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Techwright

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Everything posted by Techwright

  1. Get a pair of friends to make the same and then you can have a Blue Manchu Group
  2. Circling back to this to let you know that Farewell North will release on August 15, 2024. The demo has gone through multiple updates, including one that dropped today. Still interested to hear if anyone has demo'ed other potentially good games. I'm currently trying out the survival mode for the Steam demo for Honeycomb: The World Beyond. (trailer in link) The demo is available through June 17th, I believe. I know there will be a PS5 version. Not sure of other platforms.
  3. Getting you to blame Nemesis for everything...is a Nemesis plot.
  4. Of course, one could always experience Founders Falls again if they joined a team with someone of the right level leading.
  5. I noticed this series in a list of shows on a reactor's YouTube channel. I'm not budgeted for Max right now, but hope to see the show at some point. Oh, and who is the "My" in the title? Or is that a spoiler?
  6. Thanks for posting this. We see a baker's dozen paratroopers in this video. Now add 13,087 to that number. Admittedly, they were dropped in the dark hours before dawn, but if one could have seen it must have been an awe-filled sight. The recreators even used a black/white striped Douglas C-47, the right plane with the right markings for the occasion. Most of the original paratroopers arrived via special towed gliders as I recall. I've never been to France, but should I ever unexpectedly get the privilege, the Normandy D-Day site is one of two places more important for me to see than the Eiffel Tower. The other is the grave of the Marquis de Lafayette.
  7. I can think of a lot of possibilities, but most all of them tie into someone's licensed product. Licensing lawyers are going to have a field day suing violators, or perhaps a nightmare considering the volume of cases coming at them. Our own beloved MMO comes to mind. Imagine what could be done with an animated Tales of the City? Properly authorized, of course. Content could include historical events like Brass Monday, or the focus could be shifted to a team of newcomers who experience everything about the City from a wide-eyed starting perspective (meeting the big names, getting a trainer, experiencing their first costume fitting, their first fight drawing blood, etc.) through their growth and lose of naivety on the way to Security Level 50. Other properly licensed products I'd like to see: 1. A proper reboot to The Wild Wild West. Honestly, that movie did so much harm to the brand, and it needs to be corrected. 2. A series taking an MCU approach to the pulp heroes of the 1930s/40s. The comics did it at least once when they crossed over The Shadow with Doc Savage. I'd like to see that again, but expanded to include other characters like The Phantom, The Spider, etc. 3. Green Hornet & Kato: Generations. Taking cue from NOW comics excellent run in the 1990s, Have a show dealing with all generations of the Reid and Kato families, including flashbacks to The Lone Ranger (the character was from the same creator and was meant to be a great uncle to the first Green Hornet). That would mean Hornet & Kato for WWII era, 1960s era, 1990s era, and one team for the current day. The comics suggested the two families had both grown financially powerful from the original silver mine of The Lone Ranger, and their close bond resulted in love interested between their descendants. 4. Narnia: Forgotten Tales. I've long wondered on such a book series potential. C. S. Lewis noted within his writings that there were initially many portals into Narnia, diminishing over time. From these came multiple injections, for lack of a better word, of humanity into the world of Narnia: the originals were the cabbie and his wife who Aslan set up as the first king and queen (from "The Magician's Nephew"), but there were other group incursions of humanity at various times. Prince Caspian was a descendant of one of these groups, which, if I recall correctly, came from corsairs that floundered into a portal to Narnia during a storm. (Narnia's timeline was deliberately weird when interacting with Earth's.) This I think forms a viable foundation for telling "forgotten" tales of the settlers and their interactions with the non-humans of Narnia. A couple of original projects, no licensing, I'd like to see: 1. A Victorian/Edwardian Lost Worlds genre show. Steampunk acceptable. 2. An alternate history Dieselpunk show. 3. A French & Indian War series told in balance from all points of view (French, British, colonial on both sides, native tribes on both sides), in the style of James Fenimore Cooper. (But not his writing style. Ouch.)
  8. You should get that looked at. Even if you didn't suffer the venom, spiders are not exactly known for brushing teeth, so you may have a bacterial infection.
  9. I could see a revival of WildSTAR, though I agree with the critic who was linked in the article that the leveling was a bit grindy, so it would probably need a fresh look to some elements. I played the game for about 6 months and enjoyed my time in the game. Personally, I'd be all for a revival of Firefall (not on their list), but due to several incredibly poor command decisions, especially from the last owner group that was stunningly incompetent, I imagine any hope of a source code from which to start is next to nil.
  10. Thank you for that! It looks great!
  11. That's what I seek. Sounds like you enjoyed it, and I appreciate the link.
  12. I just tried out the free demo of Star Trek: Resurgence on Steam and have added it to my wish list for when the game budget can next afford a purchase. New-ish company Dramatic Labs last year released this game on several platforms, and perhaps several of you have already played it. Let me know what you thought, spoiler free, of course. But they just released it May 23 on Steam, which is what I use. It's a "choose your own adventure" type game: part game with action sequences, part interactive holo-novel, if you will. I've actually not played one of these before, so the experience was, well, novel. I am a big fan of what I'd call "old-school" Trek: everything through the end of Star Trek: Enterprise. I know little about the recent Trek series on Paramount's streaming service. Fortunately, this story is set in the days not long after the last Next Generation movie. Much more specifically, the demo, the opening of this story, shows it is set immediately before: Observations: While not cutting edge visuals, the look is good and not debilitating to the experience. I've already seen a few moments where the designers thoughtfully gave us viewpoints rarely seen in Trek (at least what I've seen, that is) including a viewing window perspective in a star base that shows just how massive even one of the smaller fleet ships actually is, and an engineering walk on the bottom side of the hull that has that ability to mess with your mind as to the orientation of "up". Voice acting is good, and I recognized several actors including Bumper Robinson. Clicking on credits also revealed that Jonathan Frakes (aka "Riker") is in the voice actors list as well. Most impressively, though not in the demo, is Piotr Michael, who does a dead-on voice match of a major Trek character. Character development, at least early on, feels right. It felt like I was watching, or rather interacting with, an episode of Deep Space 9 or The Next Generation, just with a different crew, and they each had distinct personalities, which can improve or degrade based on your choices as you interact with each. Walking is a bit slow. I guess it does allow you to enjoy the environment, and there is a way to run at times, though not always. It's not a deal breaker at all, just a minor inconvenience. My one big concern is control selection. It felt like I was constantly learning how to control things. Many situations had entirely new methods of control. At one point, for example, I was instructed to rotate my mouse to unscrew/unlock a mechanism, while moments later when putting a replacement in place, I was instructed to tap "D" and hold down my left mouse button to trigger the act of screwing in the replacement. Some control choices pop up on screen mere moments before a lethal event, so you're scrambling to figure out the technique. Perhaps this was meant to engage stress in the player in a way to simulate the quick-decision stress of the character, though I've seen nothing to confirm that so far. It's also a demo, so it's entirely possible that at some point in the full game, these control choices iron out into a consistent pattern that the player can anticipate in rapid-timing situations. Again, it is an annoyance, not a deal breaker, and I still intend to get the game. Despite being an interactive novel, of sorts, I believe the game is replayable, not only for those action moments of dodge and shoot, but also because the player choices shape the story and each selection moment offers 3 choices. I imagine this probably creates several new paths.
  13. While I despise game mice with a full tray of tiny buttons, I've grown quite accustomed to using the middle mouse button, and am happy to use it, so long as it works. The bind information is interesting, however. Thanks, @Greycat! I'll try adjusting that on all new characters next chance I get.
  14. I've two SoA. My first attempt went crab route and I was not liking it. I tabled it in it's late 20s, in case I ever did figure a way to like it. My second, Kriegsfeld, went the Bane route. While it's not my favorite character to play, I did find it surprisingly better than I expected.
  15. BRU..... IRN- ?
  16. I've a concern regarding the middle mouse button, aka the flywheel. I'm utilizing Windows 10 Pro and 3rd person viewpoint if those come into play, somehow. On my older characters, I can hold the button down, and spin the camera around them. I find it useful not only for screenshots but also to see what's going on behind me in combat. On these older characters, when I release the flywheel, the camera remains in the position I set it, which is what I want. On newer characters however, releasing the flywheel snaps the camera back to the behind-the-back position. I've not been able to shake that, nor find the setting, if there is one, to undo that. I certainly didn't select a setting to do that. Curiously, if I hop off a new character suffering this, and log into an older character, the camera placement cooperates again, but will return to misbehaving if I select one of the newer characters. I've made certain my mouse controls on the new characters mimic the settings on the older characters, but the whiplash spin upon flywheel release continues. Can anyone point me to the setting needed to correct this? I assume it is not a bug, but perhaps I am wrong.
  17. That was my concern as well. The editing felt choppy at times. I'm hoping with clear success for season 1, they're willing to hear the critiques and make adjustments.
  18. Pic missing it seems.
  19. Oh, pre-1990 music makes it as well...
  20. Always wanted to go to one of those events, but they were west coast things. I'd heard there was an attempt at an east coast one, but I never heard if they succeeded in having one.
  21. I'm sure it would depend upon what NC and the development team hit upon as an agreement. Last I understood, not all points of it were public.
  22. That joke just fell...ahem...flat.
  23. I could see that. So, the X-men would have to defeat "Pharaoh Kang' which would empower the rise of En Saban Nur? I likewise had a crazy thought on another character at the end:
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