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Everything posted by Techwright
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That was a pretty wasted ending, IMHO. And that reminds me that the final season of Beauty and the Beast (the original one, never saw the reboot except for trailers, which didn't strike me as having the same tone) should have never happened. They should have wrapped with a TV movie and a main character not dead.
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At least you spelled it correctly. I lost a major chunk of funding a few months back because of a space in the name. Apparently there's someone out there who has copied my global, but didn't use a space between words. I typed too fast and left out the space. Do you have a second account with which you could use a character to aid transfers? I've taken to doing that for any major funds movements between characters. It takes a bit longer, but is much safer, at least from my butter fingers.
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Anyone watching this? I've had to forego D+ as a cost-cutting measure while I'm taking a career break to help an injured family member convalesce. I'm curious if the project is living up to the hype.
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For me, fun is not impacted assuming a different second powerset is chosen. I have multiple melee characters utilizing invincible. They each, however, have different second powersets and some are different archetypes. Outside of melee, I do have range and support with duplications. Again, a different second powerset is utilized for each. The timing of the question is curious for me, though. I've two blasters with the primary fire power set. One's secondary is fire, the other's is ice. I was working on upgrading both the other day, put in the same enhancement sets on three different primary powers, and got...very different damage results for each. I've been trying to figure out how that happens, and the amount of time needed to hunt for answers is affecting the fun is having a negative impact.
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This is why I've been saying ever since color options came out, that subtle colors are far more powerful a choice than bright flashy colors. Minimum effects are as well, especially when applied to other people's characters. Were you in the game when color options first came out? The amount of garish glare everywhere was just ridiculously painful
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To listen is an effort; just to hear is no merit. A duck hears also. - Igor Stravinsky
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Airwolf - absolutely! Though how to update it in a drone combat world where even the jet fighter pilots wonder as to their future, I don't have a clue. Automan - um, yeaaah. Not really sure how to bring that back without it looking even cheezier. Super Force - I've never heard of this one. Knight Rider - They actually tried to bring it back once as an ensemble show. I never could pin down a viewing time so watching was hit or miss. I would be for a new Knight Rider. I can think of a couple of directions: 1. Michael as the new director. He was designated heir to the founder, replacing Garth Knight. He's too old to be in the field now, and Devin has passed away. He's the perfect choice to lead the team. Following the founder's tactic, Michael handpicks an heir, trains him and sends him or her out with the latest version of the KITT A.I. (maybe even a pair of drivers.) One thing I'd like to see from this version: K.I.T.T. or its replacement as a mobile A.I. with the ability to pull the A.I.'s computer much like one would pull out a car radio/music system to keep it from being stolen. That gives the A.I. the ability to take control of any of a fleet of jacked-up cars under Knight 's Law Enforcement division. 2. A complete reboot with David Hasselhoff playing the elderly Knight who founded the program. Regardless, I'd like to see a bit more behind the scenes of the Knight automotive business. Based on the comments in the original show, the elder Knight was one of the big auto producers in the early half of the 20th Century. We should be aware of automotive factories, offices, etc. With the Law Enforcement program, we should see more than just a team of three or four. There should be an R & D team that came up with both the A.I. and the vehicle itself. The mobile base mechanic should be just the field tech, so to speak. Starblazers was one of my first delves into Japanese entertainment alongside Robotech, and live action shows Ultraman and Space Giants. While I was always puzzled how a rotting ship hulk would be considered a good framework for a powerful space ship, I otherwise enjoyed the show. The question I'd have is: how do you think a modern show should proceed? Should it reboot the franchise, or continue on? And if the latter...in what way?
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In the words of Yello: Ooh yea! I occasionally here talk about the best animated theme song from the past. 1990s X-men theme song frequently comes up, sometimes GI Joe: The Movie's theme. While rightly so for both, the Galaxy Rangers' theme is my go-to mention. I'd really like to see them update this, while still feeling like the original. I watched a few episodes again a couple of years back, and it was wonderful...however, the editing was poor by today's standards and the gaps between comments in the conversations were wide. I'd really like to see a modern edit to the old show, tighten it up a bit, in addition to creating a new modern version. They'll also need to update Doc. His tech was straight out of TRON, which was considered amazing for the time, but they'll need to re-imagine it so it doesn't look lame in an era where A.I. does exit. There's some other tweaks I'd like as well, such as explanation (perhaps a visual montage of the team's operations) as to why four different powersets with different origins require the same tapping of the badge to activate them. (Yes, as an adult I know understand it is tapping into a temporary "battery" of bio-energy to supercharge their "innate" abilities until they either turned it off or drained the "battery", but as a kid that explanation when right over the head.)
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Not sure if this is the spot to say it or not, but as of the night of Dec. 2, the Unofficial Homecoming Wiki is still in need of donations for the month, if anyone is still looking for a way to contribute with currency.
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From what I've heard of Red One, he'd have been perfect for Krampus.
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I see your point in regards to the "top dog" characters, however, it gave me a thought: what about lesser, but recognizable characters? Twinshot and the Shining Stars, for example. Mission, police/radio contacts like Detective Frasenbacker. Even Matthew and Dana Habashy. Individually, they might look generic but together, they're easily identifiable.
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Lord Nemesis, may I introduce... (spoiler discussion)
Techwright replied to Techwright's topic in General Discussion
Tall thin guy who pops up in public appearances from, ah, time to time. Likes to make big, splashy flash mob appearances with his homies. I first saw him years ago hawking meat stick snacks. For some odd reason he's adapted the name of his old farm repair business as his nom de guerre. -
I appreciate the insight! That said, your short answer seems to be based off the assumption that the damage was localized. We don't know that for certain, but there are hints in the game that it is pretty much the full zone. BaBs no longer posted there and the gates sealed, for example. Still, in counterpoint, we honestly just don't know whether large or small. I'm all for this, as long as it truly feels like a hazard zone, as in "You're six rungs up the Incarnate ladder. You'll need a squad." Recently the original hazard zones have just felt like standard zones, and I feel comfortable, if slightly cautious, entering them with an equal-level character.
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Never heard of Whamageddon, but, yes, I could definitely see the need for that game. 😬
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From a game lore perspective, Galaxy is the most recently destroyed zone. Unless I've forgotten or missed something, we don't even know just how severe the destruction is, save for the couple of blocks in the tutorial, and that's quite extensive. Boomtown has the first step towards rebuilding going, and Faultline is farther along. I'd rather these get the focus for revival first. It would look odd and suspicious if Galaxy were given the fast track beyond those two and the other destroyed zones like The Hollows.
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Don't forget that both are also in Fort Trident. Well, pretty much everyone has forgotten Fort Trident, despite it's potential usefulness. 😔 Just for discussion's sake, taking the side of reviving Statesman: it's exactly what could be improved in reviving him. Give the guy a really interesting character development. He's been dead. No need to stick 100% to his old nature, such as there was. This is a chance for him to grow.
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Well, at least you didn't reach the dreaded levels of "Bah, humbug!" So you're fine with endless repetitions of Maria Carey during the season?
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Not necessarily trying to set up something for devs to consider, but rather possibly trying to raise awareness across all players. I'll admit the question came from a point of frustration where I often see an invasion event that no player attends. I guess I'm trying to bring to light why that is, and perhaps in the process, find a solution for all. It could simply be that raising awareness brings people to the less-trafficked areas for invasion events. I agree with both summations. From a solution standpoint, I see two areas needing address: 1. Getting there quickly, especially in regards to those zones having pathing not well known. 2. Knowing where in the zone to set up camp. In regards to these, what might player-driven solutions be? It would seem to me in the second one, that a group of players locate an optimal spot in each zone that hosts an invasion, one far from police drones and with enough room for a league and its pets to maneuver. It probably also should be close to zone access of some kind. Peregrine Island, for example, has the agreed-upon fighting space near the supergroup portal. Has such research been attempted and published by anyone? Pathing is more of a problem, and I'm not sure there's a player-created solution to it, but that's why I'm putting the question out there. Possible solutions from a dev team side mean a lot of work, but some wild ideas might be to remove the invasion from really out-there zones like the Shadow Shard, or create a teleport or an assembly function that will port a character to the event (possibly via the LFG function?), or even show a temporary map path to the access points needed to reach an event, so that even a new player could find it. But such may never come about, so it would be better to discover a player-based solution. I've not seen a separation of terminology. "Zone events" in the wiki cover both. If the development team has separate terminology, I'd be happy to learn it. It's actually not a bad idea to separate one-zone events from multiple-zone events. The latter would probably include the Ghost Ship, since it covers both Talos and Independence Port. I like the idea of having a fire event elsewhere, but I'm concerned about watering down the results (pun intended). Perhaps a very similar event elsewhere, but with additional badges and perhaps a few change-ups to make it interesting (maybe tossed explosive devices pose a threat). A different enemy group involved as well, just as you stated. I'd been thinking along the lines of either different multi-zone events only showing up in lesser-trafficked areas, to encourage visits, or making one of the events only show up in these areas, and the other events say away, to encourage traffic to it. Again, a player-driven solution is to be preferred, and it simply might be raising awareness, as I state at the start of this post.
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I remember that show. I was always mystifed by the fat robot, but I did enjoy the show.
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Which zones (if any) that currently have zone events do you feel totally squander the use of that event? While I am specifically thinking of the zone events Rikti invasion, Nemesis incursion, and Zombie apocalypse, because they appear in so many zones, you may be considering another, including one that only appears in a single zone. For additional zone events, see the unofficial wiki category page.
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What stagnant, possibly dead, possibly long-forgotten fiction franchise that had a visual representation in the past (TV, movie, internet) and fitting the topic of this forum (Comic, Hero & Villain Culture) would you like to see revitalized, updated, generally given a new chance at life? I can think of several, but I think the first one I'd name would be The Wild, Wild West. The 1960s TV show was considered both "proto-steampunk" and the precursor to most "weird wild west" stories, and was just great fun. The 1990s film, though very clever in some of its steampunk material and definitely having some moments reminiscent of the TV show (such as the room with lifesize "pictures"), was not that fun, and completely killed the fine franchise established by the TV show. I'd like to see a new work, preferably a series, that sticks closer to the TV show while building upon it, and using more special effects for an expanded steampunk world, but not so that they overpower the story and acting. Expanding that thought: Regarding "building upon it", I could see a somewhat darker show, not so much that it doesn't become a "family show" (which the movie was not) but enough to give some good scary moments. I'd also like the inclusion of a 3rd and 4th agent to be (initially) unknown to West and Gordon, namely the two men operating the Wanderer's engine. Until his death, I used to say that Michael Clarke Duncan would have been superb for one of these roles as the train's stoker. Sort of a John Henry type with muscle to back the team in an emergency, and the ability to move through the African-American population of the Old West, observing and gathering intel in ways two white guys could not. This stoker would actually be a highly-educated man, appointed to the position secretly by President Grant himself (and answering directly to the president), but asked to pretend to be a mere stoker and to keep his true nature secret as long as possible to gain advantage by being overlooked. With MCD's sad passing, I think Henry Simmons ("Agents of SHIELD") could nicely fill this role. This is not to say the team becomes a full squad of four main characters, but that the engineer and stoker will play stronger secondary roles than the TV show had. A revitalized work would also bring back Dr. Miguelito Loveless, and I'd love for Peter Dinklage to take the role. Even better (to my thinking at least), keep one thing from the failed 1990s movie: the name Arliss Loveless, just the name, and give it to Warwick Davis. Have the character appear first in the series, simply called "Dr. Loveless", but when he fails and is arrested, have the audience discover his name is "Arliss", then in a tag scene, show the "real" Dr. Loveless singing with Antoinette and receiving word of Arliss' arrest. He then laments his "inferior" relative's actions but feels duty bound to break Arliss out of prison. This sets the stage for the eventual clash between the Secret Service team of the Wanderer and the forces of Dr. Miguelito Loveless.
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Yep. It's called "Praetoria" and it works pretty well.
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Player Feedback Request: Protector of Paragon City
Techwright replied to Dev Unitas's topic in Suggestions & Feedback
Is it possible to create an "either this or that" situation? That is, leave the Shauna Braun arc in place, but also present a "true blue" arc that could be substituted for those who prefer the "true blue" status? -
To ask about their car's extended warranty? I've not encountered GM Conviction before, at least, not in that guise. What's their function as a GM?