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Techwright

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Everything posted by Techwright

  1. That's a pretty interesting prediction. I can support that outcome.
  2. Either way, the car looks great!
  3. I hope the trailer has in-production CGI. Some of those shots look like 25-year-old CGI or possibly SyFy on a budget CGI. I'm not one to complain about CGI, like so many do these days, I remember the Harryhausen stop-motion days all to well, after all, and I'm very grateful for the change. But a big production like this shouldn't be slacking in that department.
  4. It's also got Matt Lucas as one of the Chocolate Cartel. "Prodnose" if the name on the window is any indication. Frankly, I'd guessed he'd be an Oompa-Loompa, but perhaps that is typecasting. I'm wondering who is in charge of creating the musical numbers? IMDB lists Joby Talbot as "composer", though that may just mean the title and background music, not the song-and-dance stuff. I consider this a major point. I've seen some productions where the set, acting, and direction are great, but tepid musical numbers bring the whole production down. Of the full trailer I'm most puzzled by the young girl who seems to have become Willy's sidekick/rescue project. I don't remember the original book (though I remember the sequel book. Gave me nightmares). Was a woman in it that was on Wonka's staff? I only recall the man on the staff who pretended to be a competitor. I ask because why have a best friend for Wonka if she doesn't stay with him and the factory? Unless something ends their dynamic by the end of the movie? It leaves a void in the storytelling continuity.
  5. Okay, I may be stretching it a little to include this under the Comics, Heroes, and Villains thread, but I'm posting it anyway. Here's the new trailer for the origin story Wonka. I was a little undecided, but then I saw Rowan Atkinson, and thought it might be good after all. Then I saw Hugh Grant as an Oompa Loompa, and my fate has been sealed.
  6. "Some new stuff"? There's a lot there. Breaking it down: I've written a lot in the box. Hopefully some if it proves useful to others. I'm impressed with this trailer, It seems to show an attention to detail that Obi-Wan Kenobi was lacking. Hopefully this will be Filoni's masterpiece to date. With The Mandalorian having taken some nasty punches last season, there are only Tales of the Jedi and Andor as current canon series that folks still speak highly of. Ahsoka could be some much needed recovery to the franchise.
  7. Does that say "Freedom Plaza" on the side?
  8. Ah! I'd forgotten about that one. It was a great popcorn flick. Thanks for the reminder!
  9. Hmm...is this going to be like that scene where Deadpool repeatedly shoots "Deadpool"? Another mocking of an underwhelming property?
  10. Sooo... apparently I was one of many would-be players to discover that Starfield will be a single-player game, and NOT a co-op game like we first believed. A report that I read stated that some earlier Bethesda comments on the game were poorly handled leading to the misunderstanding. Considering it is 1000+ planets to explore (and that they are denser in creation than No Man's Sky planets), as well as other details like creative base building, I'm kind of disappointed there's not some sort of cooperative play.
  11. The very reason why I'm very careful trusting any YouTuber reviews of movies. If I see one vid whose title preaches doom and gloom, but maybe less so than other tripe, I'll first go look at the titles of the channels other vids. Invariably I'll know afterwards whether they present a balanced viewpoint or not. Usually not.
  12. Is that the change between those first two in-game photos of BaB up above? I'm looking them over and not noticing any difference. I thought it might be the musculature, but that could be explained by the angle of the shot creating an illusion of sorts. Skin tone never occurred to me as one shot is in heavy shade for the full shot. Don't forget that Positron, as his story progressed, was given a model that had the helmet removed.
  13. I've noticed a lack of comments since the film came out. Critics have actually given it lower marks than ...and the Crystal Skull. That sounds ominous, but I've learned from other movies to never put much stock in critics' reports. Rotten Tomatoes is reporting audience enjoyment at 20% higher than that of critics. So...is this one to catch in theaters? or better to wait for the home release?
  14. Not available during the stated day/time due to a conflict, unfortunately. Might be interested in future opportunities, so I'll add in the Goldrunners channel. What level do you think you'll stop at? I've got a level 8 brute goldside, and might level him up to match for future events. As I think about it, at what level does a team run that ghoul event gold side has?
  15. Are you by any chance referring to one or both of these? If so, you go into the manage window, click on a power, then click on an enhancement. If it works with one or both of these, it displays to the side, and you can select one to merge with the enhancement. Before doing that, however, I'd advise reading up on each. There's permanent effects from these, and they don't mix, so you'll likely want to know exactly what you're doing, especially since most are acquired at a cost. Enhancement Booster Salvage Enhancement Catalyst Salvage
  16. This could actually work for a concept I expressed a few years back, that cold powers might be more about rapidly absorbing heat from a source target, than projecting cold to that target. If it were to ever come about, my ice/fire blaster would certainly use it to "absorb" heat, creating the cold effects and discharge the pent-up heat, creating fire effects.
  17. I recommend taking a... Wait a second. You've mentioned nothing about gold side. Have you run through its story content? Both factions? There's a very different feel to it at times. And as to everyone else, the OP asked for A.E. content they might play. I've seen several say: "design your own", but I'm not sure I've seen one suggestion yet of actual content. I don't play the AE myself or I'd pitch one. Can no one else actually do what the OP requested and make suggestions of current content?
  18. I feel dumb. I've had a very similar baseball outfit on my fire brute, Heat Hitter, since the original game, but it never occurred to me to sport a catcher's vest to the ensemble. Instead, he's been sporting the flame icon like a team logo icon. This opens the door for a second costume! πŸ‘
  19. And of course, there's the obvious issue of there not being any potato smartphones...yet. (Should I be disturbed that there's an indiegogo for this, and that it's raised $3280 so far?)
  20. I'm pretty sure the Brits celebrate "Good Riddance Day" and just don't tell us Yanks. 😁 Whether they close the banks or not is another matter.
  21. I love the Storm Blaster set and already have 2 characters wielding it. That said, not everything is perfect to my personal interests, and I'm well-aware it will vary for others. I'm a range striker, and as such, I prefer to fight, well, at range, not in melee range. While I do have powers for close-hand combat, such as Lightning Storm, I'm not fond of the movement of Storm Cell towards enveloping me, forcing me into melee range combat if I want continued bonus effects. If I place it on a spot, I'd prefer it remained on that spot. I've taken the effort to recognize that is where most of the enemy are, or will be moving towards. Having it always drift towards me means that I must be constantly moving to keep it at bay, and I prefer doing that, especially in caves, only when forced to move by opponents. YMMV. I'd like to hope that some day, a change will be made and it will have about 7 seconds on the spot I place it, then move swiftly to me rather than a somewhat slow pace. But reality is reality. Since Storm Cell will drift towards me regardless, Therefore my tactic should be not only to drop it on a spot where I know or anticipate a lot of enemy to be, but to drop it in a directional path where a lot of enemy will be. Oh, and the movement isn't exactly "glacial". I tested it again before writing this just to make sure my memory of it wasn't skewed. Slow, yes. "Glacial", not so much. As to it vanishing, Storm Cell ends exactly when the button become available again. I wish more powers worked like that! While it does have a slight border of steam clouds, these are easy to lose clear visual of in full storm combat mode, especially if there are more storm blasters in the fight. I've opted to turn on the timer function of the tray controls, and it's beautiful. I get a countdown on the button icon telling me exactly when the power ends and is available to hit again. Short of giving PBAoEs the green ring of auto-fire, this is a pretty good solution to knowing when to fire it up again, especially in the chaos of heavy combat when visual cues are fuzzy. Oh, and keep in mind that Category Five functions as a second Storm Cell, one that stays in place. While it's respawn is slower, This gives you a chance to drop something on a mess of enemies, have it stay in place, and keep the damage bonus going until it wears out.
  22. I recognize some of the English dub actors' voices, but I'm not seeing them listed in the imdb.com page on the movie.
  23. You're "seal clubbing" comment reminded me of what killed instanced PvP for me back in my WoW days. I was playing the lower level PvP stuff like Warsong Gulch (around maybe 2006-2007) and realized skill was secondary to gear. Not really happy with that, but I figured if I could level the playing field, it would be skill again. So I set about getting as much of the rare "twink" gear as possible. Got it to about 85%-90% of maximum and was having good results as a lot of the twinks were gear only, no skill. I'd built a rogue-killer shaman during the time that rogues dominated Warsong Gulch. That all ended the day one rogue, completely twinked out, stopped in their tracks and literally let me attack them for over a minute. Despite my fairly high twink status, I was unable to deal enough damage to drop his health more than 75% before he regenerated. Winning no longer had anything to do with skill and all to do with how much extremely rare gear one possessed. I left PvP almost immediately and never returned. As to Lost Skies, it reminded me a bit of the lengthy demo of the upcoming game Aloft, though Lost Skies looks more intricate and with greater visual detail. Aloft has a less-realistic styling, and lets you craft floating ships of your own design from various materials found on sky islands. You may also use crafted glider wings to get around. I don't think the final result will be as detailed and visually beautiful as Lost Skies, but it might scratch the itch a little until the better game comes out. (The vid I've linked to is a bit off in its clarity. The game is much clearer, but it should give you a rough idea of the game.)
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