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Techwright

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Everything posted by Techwright

  1. I admit to being surprised by the level of brutality. I'd been told that Vinny D would be playing Fisk in a less violent interpretation for the MCU. This makes me wonder what the Daredevil reboot will be like. (I'd heard that too would have been more family friendly).
  2. I've been begging for that for years. Something that has an end game in mind, not wanderings and ramblings that look like they're building to something spectacular only to end in a movie with a near mystical ending. Much the same story here. My uncle was strikingly similar, and my sister went nuts over the similarity, though my uncle did sport a well-groomed beard with the mustache. Manimal was cool, but I'm not sure I'd be down for a reboot. Now the Greatest American Hero they actually did start building a sequel, but something fell through. My understanding was that the suit was to be passed to a girl. I'd really like to see a proper continuation. In the series, an episode revealed that Ralph was not the first to have a suit, or an FBI sidekick. The older versions had one last adventure supporting Ralph, and then the aliens took them away, presumably for their reward. I'd like to see that happen for Ralph and wife before the actors die, giving rise to new characters. One change I'd make though: New hero doesn't lose the book, but damages it, so that its computer is glitching and one is never quite sure all the instructions are there, in the right order, and accurate. Getting two or more instructions crosswired with each other could have hilarious complications. As to the Fall Guy, I did watch the original show, and other than a stunt man doing a bounty hunter-esque mission, this doesn't really feel like the show. But it does look fun, so I'll probably watch it.
  3. I've still not seen the last one, and I've been meaning to see it. Depending on what it sets up for this one, I'm liking the trailer and I'd definitely be down for this one.
  4. Reel Rejects had thoughts after seeing it. Be aware there's something of a synopsis in the review, so..spoilers. I'm not sure I've ever seen Greg this intense, and that's saying something.
  5. Coming in late to this, and maybe the headache I currently have is clouding my understanding, but is there not a simple graph from zero to infinity for what damage potentially can be caused to an opponent with no defenses in place whatsoever? Then just assign ranges on that graph and give those ranges identities: light, medium, extra-crispy, etc. My painkiller-begging brain is seeing this as like a Scoville scale: is that sauce hitting at 2,500 - 8000? That's a Jalapeno. Is it melting you at 1,400,000 - 2,200,000? That's a Carolina Reaper. The pepper names are quick shorthand for me. If I hear the sauce has jalapenos, I know I will enjoy it. If I hear Carolina Reaper, I know to avoid it. I don't have to ask for the numbers. So in comparison, whether by devs or by players, can this not be done simply? I'm...going to go find meds now...hopefully the Extra-Super Migraine Killer kind. Not sure what the numbers are, but I know it will probably work.
  6. Have you seen Sally's reaction to getting tagged? That has to be the most painful "sighting". 😉 As to the Croatoa fight, more chaos, more threat to the players. Perhaps the fights vary and I've just not seen things, but generally I see one GM enter from one distant side, the other from the other distant side, and neither of them get to each other before being taken down by the players. Maybe have the GM parties show up in a closer starting position to each other? Use a cloud as portal if you don't like them appearing in thin air. The minions hardly matter, except for an occasional well-placed lightning strike by one of the witches hovering nearby or a good strike by one of the Red Caps in the area. Maybe increase to several EBs in the GM support groups? Something that doesn't make me think the crowd threw spit wads at us. Some ramped up GM abilities might be nice. Most of the time, it feels like they do little but stand there and take punishment.
  7. This is exciting, though modifying the statue for motion would likely be a massive undertaking. Perhaps a static modification of the statue, but add a "holographic" 20th Anniversary banner that rotates around it?
  8. I'm not sure I understand the term in context. Could you clarify? By fine detail, you mean facial features? I guess I had been thinking more along the lines of helmets and such.
  9. I've been wanting forever to do a time warp to fight alongside Atlas at the bridge or take on Nemesis for Brass Monday. Speaking of Atlas, the dev team made the statue's globe into a pumpkin for Halloween events. Could they modify the statue for something appropriate for the 20th, like a disco ball or maybe something with the Spectrum skin or such? Special banners around City Hall and statue park, each tram station, maybe adding special billboards, and providing counterparts to Red and Gold sides, as well as Pocket D would be appropriate as well.
  10. Not quite sure what category to file this under, it seems to touch on a few of the forums, so I'm just generalizing it. Those who know 3D printing well: Would it be possible to create cookie cutters of our CoH characters? I mean "cookie cutter" quite literally, like something sturdy enough to cut dough, with a raised outline of a line drawing of a character (and taller edges for cutting). If this can be done, and is relatively easy and cheap to do: Idea: Create holiday gingerbread cookies of our favorite characters and show off the results. Bonus: you'd have the cookie cutters to work with any time for shortbread cookies, sugar cookies, etc.
  11. Not really sure how it could be done in the time scale and with the challenges of our older lives, but the game use to have meet-and-greets across the USA. Seems to me, something like that might be 20-worthy. Perhaps a virtual m-and-g or some sort of combination? Of course, a fair portion of you play stalkers, and I have to wonder if there's a real-life component to your choices, so... 😜
  12. Only half-committed are they? 😉
  13. Agreed on the boring, which is a tad sad as I feel they should be some of the most interesting things in the game. Agreed on desiring more of them, and though I didn't quote it, agreed on Lusca should be worth more merits. Really, for being one of the two toughest categories in the game (Arch-villain/hero being the other), these should really be more of a challenge, as in "I'm a bit nervous, my palms are starting to sweat, but I can't wait to jump into the fight". Instead we have Adamaster whom I've seen dropped in 3 seconds before. Speaking of him, could his durability and attacks not be scaled to the number of opponents within attack range? Sally, I realize, was created as a joke. That said, it's frustrating trying to get the needed kills to get the badge. I've characters heavily played since 2019 that still do not have the requisite number of hits. Wondering if the number of appearances could be increased but with a trade-off: Sally would gain a surprise, lethal attack that has a 1 in 10 or 1 in 20 chance of happening. Something akin to mechanics behind Secondary Mutation's occasional penalty of morphing into a Rikti monkey. Malta Titans are fun to take down, mostly because of their seemingly random appearances in the city, but their attacks feel without teeth. I'm wondering if, since they're robots, they could be made to move faster and have more impact. As it is, the robots in BAF feel more dangerous. And that pretty much goes for all the other GMs as well, at least on the Blue Side. The "Rumble In The Valley" over in Croatoa should really feel like a war we've gotten ourselves into rather than a series of posturing and name calling. I'll give an over-the-top example of what I'd love to see: Nearly 2 decades ago now, when the first expansion, Burning Crusade was about to hit WoW, I was unemployed and up at 2am working my avatar near the Southwind gate when the unexpected happened and for the next few hours the gate came under attack by what was seen as a giant monster. The assault was furious, and the gate was thick with corpses as so many of the best character on the shard fell to the monster's attacks. It was glorious, and people were very excited. We didn't know, initially, that the creature was created impervious. We'd seen just enough dip in it's hit point that we assumed he could eventually be destroyed, and that's what kept people coming back to the fight: the glory of a hard-won victory. I'm not saying make the GMs on CoH that tough, but am saying they should last much more than a few seconds or even a minute or two. GM's should be epic, the kind of fights you recall fondly for years afterwards, not a simple bucket of Halloween candy to plunder. By the way, are there even GMs over in Gold Side?
  14. Do you mean something like this but confined to costume elements? If that were to take place, I think I'd want something that worked through the whole of the character, rather than repeating piece by piece or it would probably look weird, and, you known, likely frighten children and cause seizures. Even if there were non-ripple costume elements between ripple pieces, the ripple components would still function as one visual, just covered over where something else was used.
  15. ...and it's into a new donation cycle, so there's a chance to give still.
  16. I'll take flight if it is intrinsic to the character's design, otherwise I prefer mighty leap to super jump since I get Takeoff which I've found very useful in buying squishies a second chance when melee gets to them, and giving tanks one more way to control the melee field. I've only 1 character with super speed, and I'll probably retcon him to one of the others. Anything not using a flight power is given a full load of P2W jetpacks to get past those rough spots where flight is just the optimal way to proceed.
  17. I'm thinking a certain kind of staff melee:
  18. Pretty sure it's just hype from the Calendar Cartel to sell more.
  19. How far back are you talking? Original Game? Early days of Homecoming variant? If it is Original Game, Homecoming has smoothed the path to level 20. In the original game, it could been a "gasping for endurance" slog, but one can hit 20 within a few hours play and never have to get involved with farming. Red side is underpopulated if you were thinking of going there. Gold side even more so. If you're intending to head in one of those directions, ask here first, as there are players who can help you find the best experience currently possible in those directions. Blue side remains very active.
  20. The challenge in declaring an MMO the "worst ever" is that MMOs by nature, are not static. At some point in their existence, they might be an incredible MMO and then at another point, an absolutely horrid one. I was in the exceptionally long beta for Firefall, and around 2011 the game was showing serious promise to be the best MMO ever. Then a string of really bad decision making, including poor funding choices, a gutting sale of the company, and swaps of whole design teams, gradually robbed the game of its potential and turned it into an unplayable quagmire by 2014. There's still a residual of players who remember the 2011 era and long for the game to be resurrected to that standard. The same was true with Tabula Rasa: a very promising game at start, critically undercut by company politics in the background, resulting in half-baked released content, and a dramatic upheaval of pretty much every archetype's design, again turning it into something less than desired. Though I never played it, I hear Star Wars Galaxy was also deeply loved by players, and might have been in the running for "best MMO of all time" until one massive rollout broke it for all time instead.
  21. This is why we need shotgun-axe in the P2W store.
  22. I wonder if the Freedom Phalanx historical Vambrace could fit this. ⬆️ I've got two, though I freely admit it would take too much to create them: 1. Amphibious - here's where your Aquaman (natural), Swamp Thing (scientific), and Black Manta (technological) knockoffs get their start. The problem is, we've no underwater zones. Amphibious would have natural abilities in hypothetical aquatic zones that other archetypes would not, such as increased strength, durability, speed, greater control of movement, and long-term breathing underwater. On land, they could receive a bonus when fighting in water, such as the park lake in Perez Park, or when teamed with water, storm, or ice power users. 2. Elasticity - while initially I considered this as a power set, I realized it would probably be better implemented like a Kheldian or Arachnos character. Elasticity could have qualities such as ranged attacks from elastic arms, stretch-wrap melee holds, high resistance to projectile attacks (which might have a provision for creating brief team protection), rubber-faced mimic abilities acting like a stealth, and a reduced resistance to ice attacks. Elasticity could have it's own travel power abilities such as creating long legs for speed running, stretching to reach higher vertical surfaces, flying squirrel-like glider abilities, even using a self-slingshot technique that would act a bit like a superjump.
  23. Season 2 Episode 4 This time, I'm filling this in as I watch, so some of the stuff I question may be explained later in the show.
  24. So Nicholas Hoult has one funny zombie movie and one funny vampire movie. What's next? Mummy, werewolf, or lagoon creature?
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