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Everything posted by Techwright
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I agree on the waiting to see bit. It's just that Ironheart wouldn't go with Thunderbolts anyway. She'd be teamed with the Young Avengers, which by the time the MCU will finally be getting around to assembling them will be the Old Avengers. It's one of the MCU problems at the moment: too many irons in the fire waters down the potency (to deliberately mix metaphors). So T* will still need an armor technomage. I'd suggest someone other than Justin Hammer.
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Someone who is ridiculously overpowered in the comics. I'm grossly understating. I'm not clear from this trailer if he's to be the antagonist, or if he's joining the team, but if the latter, he's definitely taking Thor's role. With that, Thunderbolts will have analogs to Black Widow, Captain America (tripley), Hulk, Hawkeye, and Thor. They're lacking an analog to Iron-Man, and I suppose Ghost will serve as an analog to Ant-Man or Wasp though with phasing rather than size changes. If that is a teaser, I'll probably love the trailer. This raised my anticipation for this film. Ghost's new outfit looks great. Still wondering what the asterisks in the title is meant to imply about the team.
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I'm ah...I'm not available at the moment. Which moment? The one when you're inviting. Sorry, I'm tied up in my base making certain the flower vases are the proper distance from the edges of the side tables. It's a tedious, time-consuming job, but it is important to get it done. Repeatedly, if necessary. A word of advice as you go into Posi2 TF: when you get inside the dam, it's best to tag as many CoT groups as possible so they all accumulate together for slaughter. It should be a piece o' cake that way. When you finally confront Dr. V, be sure to charge him straight on. Have your knockback specialist hit his adjacent minions with the best aoe attack they've got, making sure to scatter them off the bridge and across as wide a field as possible. That way, they're not close to supporting him, so they'll not matter at all, right? They can go their merry ways wherever. With them out of the way you can turn your back to the bridge ends, as nothing's remaining on the bridge to attack except Dr. V. It will be smooth sailing from there.
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I believe the donut shop chain gives you a 5% discount on Tuesdays between 3pm and 3:15pm for your contributions to aiding police, but no, no badges except... 👆 ...this. I'd note that some of the badges to be found with Safeguard missions are exploration badges only found in said missions.
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Admissions officer Lenk in Steel Canyon refers to it as Paragon University. Dean John Yu in Cap au Diable refers to his university as Rogue Island University. Clearly, someone's university naming skills were nothing but P.U.
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Haven't been in this thread for a while, so I'm playing catch-up. @Trike: Is the result over on Rebirth a product of the Rebirth devs' tweaking of the game? I've a few spectrum characters, and Homecoming only shows "No selection available" for patterns on Chest/Spectrum. It does, however, allow symbols and layered items like armor from the Chest Detail category. Having spectrum with patterns would definitely be a plus in my book. One could wear skin-tight masks, for example. Now for a change of topic. Of the 20 pages of suggestions made so far in this thread, have any actually been implemented since the thread began? Or is this just a thread for getting wishes out of folks' systems? Not to sound jaded, but I am curious.
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Clockwork Paladin - Did not get badge, why?
Techwright replied to MikeSol's topic in General Discussion
It would be interesting (to me at least) if the second Paladin-building event triggered the moment the first Paladin finished, and the third triggered as soon as the second finished. So while one Paladin is traveling north, another is being constructed. Eventually the players should take notice, but it makes a kind of lore sense that The Clockwork King's focus would shift to the next construction where fresh resources could be found. Were three Paladins to cooperate in close proximity it might prove an interesting challenge, especially with that "reel them in, then strike" power it has. -
Have you ever discovered a new place?
Techwright replied to JasperStone's topic in General Discussion
Yeah, I hate to say it but I had such a one just this week. I won't say I've never been to it before, but if I have it was way, way back in the original game, and I'd long forgotten it. I'm referring to the long series of corridors behind the RWZ infirmary that lead you back to the motor pool and Maker of Artifacts, whoever he is. (I assume he's part of the overall RWZ mission story arc. I've just never run much more than what the sisters give.) (Also, obligatory "Necro Thread! Arrggh!" comment.) -
So, since you're behind that, they're Two True Troos, I guess, making what Flea saw a Two True Troo, too. (I can't tell you how many times I flubbed that typing it out.)
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I admit I've never considered doing such before. I assume that would mean either using enhancement unslotters or kicking off a respec and moving all the enhancements into the tray that saves them in an unused state. While I suppose I could do that, I'd find either process tediously annoying. I'd therefore intend to continue crafting or buying what I need. In counterpoint, though, now that I'm thinking on it, I might one day find it useful.
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So if the bugs for the event were not related to the Knight Errant temp power itself, why not port said power over as a reward on the current Paladin event?
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Even if one does not use vidiotmaps, just taking a moment to look skyward should reveal the path of the ships. Anything beneath that path is where to look.
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I see. I misunderstood and thought that there was a way to create it at home.
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Half way to paradise! (well lvl 50 actually)
Techwright replied to Jacktar's topic in General Discussion
What do you mean by "total inf needed"? Do you refer to what INF is needed to purchase enhancements to get you to 50? If so, you'll need a standardization, say only Single Origin enhancements purchased from vendors. Even then it is highly subjective as there's not a single price for all enhancements at a given level, and not all builds follow the same choices of enhancements. -
Is it time to reimagine the Flight Pool?
Techwright replied to Scarlet Shocker's topic in Suggestions & Feedback
Or just add a slash command to summon the Null the Gull window, like we can do with the Auction House. -
Please do. I use an inexpensive mouse mat and it's very much an improvement. I'm curious: How is this constructed? I mean, where do you get materials for a mouse pad that can be printed upon?
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I'd want a much better control system than what I got with Lego games. I've owned 4 or 5 Lego games and the PC controls felt like a throw back to the pre-mouse era of the 1980s. I did enjoy the Lego games otherwise (though I did feel they were a bit grindy) but the control issue was so out-of-place for the new millenium that I stopped buying them. I've no real interest in Funko stuff, other than a mild curiosity, but an inventive game would be of interest regardless of the brand.
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They've struck again! NMS just released another update, Aquarius, that introduces several water-based activities, including another expedition which is underway immediately. Among other rewards is a complete diver's suit. Fishing seems to be the main focus, and they're suggesting that one would have to fish a variety of environments to experience it all. There's also the indication of surprises at the end of the line, so I'd not be shocked to learn that some things reeled in are large and dangerous. Automated traps, for when you want to catch fish while working elsewhere. New recipes, if you're into that thing. Personally, I feel the recipe concept in this game is a little weak and needs some dev love, but perhaps a fine-tuning comes with this release. There's a new exo-craft, the exo-skiff which goes anywhere on the water's surface. This is actually a really great idea as it should allow access to those far-from-shore, deep-ocean places that folks didn't mess with in the early game because landing nearby was impossible and they didn't want to take the slow exo-sub all that way out.
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Good info! While I've concerns that it may not understand helmet elements like fury fins, this sounds like a solid attempt to make.
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How was this achieved? I'm still looking for an AI that can reasonably render my space ranger, but he has so many elements that AIs do not understand that I've been forced to wait for one that will develop well based off of a picture of him.
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Clockwork Paladin - Did not get badge, why?
Techwright replied to MikeSol's topic in General Discussion
Hmm...okay, we've apparently two opposing viewpoints on the question. 😕 Ah, that makes sense. Thanks for pointing that out. 👍 So three Paladins, potentially, but only one event at a time? I'm just pondering the intriguing idea (to me at least) of an event designated something like "massive" to alert players that it is different and all three sites going through spawning simultaneously, or partially overlapping in time. -
Peter Parker in the Elevator
Techwright replied to Dynamo-Joe's topic in Comic, Hero & Villain Culture
It's an interesting concept. Once it happens, though, you know packed-elevator fights are going to become defining moments for characters in the MCU. Daredevil, Power Man, Black Widow II, Wonder Man, etc. It would be just like the hallway fight scenes in Star Wars started by Darth Vader's moment in Rogue One. I know of at least 5 so far: Vader, Luke Skywalker, Darth Maul, Baylon Skoll, Dinn Djarin (aka "The Mandalorian"). EDIT: I'd add one concern: there wasn't a lot of maneuvering room in the elevator. Peter's not going to have the room to move that he normally does. A choreographer is going to have to be VERY inventive. -
Immobilization and lower-ranked bosses
Techwright replied to Techwright's topic in General Discussion
Thank you for that! Let me reword that to make certain I understand: No immobilization enhancement really necessary, as it does nothing more than increase duration. Instead focus on accuracy, which...increases the magnitude level's effectiveness? Will that snag the boss (and higher) once the accuracy penalty is dealt with? Sorry if I'm confusing it. Normally, I'm reasonably bright, but every once in a while... 🤯🙄 Perhaps it's a lingering effect from when I was 13 and decided it would be cool to test a 9-volt battery against my dental braces. ⚡😱 -
Clockwork Paladin - Did not get badge, why?
Techwright replied to MikeSol's topic in General Discussion
Remind me, or quite possibly correct me, please. I'd been told by someone in the past that there were two ways a Paladin could appear: the construction method, and another where he just appears, much like Babbage in Boomtown. It was this second method, I'd thought, that he qualified for some badge. Perhaps that was bad intel. I never thought about it much after that, and never went looking for a badge. Assuming it is only by construction, and there's no badge, what is the motivation for hunting it down to its out-of-the-way, favorite bump of dirt? I could see the need to take it out if continually ran around KR attacking and interfering with players, but not so much in a static position in a corner none need frequent. -
I'm trying to recall the details, but was there not a coding reason the "no group fly" option had to be run through Null the Gull and not via some other, probably more convenient means? I seem to recall a forum discussion of that a few months back. I'm certainly one who'd embrace the ability to alter group fly where I stand. We already have a radio button for teleport that appears when a team invitation does. A group fly option there would be sweet, though I totally understand that this is ancient code and it might only function so far. Group Fly is not the only highly controversial ability. Knock Back, for example, is insanely controversial. And with a main character that is an Energy/Energy blaster, I'm stuck with it. And yes, I've been booted from teams (admittedly years ago) for knocking back opponents out of melee fighters' range. That left me with a choice. My two solutions to it actually improved my fighting technique while greatly improving my relationship to my teammates. Team's actually like what I do in combat now. Point being, when teamed, think in terms of the team's need. It may, surprisingly, improve your own satisfaction. You basically highlight the need for some sort of explanation to new characters. I say "characters" and not "players" because it is too easy even for long-term players to forget that setting when starting a new character. I know I've done it. I've been in Rikti and Nemesis invasion fights on Talos hill and suddenly started floating to my confusion. I'm wondering if a message timed to the moment a character is asked if they want to flag as helper or needing help might be a reasonable start. Even then, new players might not know how to get to Pocket D to talk to Null. Perhaps a slash command, such as that which bring the AH menu to the HUD, might work to likewise bring Null's menu front and center?