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Techwright

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Everything posted by Techwright

  1. In my list of blasters, right after my energy/energy main would be my Fire/Ice blaster. As @Snarky says, a Fire/Fire blaster is a joy, but it does draw a lot of...ahem...heat. I've got one of those too, so I know. Ice is more of a control function, so in combination, I get a chance to face melt and slow/control those who get into a blaster's weaker melee area. His ice patch, though small on a blaster, is still very strategic. Placing it at a corner's edge and backing up, for example, will catch your enemies running around a corner, allowing you to annihilate them while they imitate Charlie Brown with a football. I do have an Ice/Fire blaster as well, but, although I enjoy him, I find his potency less than the Fire/Ice one. I should note that I enjoy my recent Psi/Mind blaster as well. Psi is consistent, and the guy tears through opponents that would challenge my other blasters, however, he has fewer crowd powers and is more of a single-target destroyer, so that might not be for everyone.
  2. League (especially MSR's bowl fighting) and invasion events get out of hand visually. I've no idea how new players figure out the playing field in a white-out of color and light. I've 2 decades experience to fall back on and even that is not enough at times. It sounds like some of the other responders have found ways to turn down league effects graphics. I've asked this a few times over the years, and never got a successful response. So if there is an effective way, I'd be delighted to hear it. I'd be fine if there was a control to reduce by percentage: 75%, 50%, 25%. I'd be happy to still see something of effects, but in a fight, I want to see the characters first. Old players like me will remember the halcyon days when color choice was added to many powers. Or perhaps I should say "headache" rather than "halcyon". Hordes of players immediately went to the brightest, boldest colors they could find for everything, and had no understanding of the use of subtlety in color. As a result, there were a lot of complaints of headaches among other players. I recall having to sadly exit the game on several occasions when I physically could no longer take the visual strain. Fortunately, the player base finally realized the darker colors had benefit as well. The OP mentioned bubbles. I've a couple of bubblers, and realized pretty quickly that darker colors were the better route with them. Showing just enough for another player to realize there's some shielding at play, without blocking his/her view, is how I roll.
  3. What size screen are you using, and how reduced do you make the UI elements? Those both play a factor, and screenshots don't always communicate these. Just from the screenshot, without reference, it looks like you're using something greater than 24", though reduce UI size might create the look as well. @Ukase, what is that remarkable-looking power button at the bottom of tray 9 of your screenshot? I can't recall seeing it anywhere before. My screen: 24", slightly-reduced UI elements, featuring Dr. Nightlight. Probably the most obviously different customization is that I use a boxy 4x3 format for trays 4 & 5. I don't recall when or exactly why I went with this format, but I found for me personally, it keeps things to a tighter zone for my mouse cursor to work with, and I know for some reason I wasn't comfortable sticking the trays at full length under tray 1. I also custom build a "LFG" tab for chat on each character, and generally stick to it, rather than Global. Reducing the box to five chat channels reduces distractions and leave text in the box longer, usually.
  4. The farce is strong with this one. Trying and failing to recognize the two human characters apparently at the focus of this story. The only thing I can think of is the gal with the goggles on the chest piece reminds me a little of Phee the Pirate, but Phee's only a secondary character in Star Wars: The Batch Batch exclusively (for now), and therefore more like a tertiary character in the grand epic of Star Wars. I'm guessing these two characters are LEGO creations? I've done some quick reading after watching it, and it seems that many of the twisted bits we saw tie into popular Star Wars/LEGO memes. The one with a certain goofball is well known throughout SW fandom, but apparently the mashup of TIE and X-wings was a real thing with LEGO collectors, where one figured out how to make the two parts work (I guess there were some special connections that stumped builders to get it right.) And then there's the hooded Jedi. He's apparently an all-LEGO thing, beginning as a nameless character piece in an early SW set, but something struck a cord with fans, and LEGO gave him a very down-to-earth name: "Bob".
  5. Watched all 6 episodes. Not as good as 2022's Tales of the Jedi, though certainly not rubbish either. Personally, I find the first episode to be the best one. Mostly, the series filled in some gaps for certain characters, fleshed out details on some others, and provided some great cameos. The first three episodes were focused on one character, while the last three were unexpectedly focused on two characters. The series visuals continue the high quality that came with improvements in season 7 of The Clone Wars. Some of the battles were on a level almost matching the now-famous mo-cap fight of The Clone Wars season 7. I've seen reactors commenting that they couldn't tell if the fighting of episode 1 was mo-cap or a very high-quality of animation. Episodes 1-3: Episodes 4-6:
  6. We've had a taste of that already (what might happen without training), as discussed in the Mandalorian (cue Spoiler Alert):
  7. Really need a soundbite tied to the latter: "5...4...3...2..."
  8. I'd definitely want a functional secret lair. I mean, you bring up the Batcave, and I'd note that even the sparse, backup lairs of the Londinium Batcave in Batman 1966 and that in The Dark Knight had the best supercomputers for their day.
  9. Curious. I wonder what makes them settle on one voice over another? They worked with Kevin Conroy for close to 30 years. They've had several voice actors portraying Batman these past years. Personally I liked Jason O'mara and Bruce Greenwood in the role.
  10. I'll admit to being confused by all the "Crisis" stuff over the decades. I'd always assumed it was DC's way of jettisoning a lore that had become too cumbersome, and trying something different. That and generating fans and cash, as you've noted.
  11. The next character I sent to collect time capsules got an Echo of Positron, so it seems you're correct.
  12. Mort Walker would be proud. And hey! a couple of callbacks to one of my favorite shows as a kid. We almost got a quality fan-project reboot of it on YouTube, but sadly, only the pilot was made.
  13. Yeah, my rising dominator got the surprise of an Echo Stateman who proved to be a superb tank and aggo holder, speeding up my process. No holding back on the lightning, either. Curiously, I thought he'd only last 4 minutes but he kept reappearing, even after a reboot of the game. I'm not complaining.
  14. Oh, incidentally, Superherohype.com was quoting Cameron Monaghan as saying the sets look phenomenal, to the point that he was coming in on his days off just to admire everything. He feels this third film's look has again reinvented the look of TRON, just as the second film did over the first. Appropriate, given computer technology's rapid advancements.
  15. Had to wonder if he'd be back. Bridges improves my hope for the movie. If "Ares" is a continuation, rather than a reboot, they've got to explain how the game universe survived what supposedly was an Armaggedon explosion of creator and creation. I'm suspecting we'll hear that Flynn tapped into his full user potential and either did a complete reboot/wipe, or somehow contained the blast to a localized area. Which means Tron should be back as well, though without Bruce Boxleightner, unless he joins a growing list of actors who outright lie about participation in a movie. Hmm...the helmet is a generation 1 helmet. Wonder if that implies a reboot of either the game universe or Flynn? Whatever they do with Bridges, he can't stay in the series if they keep rolling them out every couple of decades. Flynn's going to pass on at some point. Then again, he might be merely the narrator of the movie.
  16. I learned a lot about the black & white era comedy groups when I did a thematic art project back in college. I'm impressed that you not only got all the Marx Brothers, but also their female lead. Many have never realized there were more than 3. Don't overlook the Ritz Brothers. They're sadly not as well known, but they were something of a counterpoint to the Marx Brothers. Of course there is also all six of the Three Stooges: Moe, Larry, Curley, Shemp, Joe Besser, and Curley Joe Derita. Emil Sitka, their long-time collaborative partner, was considered to be the 7th Stooge, and had been announced as such, but illness in the aged team prevented him from ever playing a stooge onscreen. There's also all the Our Gang members, generations of them, and Fatty Arbuckle and Joe E. Brown, who, while not a recognized established team, did work together on occasion. And you could always lump the 3 individual greats together as a "best of" set: Charlie Chaplain, Buster Keaton, Harold Lloyd.
  17. Had similar Yin TF experiences yesterday. On one of them, a team heavy on light-defense archetypes was getting the job done slowly, admirably, but just barely hanging on, and it was crystal clear they could not take on more at the time. They were in the entryway fighting two groups, their backs turn to Clamor's re-entry point, and some chucklehead decides to run to the consoles and activate her group without alerting the team. Half the team died in the next 15 seconds. I demanded to know why they were so impatient they couldn't have waited just a few more seconds. No answer, but the guilty party very quickly exited the team after the eventual finish. The one I ran after that, would have been a duplicate situation, but I was ready for it this time. I ran over to the farthest console from the door and acted like I was interacting with it. The witless chaos lover trying to activate the consoles got three of them but backed off when he saw I was "dealing" with the fourth, and instead jumped back into the fight. I waited until he was well clear then rejoined the fight. Once we cleared them, I sauntered back over and activated the console. 😉
  18. That's a nice reminder of how far the graphics have come. I know we got that mirrored surface effects the same time we got Gun Fu, but these shots remind me of just how much the rest the graphics have gradually improved over the years. Or perhaps, just how much my video cards have improved. LOL.
  19. I didn't realize that and it's good to know. I once tried reworking the position of enhancement tray 4 to sit over the original 3, but gave up because the server tray kept popping up, covering it. Now I might be able to change that.
  20. I used to have Razor mice, back when ball mice were still a thing. To this day they were the most durable mice I had. One, the Boomslang, lasted about 5 years of constant gaming. After Razor sold, however, I got one new Razor mouse (Copperhead?) it lasted 1 year, and that was it for me and Razor. Sad, 'cause I really loved them. I'm hard on mice, even gaming mice, so I don't go for the elite ones with a crazy number of buttons on them and a hefty price tag. If I can get two years from a gaming mouse these days, I'm content. In fact, I'm probably going to replace my Logitech gaming mouse soon, as it's started doing occasional funky things in the game. It's been close to two years. I had a couple of Corsairs before it, but they only lasted about 6 months each. I decided not to waste more money on Corsair.
  21. Effective. My sole goal is to put that sucker down, preferably hard and fast. I don't care whether that means ZOT! with a bolt of lightning or hitting him with a whiffle ball bat as hard and fast as I can. Down and staying down is effective. Yeeting him into the air 4 times is colorful, but if he still gets up with 1 health point left and fires more shots, I'm not really as effective as I feel. EDIT: There is one moment when feeling takes over: when the guy come behind me, seemingly from nowhere, and kidney-shots me. For those, I feel a good sandpapering of the concrete walls with their skin for a bit will really make me feel good. Then I'll get all "effective" on him.
  22. Close enough for grenades, as they say, but I do thank you for the correction.
  23. Yep, the Rikti were first. From the wiki article: Operating word is "derived", I think. That suggest that though we got something up and running, the Rikti's devices are still more advanced. Who knows what that means, however. Long before this thread, I'd always assumed the reason for seemingly endless hordes is that the Rikti, like us, pull their troops at point of collapse and give them a complete recharge spurring them into the battle again. The also wear power suits which may serve as life protection units not unlike a certain red-clad war lord in a very cheezy, often-referenced video-game movie. Why not go inside the ship? Because as much as they've advanced into the ship each effort, humans have yet to figure out how to get the shield/boarding repulsion system completely disabled. Redundancies kick in and repulse them each time. If Vanguard ever figures out how to get out of the "bowl" and past the access points deeper into the ship, theoretically, humanity should be able to neutralize the threat, but then, no one knows what waits below. It could be a single greater defense, or perhaps a series of defenses each as tough as all the others. And remember, heroes barely won the war. If not for the success of the strike team disabling the dimensional portal, the ending would have been very different. I'd also note that Rikti are trickling through a lesser dimensional rift, the same one that brought the Honoree through, if I recall correctly, so that's more reinforcements, though not the horde as before. Still, its enough to keep Vanguard and its allies, still rebuilding super-powered numbers years after the war, from getting the upper hand.
  24. Bing engineers must have made some adjustments to the A.I. I've not noticed any extra or distorted figures in your pictures of late.
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