable Inherent of Fury, rather than Build Up, so that it is guaranteed to be apart of the playstyle. Also, while getting more dmg buff out of fury is nice, it would be an endgame debuff because the base dmg of the attacks is lowered, but the cap is the same. I believe a debuff like this is exactly what caused the Brute problem to begin with, as people want the dmg cap to be raised back up and don't see the Fury rate improvement as entirely worth the trade-off. Increasing the amount of dmg bonus you get from fury with the same cap is sort of similar to what was already done. Honestly, an iteration of the first idea while just making fury give more damage bonus would probably be the best form of this. But I don't know if Brute players would want to see any increased complications to the playstyle, even if it's pretty cool. You'd have to take it up with the Brute forums.
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Really cool and creative idea, so +1 about that. I defer to others on matters of Brute balancing since I use them only enough to be knowledgeable, but it's a fun concept for certain. I will note that most Brute players are concerned about Brute damage, not survival, and while this mechanic would certainly give them a much higher potential for survival, it would be at the immediate expense of their damage buff (as the fury is ticking down), which many Brute players would not like. Obviously, near invincible slotted Brutes wouldn't need to worry about that aspect, since they won't be dying in general...but in that case all they've gotten is a health debuff and the chance to lose damage if they don't pay attention.
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I'm sure that could still be done for the committed and encouraged, people have some pretty cool bases. Slightly unrelated, but you gave me an idea about being in your base replenishing durations of things. Like the longer you stay in your or another's base, the more duration is replenished on certain temporary powers. To simulate going to base and re-equipping. The replenish rate wouldnt be quick enough to abuse, just a sort of neat quirk for people that decided to chill in a base. Long enough it would hamper speed runs to try and exploit it. Maybe it would even apply to these auto's Laucianna proposed.
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I'm someone who frequently reflects and comments on inclusions that make the game too easy. This? Pretty vanilla, nothing more than creating convenience. Would be more okay with the stacking suggestion, up to 8 hours. I think that's a good trade-off/limiter. I can't see anywhere this suggestion would realistically create power creep.