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Vanden

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Everything posted by Vanden

  1. Yeah, I have no idea why someone would multiply the formula by 5 and then divide by 5. Without that you can pretty much do the math for single-target attacks in your head, even for weird recharges ending in a half, quarter, or even eighth of a second.
  2. Slightly off topic, but you could simplify that math. The (0.8 * recharge + 1.8) * 0.2 cancels out through the distributive property to 0.16 * recharge + 0.36. I think someone was playing some kind of mathy prank on Leandro when they gave him the formulas to post.
  3. Specifically it was in the Nav Window; the mission title would change to Mission Complete, and the objective text would say "Click here to exit" or something like that; it was extremely easy to miss, hence the change to an actual button.
  4. Not entirely true; Stun is a Mag 3 scale 10 stun, while Focused Barrage is Mag 3 scale 8 stun. Its duration is 20% shorter than Stun was. Also, if you had Stun slotted for stun and Barrage slotted for damage, you're losing out on one of those two things, you can't slot for both equally well; you're either losing out on stun duration, damage, or set bonuses.
  5. The holds in the newer Blaster secondaries are a big balancing can of worms, I think it'd be better to just avoid putting more of them in Blaster sets going forward.
  6. Yes, that's the main justification for TW being designed to be overpowered. Whirling Smash does scale 1.15 damage, plus 3 ticks of 85% chance for scale 0.1 damage (which averages out to about scale 0.219 damage) for a total of scale 1.369 damage on average. Numbers are from the in-game info window.
  7. Isn't the 4-second phase going to take care of that?
  8. Titan Weapons. Whirling Smash in Titan Weapons on live is about 45% stronger than an attack following the standard damage formula, has a DoT on top of that, and End of Time still did more damage, while being available 10 levels earlier than Scrappers and Brutes get WS.
  9. I think people put too much stock into inherents. That's not the only thing that makes an AT, it's just one ingredient in the pot along with things like damage mods and primary/secondary selections. In the case of VEATs, the inherent was never meant to be a defining feature of the ATs, it was just something to satisfy the players who had made "must have inherent!" into part of their AT design canon.
  10. CS has the second-best DPA in the set, why would you skip it?
  11. Build Up is better than the equivalent powers sets get on non-Stalker ATs in almost every case, with the possible exception of Follow Up in Claws, so I call it a win that Stalkers always get it. Maybe when they port Super Strength to Stalkers and it doesn't have Rage that'll change, but who knows if that'll ever happen.
  12. Yeah, I wish I'd known this before I tested LRT inside a trial with only one destination unlocked. At least I'd already tested what I wanted inside that trial when I did that, but the other testers might have been miffed I vanished without a word...
  13. Adding damage to a debuff power doesn't help it perform as a debuff power or improve the buff/debuff strength of the set it belongs to.
  14. What if you changed LRTP Second Chance to some kind of "never mind" power? Clicking the power would close the monorail window if it's open and cancel the /enterbasefrompasscode unlock that using LRTP gives, and instantly recharge LRTP, and it would have the same "expires on zoning" behavior as LRTP Second Chance. Would that work?
  15. It was stronger than other monstrous PBAoE attacks like Foot Stomp, Whirling Smash, Frozen Aura, or Psychic Shockwave, while also being available to take much earlier than any of those. That was unbalanced.
  16. Downgrading an AV to an EB doesn't remove the purple triangles buff, so they still remain nigh-impossible to mez most of the time and they resist debuffs almost to nothing, which is a major hindrance to any debuff- or control- dependent characters trying to solo them.
  17. I don’t understand why you can’t just pop out into literally any zone next to the base portal to use the auction house and then use the portal to go back to your base.
  18. Forgot to set "HasWaypoint" to "true", right?
  19. The Mission Exit button wasn't in the game when I started, which was i3, but it was added shortly after, as I recall, so probably i4 or i5 at the latest.
  20. You can still teleport foes, Teleport Target does it. You just need to respec to pick the power up if you didn't have Recall Friend already.
  21. Dark Astoria was, from its conception, supposed to be a solo path for building incarnates. Putting a bunch of AVs in there undercuts that.
  22. All the travel powers feel bad indoors. Super Speed gets hung up on every little obstacle, Super Jump is always getting caught on ceilings and rafters, even Fly's lack of friction and nearly-immobilize suppressed speed gets on my nerves. It's just not the environment the powers are designed for.
  23. This is a misconception. Macros execute left to right. When you put multiple /powexec commands in one macro or bind, what happens is the client first tries to execute the first power. But then it tries to execute the next power in line, overwriting the previous attempted power execution, and then this continues for every power in the macro. This all happens virtually instantly, before the client or server can actually queue a power. You can only have one power queued at a time, and queueing a new power while another is already queued cancels the prior queue, so what ends up happening is only the power farthest to the right actually gets queued for execution.
  24. It looks like the way they set their binds up, they wanted to be able to just press a single key until the teleport to base works, the idea being that if you don't teleport to base on the first press, you use a power to make it so the next press will work. But with the command to activate a power coming before the command to go to a base, the game may try to queue up that power just before your character zones, which will use up a charge (for powers with charges, a charge will be used up even if the power gets interrupted or you die before it affects a target).
  25. Isn't putting the /powexec command before the /enterbasefrompasscode command going to waste a charge of the day job powers if the enterbase command actually works?
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