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Everything posted by Techwright
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We never saw the character's end, though, did we?
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Tried it. I tried out a melee, probably closest in comparison to a CoH street fighter/invulnerability brute. I finally gave up halfway through the first mission (due to various problems named in the "cons" section.) Pros: they got the hands right. No mittens or claws. NPC opponents do not stand around to watch you fight their comrades. They come into the fight. (NPCs at more distant spots in the room seem not to notice, though). three-color options in costuming Cons: too many to list, but they included: really bad clipping of costume elements. many costume components use only 1 or 2 colors despite the 3-color option. unexpected color changes on character Hips so wide you could drive a semi-truck between the legs (and no hip slider on the body builder) Feet constantly snaring in combat areas, even when no opponents are around. Weird targeting, where the target arrow is more likely to target your character than the opponent. Weird melee range, where the melee character has to punch often beyond his arms reach to hit target. NPC targets that won't take damage, or at least for extended periods of time. Powers/abilities clearly labeled as "Passive" yet you have to actively click them for them to operate Fighting is not fluid (though some power deliveries are much faster than CoH) Really bad load times. Crashed the first time, and I've got a system that plays 97% of all recommended settings on the "Can You Run It?" website. Optimization appears to be an afterthought. On the fence: Several Secondary Powersets feel like weird choices to pair with the primaries. I'm not sure if they truly are, or if I've just not gotten far enough into the game to see the merits of them. Voice work: Voice "acting" sounds odd. Possibly computer generated, but some of the dramatic pauses and such, I wasn't sure. Still, it's more than what CoH has, so... Thoughts: Not ready for prime-time. This is pre-alpha at very best, and that's probably stretching it. They've gotten further than I expected they ever would. Kudos for that. While calling itself a superhero game, it's actually extremely magic "top heavy". For example, the first villain group you face off against are cyborgs...created by magic (say what now?) Personal opinion: the world is overflowing with magic games. We don't really need another, especially when "magic" subverts the other "origin types". I'd much rather see another game where the types are in balance, or as close to it as reasonably possible.
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By the way, notice the names at the TVA, such as Mobius and Orebouros? Names that suggest looping of time, probably not their real names. It got me wondering what the mean of "Renslayer" was, since she was a major player at the TVA, and we learned through a teacher's office last year, that Renslayer was not her real last name. I cannot find a real-world name of Renslayer (there may be one), but I did find that in Chinese, "ren" is a concept of “humanity,” “humaneness,” “goodness,” “benevolence,” or “love” (quoted from Britannica online). It's merely a guess, but might the name Renslayer be a juxtaposition of the Chinese concept with the English word "slayer"? In other words a killer of humanity or goodness, which is more or less what we see of Judge Renslayer in season one: destroying humans of variant timelines in the name of maintaining a single timeline.
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There's really only two groups: 1. Those that acknowledge their problem 2. Those that are still in denial. 🤪
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I'm getting a vibe somewhere between Hugh Jackman's Van Helsing and Nick Cage's own The Sorcerer's Apprentice. Both I considered not deep, but worth the price of popcorn, extra butter. And hey, it's got Nicholas Hoult, himself experienced with quirky monster movies (Warm Bodies).
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It's pretty clear to me:
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Pretty much me, though I tend to put the green as a barrier color between purple and lavender so I don't get confused in the heat of combat. Why are your most potent skittles at the top and not at the bottom?
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Have you considered adding some of these to the pages on the wiki?
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😕What history book are you looking at? Have you got enough crayons to go with it?
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Movement - 4.5/5 I've been practicing. Leading task forces/raids - 1/5 only a little experience with task force leadership, none with raids Character builds - 3.5/5 I've got some reasonable builds at the high end, but I've others I just can seem to get past certain key weaknesses. Badging - 3/5 Key binds - 0/5 never much looked into doing it. In-game knowledge - 3.5/5 - I still discover many things unknown to me on blue side, but I'm pretty good at the details there. It gets worse when I get into red or gold sides.
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First off, a correction on my part for something misspoken... These others I'll respond within in orange:
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The intention is for a season 2. They'd already begun working on it, though not actually filming, when the writers' strike took effect. Once that ends, I'd anticipate filming will likely commence or soon after. One other possible delay might be...
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Episode 8: or as I like to call it: Best Swordfight without a Spaniard
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Mittens > Claw hands 😉 I think I mentioned it before, but the whole, use this weakest power repeatedly to charge all other powers was quite off-putting for me. For STO, one of the things leading to my departure (and until the end of ST: Enterprise, I was a huge Star Trek fan) was how every space battle devolved into both ships tightly circling each other. I tried several ways to prevent this and establish a better capital ships match-up, but the game's A.I., such as it was, was not having it, and always drove its ships into a tight spiral around mine. No skill or tactics, just brawler slugfest.
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Assuming Chloe is game for it, I'd very much like to see her portray Quake in the live-action MCU. Actually, I'd like to see the whole "Agents of..." gang in the MCU, even if as a cameo for most of them. The moment that cut their universe from the MCU was a crying shame. I'd like to see that TAHITI is a magical place in the MCU as well, and that there was a different outcome for the team after that one all-important event. (And might that give us the amazing Mallory Jansen as Madam Hydra??)
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My answer in green.
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I've felt for some time that this has got to be the course of action. What streaming viewing needs is a one-cost, one-stop shop: a cable-like setup with streaming platforms becoming channels and an overarching organization managing them and the costs. Chances are they'll reduce the fluff in their offerings to remain in the top few streaming "channels" people watch, perhaps they'll even go to certain bundles. ("Here's a bundle without children's programming. Here's an add-on bundle of Bollywood options.", etc.) Actually having two or more of the overarching services will keep things competitive and prices lower, but this current setup of every streaming service being an island unto itself is unsustainable in the long run. Average people simply do not have the resources to maintain every subscription, and will eventually tire of having to swap services every month or two to fit within their budget.
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Carp are over-fished. It will be Farm-raised Salmon Melee.
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...and snarky. 😛 Welcome home! 😎
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What’s the most bombastic name in your stable
Techwright replied to liveevil2000's topic in General Discussion
Redside, probably The Eggsterminator Blueside is kind of hard to call: Fightanic (war mace/invul. brute) FreezOr Burn (Ice/Fire blaster) And the Majors: Major Ray Gun Major Atom Danger Major Battlecry