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Vanden

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Vanden last won the day on September 23 2022

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About Vanden

  • Birthday January 1

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  1. Player character models are not set up in a way that can support stretching powers in a meaningful or aesthetically pleasing way, and that is not likely to ever change.
  2. So your suggestion is to... bring it back?
  3. I don't think webs are really that flammable, though. They can be destroyed by fire, but they don't act as an accelerant unless they've been around a while and have collected a lot of dust.
  4. In the contact dialog when you return to Blackwing Liaison after completing her initial mission, it looks like there's an extra line break at the very beginning of the text.
  5. I would actually retcon the 40+ Praetorian arcs from issue 1, instead of trying to keep them canon. The replacement arcs they made where they're supposed to somehow be sequels to the original arcs but also play virtually identically are just so dumb, imo. It would've been better to just make a clean break from the original arcs and write new ones that actually fit into the depiction of Praetoria in Going Rogue. And I hate how even if you play the issue 1 arcs in Ouro, all the Praetorian AVs still have their updated costumes and bios. Also I'd drop that "Titan Named Joe" Malta arc, it's just totally at odds with the rest of the depictions of the Malta group in-game, tonally, mechanically, you name it.
  6. Street Justice pros: Punches Street Justice cons: Weak on non-Stalkers
  7. Are you perhaps familiar with the Rune of Purification? https://cod.uberguy.net/html/power.html?power=temporary_powers.day_job_powers.archaelogist_rune
  8. Sounds like they're conflating events. In 2019, the secret server was revealed, a free server ran for like 3 days, and got shut down by a legal threat. I don't know who was running it, but apparently the legal threat was a hoax that thoroughly spooked them so they shut it down. Homecoming started up like 5 days later. Seems like WhatCulture confused HC getting the official license with them starting up.
  9. That's Cityo Fheroes, the guy the game was named after.
  10. The HC wiki should have up-to-date lists of power icons for macros. https://homecoming.wiki/wiki/Macro_image_(Slash_Command)
  11. My issue with Major Benjamin's writing is that while it's perfectly believable that a real-life bigot would out themselves as an idiot while thinking they're making a great point, fiction should strive to be a little more realistic than that.
  12. Vorpal Judgement has an absolutely massive area of effect, far larger than any other cone in the game. I suspect that, on more modest cones like Psychic Scream and Energy Torrent, you'd have a much harder time hitting anything if the target requirement were removed.
  13. So, I think there's an important factor being missed in this discussion when phrases like t1, t2 power get thrown around. Jab may be in the first spot in the power list for Super Strength, but in terms of melee set balance, it is not, in fact, a tier 1 attack. Punch is the t1 attack in Super Strength. In most melee sets, a tier 1 attack has a recharge (and corresponding damage) of 3-4 seconds, and a tier 2 attack has a recharge of 5-8 seconds. With their respective recharges, Jab, Punch, and Haymaker are all effectively one tier lower than their position in the list of Super Strength powers would imply. When you hear it said that the powers in Super Strength are weaker than they should be because of Rage, this is precisely what that means. With this in mind, the comparison to Fighting pool powers doesn't seem so stark for Super Strength. Boxing and Kick are both effectively t1 powers, and they don't pull ahead of Punch, Super Strength's "true" t1, until all 3 Fighting attacks are owned. The same is true of Cross Punch and Haymaker. In any other comparison between sets Rage would easily make up the difference, but in this case the other powers are pool powers and so they get the benefit from Rage as well.
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