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Everything posted by Ridiculous Girl
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Server: Excelsior Mission Contact: Dr Buzzsaw Mission: Free bile from the Zig (setting +1/2) Final mission, comepleted everything normally, freed Bile and was leading him out. Only at the last couple hundred of yards, there was an unkillable enemy in the way. The IDX Blinker attacked and Bile aggroed on him, Bile dropped Enervating field on him and attacked, my minions too. But the enemy took very little damage, or rather the damage registered but nothing had an effect. The Blinker would teleport but never far enough away that Bile would break aggro, and it always came back. The IDX Blinker could cause damage to everyone else, incluing Bile, potentially capable of killing Bile. But they themselves were unkillable. If I broke contact with Bile, Bile would con as hostile and the Blinker would con as friendly. They would not fight, but the Blinker would run around, fade away, but never for long, nor far away. When I approached, Bile would become friendly again and I could escort him if he was not being aggroed by the Blinker. Since I could not lead Bile to the exit, i finally wrote a support ticket and @GM_Globetrotter came to help in mission. After writing the ticket, but before GM_Globetrotter arrived, I tried to exit the mission, and somehow Bile broke free. But since GM_Globetrotter was present, I lead Bile back to the enemy and he reaggroed. GM_Globetrotter witnessed the Blinker and that Bile would not break off contact. GM_Globetrotter finally did an insta-kill of the IDX Blinker and I thought would be that... I ran towards the exit, but Bile would not follow. He was aggroed by something behind the fence and would not follow. GM_Globetrotter had to literally drag Bile to themselves, Bile would escape again and run to the same spot, GM_Globetrotter would drag them further, doing this several times until GM_Globetrotter was able to drag Bile to the exit point and thereby complete the mission. I am pretty certain that the IDX Blinker had somehow escaped the off-limits areas behind the fencing where there is continous fighting going on. But once escaped, it was unkillable because it was meant to be fighting in the background and not dying. But by being unkillable, it effectively blocked the completion of the mission. Mission was completed with the help of GM_Globetrotter. I did eventually free Bile myself, but only by chance when I exited. That was not a certainty. I am not sure if Bile is normally capable of dying in mission, but he was capable of dying with the Blinker. I am not sure what would have happened then. Regardless, it was a funny bug to see and amusing to watch GM_Globetrotter drag Bile to the exit like a naughty child! 😁
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controller is slow to start, but very good on teams with its control and secondary, and once you have your pet(s) things become much easier. dominator is good solo, tends to go for as much damage as possible in the shortest time or die trying. they are very different playstyle in a lot of ways. my last 2 two trollers that i slowly brought up to 50 were a gravity/time and an arsenal/trick arrow. gravity/time is hard and soft control heavy (holds, slows, immobs), with propel for high damage by throwing random objects at mobs, with a great pet called the singularity which draws in mobs and throws them in the air. great fun with the gravity wormhole power to boot. arsenal/trick arrow is OP, with arsenal being a new power set, it has some great powers; a cloud sleep, a smoke screen confuse, a very tanky single target pet... combined with TA and its debuffs, groups just melt away. the most soloable troller i have. (it also has like 10-12 AOEs!, target macros galore!) as a troller bonus! in the sorcery power pool, only on a troller, the arcane bolt stacks for up to 3x damage with containment and a chance for instant recharge. it's great. 😄 i am very much troller biased, though i am not sure what that says about me. 😁
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i typically buy 600-700 converters at a time, to keep my stock over 3000. there was one time where instead of 717,170 for 10, i obliviously clicked 60 or 70 orders of 7,171,710 for 10. i have no idea how many i actually bought, probably 500-600, but maybe more. the problem is when you put in an accidental high order like that, it fills out FAST! once i realized my mistake i was like AHHHHH! picture me desperately trying to cancel rapidly disappearing orders. 😁 i'm not worried about it, i can afford to make stupid mistakes like that occasionally. i am sure i helped some people out financially. i am willing to pay that price for being ridiculous on occasion. 😄 i would not ask for a refund for that, but it is appreciated when people do offer. i have sold enhancements for 10x the normal price and i have always offered on general to rebate the buyer 90%, but i have never had a taker. i know that while i can afford costly mistakes, others cannot.
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i did a respec on my lvl 27 thugs/time mastermind, and as i was finishing i noticed that i only had two trays to place my leftover enhancements. normally we have 7 for the extras. i hardly ever do one at this level, but i do not recall ever having this problem. not sure if it is a bug, or that i did something that i did not know about to limit the trays, but it was new to me. i did my respec outside the SG portal, in sharkhead. i threw away the leftovers, because i did not want to do it again... any ideas?
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if you enter the day job location for the crey employee day job, the crey building in nerva archepeligo, upon entering the building the day job timer is not enabled. if you go further inside the day job icon will appear, and if you go back to the same door the icon will persist, indicating that it is working. it does not work only when entering. so, often the case is that i parked a character there, but only just inside the building, after 4 days, no award is given, nor time accumulated. only upon moving further into the room will it enable the timer to start for the whole room. NOTE! when i went with a character that has the badge, the DJ icon appears on entering.
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i was roleplaying a dead cicada at the foot my tree in ouroboros, and i would like to formally declare here that it's MY TREE 😎, when i noticed that my tree and its base is not actually touching the surface. in fact, none of the trees that ring immediately around the pool are correctly touching the surface. the trees on the upper ring are properly grounded. 😁 [464.6 666.1 -825.0]
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while i love having hero merits available to send to my horder main from her loyal subjects/alt children, i find the 50 to 1 exchange as the only option sort of a problem. since i have now exceeded 630, or so, alts, i find looting the abandoned alts rather difficult. what am i to do with an alt that has 23 merits? or 15? etc? i can send X amount of merits to a global, or spend 1 mil inf per merit to get it up to 50. i wish we could store them in base storage, that would streamline and smooth out a lot of problems, though the storage limit woud still be a pain. but i am not asking for that. i would like to propose two new super merit types; 5:1 and 20:1 exchange rates. call them intern/scum (hero/villain) merits for the 5:1 exchange, and sidekick/lackey for the 20:1. that way i could easily transfer all of the oddball merits that have scattered over 2 servers without resorting to ridiculous means of collecting them. what do you say? i vote to move the motion to commitee for further discussion. can i get a second? 😁
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20th Anniversary Q&A - Question Submission Thread
Ridiculous Girl replied to Arcanum's topic in Announcements
i want to know if any have been secretly playing on HC servers, recreating their original toons, only to have GM Crumpet generic them... 😁 -
i have 620 alts on two servers... i want this name thing to happen since i am prolific altoholic. sometimes i come up with all kinds ridiculous alts, sometimes several a day with their own unique costume, only to leave them at level 1. i have no desire to generic them myself, but i would be perfectly happy if someone wanted to take lubris, udderly ridiculous, or who knows? from me if they wished. i know i am part of the problem, but i'm ridiculous, what do you want? 😁
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I can't believe I got that name!
Ridiculous Girl replied to DoctorDitko's topic in General Discussion
oop! i was mistaken... i had super gyro! but luckily gyro 1 was not taken either, so i took it too! 😎 -
I can't believe I got that name!
Ridiculous Girl replied to DoctorDitko's topic in General Discussion
i got gyro 1! i can't believe that it was not taken! now i just have to figure out what to do with it. other than maybe start a fast food restaurant in atlas. 😁 -
says the person that has to substitute an 0 for an o to get a name... 😛
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there must be a hole somewhere! 😁
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i really do not know if this is a WAI thing or not... but i am really curious if this is Working As Intended™️! the other day someone on help was asking why their macro to apply their thermals shields was not working. apparently they were in a TF and a bit distracted while people were trying to respond. it was basically "powexecname thermal shield$$powexecname plasma shield" to which most responses, mine included, were that that macro cannot work to applying two powers using the same simple macro. that it would only apply the first applicable power, last in the string, when they hit the button multiple times. they insisted that it should, that they had done it before, maybe that they had used it on live. what happened after was a lot people gave ideas on alternative for macros and binds to make that work. the OP then had a moment and posted their original macro using not powexec but powexectoggleon instead, which i had never used myself, so my interest was piqued. their macro was basically something like this... "powexectoggleon thermal shield$$powexectoggleon plasma shield". it had an extra space that broke the string and we corrected it. lo and behold, when i tried it on my demons/thermal MM, it worked! the funny thing is it was not a toggle power, which really got me interested. it tried it for my OG ridiculous girl with speed boost and increase density, it worked also. it was a nice macro. it tried many variations like "powexectoggleon concentration$$powexectoggleon psychic focus" and "powexectoggleon psychic wail$$powexectoggleon psychic shockwave" which could be used in succession. it also worked in combination with powexec, "powexecname cinders$$powexectoggleon inertial reduction" for example as well as "powexectoggleon cinders$$powexectoggleon inertial reduction". but "powexectoggleon inertial reduction$$powexecname cinders" would not work for the usual reasons. when i watched to see why it would work, it would only work if i hit the button twice in quick succession. if it was not used fast enough, it would try to activate only the first power again. it would only work when the first power was in its time of activation. for instance, speed boost has an activation time of 1.188 seconds (accord to COD for controler kinetics). if i activated the macro and hit it again, within that time, it would activate the second power. but apparently only after the first power was completely activated. so you could not add a third power to the string, i guess, because the window for activating the third had closed when the first power had completed its activation. BUT! i started fooling around more. i found that powers with zero activation times did not count, so i tried "powexectoggleon rebirth radial epiphany$$powexectoggleon ion radial final judgement$$powexectoggleon support core embodiment" which worked. since the hybrid control support power has a zero activation time. which all lead me to try something ridiculous... 😄 behold my FRANKENMACRO!!! powexectoggleon barrier core epiphany$$powexectoggleon ion radial final judgement$$powexectoggleon support core embodiment$$powexectoggleon sprint$$powexectoggleon athletic run$$powexectoggleon jetpack which, incidently works if i go slow on activating the zero activation time powers and then quickly with the last two. so, after all of this fooling around, i have to wonder... is this working as it should? it seems a bit weird, and i have not really pushed the limits of what it can do. i was just having fun with something new, but the activating two powers in sequence only under the activation time seems odd, as well as being able to string non-zero activation time powers. i had not seen anyone else using powexectoggleon for anything else but to activate toggle powers. i will further abuse this to see what i can do for amusement sake. 😁
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Problems with Binds/Macros since I27p2
Ridiculous Girl replied to GM Impervium's topic in Bug Reports
i really do not know if this is a WAI thing or not... but i am really curious if this is Working As Intended™️! the other day someone on help was asking why their macro to apply their thermals shields was not working. apparently they were in a TF and a bit distracted while people were trying to respond. it was basically "powexecname thermal shield$$powexecname plasma shield" to which most responses, mine included, were that that macro cannot work to applying two powers using the same simple macro. that it would only apply the first applicable power, last in the string, when they hit the button multiple times. they insisted that it should, that they had done it before, maybe that they had used it on live. what happened after was a lot people gave ideas on alternative for macros and binds to make that work. the OP then had a moment and posted their original macro using not powexec but powexectoggleon instead, which i had never used myself, so my interest was piqued. their macro was basically something like this... "powexectoggleon thermal shield$$powexectoggleon plasma shield". it had an extra space that broke the string and we corrected it. lo and behold, when i tried it on my demons/thermal MM, it worked! the funny thing is it was not a toggle power, which really got me interested. it tried it for my OG ridiculous girl with speed boost and increase density, it worked also. it was a nice macro. it tried many variations like "powexectoggleon concentration$$powexectoggleon psychic focus" and "powexectoggleon psychic wail$$powexectoggleon psychic shockwave" which could be used in succession. it also worked in combination with powexec, "powexecname cinders$$powexectoggleon inertial reduction" for example as well as "powexectoggleon cinders$$powexectoggleon inertial reduction". but "powexectoggleon inertial reduction$$powexecname cinders" would not work for the usual reasons. when i watched to see why it would work, it would only work if i hit the button twice in quick succession. if it was not used fast enough, it would try to activate only the first power again. it would only work when the first power was in its time of activation. for instance, speed boost has an activation time of 1.188 seconds (accord to COD for controler kinetics). if i activated the macro and hit it again, within that time, it would activate the second power. but apparently only after the first power was completely activated. so you could not add a third power to the string, i guess, because the window for activating the third had closed when the first power had completed its activation. BUT! i started fooling around more. i found that powers with zero activation times did not count, so i tried "powexectoggleon rebirth radial epiphany$$powexectoggleon ion radial final judgement$$powexectoggleon support core embodiment" which worked. since the hybrid control power has a zero activation time. which all lead me to try something ridiculous... 😄 behold my FRANKENMACRO!!! powexectoggleon barrier core epiphany$$powexectoggleon ion radial final judgement$$powexectoggleon support core embodiment$$powexectoggleon sprint$$powexectoggleon athletic run$$powexectoggleon jetpack which, incidently works if i go slow on activating the zero activation time powers and then quickly with the last two. so, after all of this fooling around, i have to wonder... is this working as it should? it seems a bit weird, and i have not really pushed the limits of what it can do. i was just having fun with something new, but the activating two powers in sequence only under the activation time seems odd, as well as being able to string non-zero activation time powers. i had not seen anyone else using powexectoggleon for anything else but to activate toggle powers. i will further abuse this to see what i can do for amusement sake. 😁 -
i was getting exploration badges in the hollows, when i decided to drop a slightly out leveled mission to retake. it was doc buzzsaw's "loot the unsuspecting council" mission. i abandoned it, and then i could not find the contact any more, not under active nor inactive contacts. it was only when i went to ourobouros, that the contact became active again. i had one level outstanding that needed to be trained, level 34 to 35. i also dropped mercedes sheldon's first mission first, because it was even more out leveled.
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not sure where this should go since it is related to an emote... but mender holly has what you could call a drinking problem. 😄
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so... i just realised that when i use the wisp overlord costume that speech has an unfortunate place of origin. 😁 added, because i make myself laugh... 😁 editted: i just realised that it may be because the costume slot costume is using the shortest character size possible.
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i usually craft and convert a stack of 70 of the same enhancements at a time. but every time i want to convert within the same category (ie. healing defense, resist) i need to reset it because it always defaults to the rarity setting. if i wanted to convert within a set, it stays as the default. every time i convert by rarity, it stays at the default. but 99% of the time i convert within category, and it never stays as default. i never, ever use the rarity setting unless by accident. often watching a 2-5 million inf enhancement convert to a 100k enc in one fell swoop... 😕 i would like to propose that if it is the same enhancement being converted as the last one, that conversion option "in category" rests as the default. at 45,000 IO sets crafted and converted, this is an extra step that i really, really could do without and it would make thing so much better. 🙂 thank you for listening to my whining. 😄
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unwritten rules... #1 - 10
Ridiculous Girl replied to shortguy on indom's topic in General Discussion
my number 1 travel rule is... pee while you can! 😁 -
Patch Notes for March 5th, 2024
Ridiculous Girl replied to The Curator's topic in Patch Notes Discussion
i have encountered a few problems with the camera, some really messed up setting that i could not resolve unless i reloaded everything. i am not sure if this is what is needed, but under menu/ options/ keymapping there is a setting that you can revert from "modern" to "classic" and i am pretty sure that will resolve the problem. -
i bought the wisp overlord hologram costume and it will not display the mace weapon from the mace mastery weapon pool. it will display temp power weapons like shotgun, or accolade weapons like stolen immobilizer ray, but not the mace weapon in combat and out. what mace weapon choice makes no difference either, none work. 🙂