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Everything posted by Ridiculous Girl
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same geometry bug, but in the midnighters mansion, in Darrin Wade's villain arc, infiltrate midnight squad mission... i noticed that it was basically the same room as the meeting room in manticore's mansion, so i tried it and found i could escape the room by the hole in the center of the dome into the outer geometry. in fact, it is exactly the same map, since it is completely isolated from the rest of the mansion, in the same way. Server: Excelsior Zone/Mission: SL5_SI_DARRIN_WADE_STORARC_MISSION5 Position: [44.2 32.8 -267.0]
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Labyrinth of Fog Secret Locations [SPOILERS]
Ridiculous Girl replied to Final Overlord's topic in Open Beta Testing
oops! technical difficulties... 😁 -
Labyrinth of Fog Secret Locations [SPOILERS]
Ridiculous Girl replied to Final Overlord's topic in Open Beta Testing
i think you have failed to comprehend his name... 😛 -
Labyrinth of Fog Secret Locations [SPOILERS]
Ridiculous Girl replied to Final Overlord's topic in Open Beta Testing
i think you have failed to comprehend his name... 😛 -
Labyrinth of Fog Secret Locations [SPOILERS]
Ridiculous Girl replied to Final Overlord's topic in Open Beta Testing
i think you have failed to comprehend his name... 😛 -
So, i was running through the labyrinth on Ridiculous Girl, and i got a defeat badge notification, specifically Rearguard for killing vanguard. It was my 1528th badge. I was not even trying. I did not even realize that defeats were even counted there. So, since no one else had made a list (that i have seen) of enemies and which counted towards defeat badges, i made a list. 😎 There are several that i was not sure about... I am not sure if psychic clockwork bosses spawn gears, but since Issue 28 patch notes did make sure that psychic gears count towards the badge, i am assuming that they do. Nor am i certain that Devouring Earth spawn emanators, i have not seen it. If someone would confirm that i would fix the text. Arachnos Wolf Spiders were not seen when i scouted through, unless they have another name that does count towards the badge. Same with Master Illusionist summoned pets. I am mostly trying to stay alive down there, so some things have escaped my notice. 😁 I am also not sure how point kill counts work with the difficulty shift, i am assuming that it is still the same point counting, 1 point for minions despite being shifted to Lts, etc.. This is for groups like Praetorian Resistance, the Drudges, the Awakened, etc.. Each map is colour-based, spawning particular types of mob groups. Orange is not listed since those maps spawn random mob groups of all of the above. (or below in this case...) 😉 RED Crey : Infiltrator : Defeat 200 Crey Paragon Protectors Cool Customer : Defeat 50 Crey Cryogenicists Totally Radical : Defeat 200 Crey Gamma Tanks The Family : Gangbuster : Defeat 200 Family minions and lieutenants Untouchable :Defeat 100 The Family bosses Praetorian Resistance : Resistance is Futile : Defeat 100 points worth of The Resistance Psychic Clockwork : Gearsmasher : Defeat 100 Clockwork gears Sky Raiders : Privateer : Defeat 100 Sky Raiders Sky Skiffs Snakes : The Mongoose : Defeat 50 Snakes YELLOW Carnival of Shadows : Illusionist : Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists Circle Of Thorns : Soul Binder : Defeat 100 Circle of Thorns mages Coldblooded : Defeat 100 Circle of Thorns Hordelings or Hellfrosts Weed Whacker Defeat 50 Circle of Thorns Succubi or Hellfrosts Cimeroran Traitors : Centurion : Defeat 100 Cimeroran Traitors Malta Operatives : Running on Empty : Defeat 200 Malta Sapper Monkeywrencher : Defeat 50 Malta Group Zeus Titan robots Tsoo : Tracer : Defeat 200 Tsoo sorcerers BLUE Arachnos : Spider Smasher : Defeat 200 Arachnos Wolf Spiders (none seen)? Venomous : Defeat 50 Arachnos Toxic Tarantulas Council : The Beast Within : Defeat 50 5th Column after they transform into Warwolves (possible, but not witnessed)? The Silver Bullet : Defeat 200 Council Warwolves The Slayer : Defeat 200 Council Vampyri Freakshow : Assault and Battery : Defeat 50 Freakshow Super Stunners Tank Buster : Defeat 100 Freakshow tanks Gold Brickers : Fort Knox : Defeat 200 Gold Bricker Rocketmen Hydra : None GREEN Devouring Earth : Protectorate : Defeat 100 Devouring Earth emanators (possible, but not seen and not sure)? Drudges Lawbreaker : Defeat 100 points worth of Drudges Imperial Defense Force : None Nemesis : Unveiler : Defeat 100 Nemesis Fake Nemesis robots Brass Hunter : Defeat 1000 Nemesis Jaegers Green Machine : Defeat 100 Nemesis Warhulks Rikti : None VIOLET The Awakened : Snooze Button : Defeat 100 points worth of The Awakened Arachnoids : None Nictus + Void Hunters Call of the Void : Defeat 100 Void Hunter Soldiers Of Rularuu Visionary : Defeat 500 points worth of Rularuu Overseers Brute Forced : Defeat 500 points worth of Rularuu Brutes Flying Nuisance :Defeat 500 Rularuu Natterlings Talons Of Vengeance : Chipped Talon : Defeat 100 points worth of Talons of Vengeance Vanguard Sword : Rearguard : Defeat 200 Vanguard if you have anything to add or correct, let me know! 😄
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ok, fine, since no one else did it, i went through and checked who is present for defeat badges. not sure if they all work. not sure if any work, other than the vanguard badge that i got without trying. there are some that i have not seen, or do not recall seeing; like gears or spawned warwolves or master illusionist pets. most of the time i have just trying to survive, so i have not noticed. 🙂 RED Crey : Infiltrator : Defeat 200 Crey Paragon Protectors Cool Customer : Defeat 50 Crey Cryogenicists Totally Radical : Defeat 200 Crey Gamma Tanks The Family : Gangbuster : Defeat 200 Family minions and lieutenants Untouchable :Defeat 100 The Family bosses Praetorian Resistance : Resistance is Futile : Defeat 100 points worth of The Resistance Psychic Clockwork : Gearsmasher : Defeat 100 Clockwork gears Sky Raiders : Privateer : Defeat 100 Sky Raiders Sky Skiffs Snakes : The Mongoose : Defeat 50 Snakes YELLOW Carnival of Shadows : Illusionist : Defeat 100 Illusionists, Phantasms, and Dark Servants summoned by Master Illusionists Circle Of Thorns : Soul Binder : Defeat 100 Circle of Thorns mages Coldblooded : Defeat 100 Circle of Thorns Hordelings or Hellfrosts Weed Whacker Defeat 50 Circle of Thorns Succubi or Hellfrosts Cimeroran Traitors : Centurion : Defeat 100 Cimeroran Traitors Malta Operatives : Running on Empty : Defeat 200 Malta Sapper Monkeywrencher : Defeat 50 Malta Group Zeus Titan robots Tsoo : Tracer : Defeat 200 Tsoo sorcerers BLUE Arachnos : Spider Smasher : Defeat 200 Arachnos Wolf Spiders (none seen) Venomous : Defeat 50 Arachnos Toxic Tarantulas Council : The Beast Within : Defeat 50 5th Column after they transform into Warwolves (possible) The Silver Bullet : Defeat 200 Council Warwolves The Slayer : Defeat 200 Council Vampyri Freakshow : Assault and Battery : Defeat 50 Freakshow Super Stunners Tank Buster : Defeat 100 Freakshow tanks Gold Brickers : Fort Knox : Defeat 200 Gold Bricker Rocketmen Hydra : None GREEN Devouring Earth : Protectorate : Defeat 100 Devouring Earth emanators (not sure) Drudges Defeat 100 points worth of Drudges Imperial Defense Force : None Nemesis : Unveiler : Defeat 100 Nemesis Fake Nemesis robots Brass Hunter : Defeat 1000 Nemesis Jaegers Green Machine : Defeat 100 Nemesis Warhulks Rikti : None VIOLET The Awakened : Snooze Button : Defeat 100 points worth of The Awakened Arachnoids : None Nictus + Void Hunters Call of the Void : Defeat 100 Void Hunter Soldiers Of Rularuu Visionary : Defeat 500 points worth of Rularuu Overseers Brute Forced : Defeat 500 points worth of Rularuu Brutes Flying Nuisance :Defeat 500 Rularuu Natterlings Talons Of Vengeance : Chipped Talon : Defeat 100 points worth of Talons of Vengeance Vanguard Sword : Rearguard : Defeat 200 Vanguard has anyone else gotten defeat badges in the labyrinth? since none of my other alts seem to have picked up any.
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the only way to get the ankle biter badge is multiple runs of that arc at X/8. those immature PPs do not appear anywhere else, except that mission. it might be three runs with a team size set at 8, maybe two but i can't remember exactly the count. there is another badge in that arc, possibly that mission too, that need certain conditions to be met for it to be awarded, but i am failing to recall what that is without going through the patch notes.
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has anyone made a list of the defeat badges that you can get in the labyrinth? when i ran on RG i unexpectedly got the vanguard (rearguard) defeat badge, my 1528th badge. which got me wondering... how many defeat badges can you get in there and which? i need void hunters, which i think are in there, and cryogenicists... etc.. several other that i have been too lazy to go out and get otherwise, that could be "easy" pickings in the maze. like, for example... super stunners and tanks? warhulk, jaegers, and fake nemesiseseses? family bosses? tsoo sorcerors? etc., etc.. it would be very handy to have such a list... hint, hint, hint. 😁
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a couple of details that could be added... new powers: core attunement- tp to core after the minotaur defeat. that kills in the labyrinth cound towards kill badges, so very good for difficult to find or difficult/rare kill badges. i got the vanguard kill badge on my main without realizing i needed it. 🙂 someone mentioned earlier, and if i missed it already in your guide, a list for the different minotaurs (DB, TW, staff, etc.) needed for the mini-taur pet. (it is that, right? i am blanking 🙂) that's all i can think of for the moment. 😄
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Labyrinth of Fog Secret Locations [SPOILERS]
Ridiculous Girl replied to Final Overlord's topic in Open Beta Testing
according to the HC wiki, observers "can see stealthed and invisible heroes" and rikti drones, though for the drones i cannot find the text, other than my own experiences. drones and watchers need to be avoided even with my arsenal controller with cloaking device, which is equivalent to superior invisibility. according to City of Data, observers have a perception distance of 100ft. i have yet to try flash arrow, to see how much would help though according to CoD, it's range is 80ft... so that does not help much. 😕 added: i tested with my ill/rad, with superior inivisibility, group invisibility, and a stealth enc in sprint, and rularuu sentries and advanced drones could still see through the invisibility. there is no getting by them even with maxxed out stealth. though the rularuu sentries and drones could see me, the groups did not all aggro me when the drone, etc, attacked. interestingly enough, there are no nemesis snipers, so at least there is that small blessing. 🙂 -
NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
i went and leveled up my necro/marine MM, specifically to get Tide Pool and see how its pets react to it. getting close enough with pets on aggressive/offensive but not aggroing one way or another, when casting Tide Pool, nothing happens with my pets. they are not triggered to attack. so, this is a bug specifically on the NPC allies, even agressive pets do not behave this way.- 17 replies
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NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
the enemies are not stealthed... what i had been testing on was a twinshot mission, 3rd arc 1st mission, and the boss is a girlfriend from hell, with a fallen LT, and a minion. none have a stealth. the other was montague's arc mission with Lady Jane, there are spirits with ethreal, but there were also groups with non-stealth powers having the same aggro effect on the NPC ally when Tide Pool is cast.- 17 replies
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NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
ok, i ran that twinshot arc mission yet again... i realized that, since i am ridiculous, i had slotted the stealth in the wrong sprint power, so stealth was not involved in any way. 😄 i turned off all other powers, namely super speed (which i had not been using in mission) and assault (which i had). each time, i am standing just outside of their perception range, but Grym is always behind me, maybe 10 feet. i tried using tide pool without the macro but targetting the area around the boss, while also targetting the boss, Grym the NPC ally, attacks as soon as i cast Tide Pool. so, i tried again. this time i cast tide pool near the boss, while targetting Grym, and he attacks that area as soon as Tide Pool is cast. each of these different variations have been tried several times, it happens most of the time. i say most because sometimes Grym just stands there. but, it is not only Grym that behaves thi way, Lady Jane did the same thing. TL;DR... the bug seems to be that NPC allies will attack affected enemies in proximity to where Tide Pool is cast, they will attack even if the enemies are not alerted. Tide pool is a location AOE that does not alert enemies, but will draw in NPCs, initiating combat.- 17 replies
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NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
the NPCs do not attack, they are in a passive/stand-by mode. that is until i cast tide pool, then the NPC ally attacks. if i attacked, the NPC ally would attack, as i would expect. but i am not attacking, i am casting a non-attack power, as demonstrated by doing it solo, where i cast and nothing happens. the bug is that they are attacking when they should not be. the bug is that they are attacking when i am casting a passive power, a power that does not initiate combat. they are initiating combat solely because i am casting it, for no other reason.- 17 replies
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NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
no, Buttery Justice is only level 23, with SOs slotted in. if i am alone and i cast tide pool with a target macro (it's a location AOE), no one aggros, i can cast shifting tide next at my leisure. if i cast it with a NPC ally present, like Grym or Lady Jane, as soon as it is cast, they attack that mob i have targetted with the macro. i do have a stealth slotted in on sprint, but the mobs do not attack me when i cast alone. combat is always initiated prematurely by the NPCs when i cast on mobs. i guess to further test, i would need to try it without the stealth and the without the targetting macro- 17 replies
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NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
ok, then why do NPCs attack when i activate tide pool?- 17 replies
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NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
ok, i just reteted it with Grym, in Twinshot's 3rd arc and first mission. Grym aggros when Tide Pool is dropped, but not Shifting Tides as i thought. but, like i thought, Tide Pool does slow, though i am not sure if it slows while they are still passive or when they become aggressive.- 17 replies
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it will also do a cast animation if you are using a target macro and are too far from the target. i'll have to look again as to how what happens when you recast afterwards in casting distance.
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NPC ally is attacking when Tide pool is cast
Ridiculous Girl replied to Ridiculous Girl's topic in Bug Reports
i like it too, but tide pool does slow and powers like tar patch or distortion field do the same, with exception of the -res in tar, and they aggro. i can see why not with shifting tides, with exception of putting in damage procs. what i cannot figure out is why the NPCs aggro when i drop tide pool on a target. they act like it is an attack. if it is a passive kind of attack i do not think that they should. i mentioned shifting tides, because it seemed like they did the same with that also. i'll test again with that when i get a mission with another NPC ally and the servers are up again.- 17 replies
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i have noticed something strange... i have been casting tide pool first under enemies with a targetting macro, setting up for my follow up attacks with my marine defender, Buttery Justice. But never does tide pool aggro the enemies by itself. i swore that i saw in the descriptions somewhere that it was an attack that the enemies do not notice. but when i go back i cannot find that anywhere. same with shifting tides, i'll put it on an enemy and they will not notice, which is not in the description either. this is all well and good, but i have been noticing that when i have a NPC companion, Grym or Lady Jane for example, that they will aggro on the macro-targeted mob immediately after the application of Tide Pool. normally i can initiate combat at my leisure after the application of tide pool and shifting tides, but the NPCs will attack as soon as i start with one. what am i missing here? should either tide pool and shifting tides be noticible attacks? or are the NPCs attacking prematurely, for odd mechanical reasons? ideas? 🙂
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the bug was not me dying, but me talking as a NPC text, which i am not sure is a bug or not.
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I was in the labyrinth, and in the secret monorail car. when i jumped out, since it was apparently my stop, i landed dead in the lobby. when i appeared there was a NPC text from myself, saying "it's time to wake up"... i am not really sure if this is a bug or if this is supposed to happen, but it was odd. 🙂
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Post your best costume designs here!
Ridiculous Girl replied to ChanelNo2's topic in Art & Multimedia
no, i am talking tier 3 with premium costume effects like; ghost effect or flames effect. i am talking not the new stuff, but also tier 4 undefined (silver or evil) and the like. stuff like... ghost effect (from hc wiki) undefined silver (from hc wiki)