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Lyrium

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Everything posted by Lyrium

  1. Why is that, if you dont mind the question?
  2. I came up with this yesterday for my next alt. Warning: my experience with DM and Shield are next to zero!
  3. What do you think? I'm not tied to any power selection, except for Hover and SS (invis FTW) EDIT: Is there a way (madro or bind) to summon the sentinel in front of me, without having to select a location?
  4. You can remove one of the LoTG in weave or maneuvers and add the Reactive Defenses unique (remove it from Scorpion Shield). You will get 1% recharge
  5. What do you guys think? My current build can solo +4/x8 and this should be able to, as well, at least in paper. Over Softcap without powerbost, over incarnate softcap with it. S/L rescap as well. Chrono-Shift is 2s away from being perma No Alpha in the build, if end is not a problem, I will go with Musculature. The build is aimed at soloing (Time/ is already godsend in groups just by being /Time), so I'm mostly looking at how to increase damage while keeping defenses Hover (I love hoverblasting) and Invis (that why SS is there) are my only requirements.
  6. Do you have a Bio/Rad build for any chance?
  7. I have several ideas and characters in mind, but only limited time, as everyone 😛 I want to play Nature/ and Storm/, and I want to pair them with /Water and /Seismic How would you pair them and why? Thanks!
  8. Setup time: Pet buff powers should be auto, no need to cast it every time you summon a pet. You pick the power, your pets get the improvements. Allow pets to be targeted/buffed while they are "being summoned" Ultra ideal: Just one power to summon them all
  9. Question about this! Isn't the Overwhelming Force KB to KD enough for this? Or is it not global? Sorry for so many questions, I just came back after a looong vacation from the City 🙂
  10. Good catch about Ghost Widow proc! I will change it to Slow proc I will check your build when I fix Mids (it has stopped working for some reason 😕 ) But you seem to have posted a /Poison build, not a /Thermal one 🙂 EDIT: Nevermind, I see your intention 🙂 I'll study it!
  11. Hey @Neiska !! Thanks a lot for your time and your input! You managed to get some big improvement on the defenses, and probably on the pet's damage as well, so I guess the resistance loss is a worthy trade-off Something I noticed: In Weave you can remove the LotG recharge and add the last Reactive Defenses enhancement. The 6-piece bonus is 8'75%, 1% higher thanl LotG (unless I'm missing something!)
  12. Let me know what you think. I'm happy with the resists, but I would like to increase defenses. Also, I have no idea how to check pet stats 😞 This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Heat Mastery Villain Profile: Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7) Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(50) Level 4: Lash -- Hct-Dmg/Rchg(A), Hct-Dam%(15), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(17) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19), Rct-Def(21) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(46) Level 12: Summon Demons -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(23), SvrRgh-Acc/EndRdx(25), SvrRgh-Acc/Dmg/EndRdx(25), SvrRgh-Acc(27), SvrRgh-PetResDam(27) Level 14: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(42), AdjTrg-Rchg(43) Level 16: Hover -- LucoftheG-Def/Rchg+(A) Level 18: Fly -- BlsoftheZ-ResKB(A) Level 20: Hell on Earth -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(31), EdcoftheM-PetDef(31), OvrFrc-Dam/KB(33), ExpRnf-Acc/Rchg(33) Level 22: Vengeance -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dam%(37), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43) Level 26: Summon Demon Prince -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(34), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(34), SprMarofS-Acc/Dmg/EndRdx(36), SprMarofS-EndRdx/+Resist/+Regen(36) Level 28: Forge -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(36), AdjTrg-ToHit/EndRdx(37) Level 30: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(31), StdPrt-ResDam/Def+(37) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Heat Exhaustion -- RechRdx-I(A) Level 38: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(39), ShlBrk-Acc/Rchg(39), ShlBrk-DefDeb/EndRdx/Rchg(40), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(50) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Fire Blast -- Apc-Dam%(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50) Level 49: Bonfire -- Ann-ResDeb%(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 18: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;692;1384;HEX;| |78DA6594DB4E13511486F7B453B0940AA52D5001A1E55068ED409583DE194562224| |D88209E6D26740A134B4B6849F435BC316A04D4B7D098A8F1F80EDEE88DA2725020| |EA555D9D7FED30864966BE59FF5E6BEF7FED39A46E8DD666B3632785527F3AA7178| |BE9945E2C198BF3663EE34AE9B3E68C53D0514D67786F243DB9343F5FC86BA3065D| |3930F3B3F68C534BD9AC363547919E4B9FD733A65E320B7951375128E4B47143CF1| |88BC53973C163C563397376AEE4C57DE59626ABB1A2C905C3C884CE2C9833DA5943| |2FB1BBDBE9C9929EBB692C3693AF1E3AEFD5D345A938156597784D9E93AA70BC61B| |E05D577CCF760D507F0A9D75EFC9507D7C003DF98DFC19A1FCC75F019152B5CEC54| |FE42ACDD61EE82C93FE07DB2E9E464D5197558E2C138B317ACEF63C6C00754E4E22| |2E10A0B4BF4D113A996CB5607154B6C3887651AB6C1C006F89C3CBA65B29BBD05D8| |5BE36F30C11E1FD2721EB91B9E2D2CD7F8136CFEC5DC060FED307789CDAAF0932DA| |F2CF62EA381D615E62AD8F788F9188C3D01DD545C271BADE39E3C24FAA4E8FB88CC| |65F2E817BC8FFE1D88873F13DB886B244755D1F1090D756C623C403305B94804797| |A85C426165D4D570811AAB80A76A5C19E6B60EC3AF306B8423642B2DBD0946ACD18| |BEC09C665E043B2F312F832FE8A1B470B1A385B7AA93B7AA8BB7C649F6DA6452DB5| |13474B81FEC6A52AC8657C946BBDCA2767E415ED2F4112946E215D12D5E91D82D0D| |772B348D9FBA73309D605405132E30590546C84B2F172BBD3C631F33E013222EDFE| |C7812EE8F24981AB31F4C0C80412AD264913602B1FF18739039042687413F150DC8| |C738F0055B9152853CCAE5565B5089CB6531BE5F9A50E5474F926249EB357B3F02C| |EDAD82F6DDA24458461203A8DF769EBBFC1BBB01CBD030EC66C2E4F501092C10805| |1E190CD9D386EDC1717B9A68A42F4306FF002A1FE54E| |-------------------------------------------------------------------|
  13. Hey! For my next character, I want to do a Demons MM, but I'm a bit unsure about secondaries. I'm mostly debating between Cold and Thermal, although not 100% set in stone Questions! Do any of the shields affect the MM? Or only pets (including party members as pets here)? How busy are those sets? For example, I know that EA is very bussy, but Dark is quite relaxed (talking about Dark, it's also a possbility, the problem is....Dark Miasma is definitely my most player powerset :P) How would you compare Cold & Thermal? My goal is to be able to comfortably solo as high as possible (ideally, +4/x8). AVs are an extra, if they can be soloed, that's great. Thanks!
  14. Understood, can't wait to try it 🙂
  15. How do you have enough damage for +4/x8? I see Dark Obliteration as the only aoe power? I just returned recently and wanted to rescue my old D/D troller (like you, I started back in Union as D3). I like this build a lot, I'm just not getting where do you get the aoe damage 🙂
  16. It would be great a command to unlock villain power pools :)
  17. Aiming for survivability with decent damage. Thoughts? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Power Pool: Speed Hero Profile: Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(5), ImpArm-ResPsi(7) Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-EndMod(29), PrfShf-End%(42) Level 4: Environmental Modification -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(13), LucoftheG-Rchg+(13), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19) Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(33) Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(23), StdPrt-ResDam/Def+(25), ImpArm-ResPsi(25) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Radiation Siphon -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Rchg/Res%(31) Level 18: DNA Siphon -- Erd-Acc/Rchg(A), ScrDrv-Acc/Dmg(19), ScrDrv-Dmg/EndRdx(21), Erd-Dmg(31), Erd-Dmg/Rchg(31), ScrDrv-Dmg/Rchg(33) Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(45) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34), ImpArm-ResPsi(36) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 26: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 28: Irradiated Ground -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(39), Erd-Dmg(40) Level 30: Spirit Ward -- Prv-Absorb%(A) Level 32: Parasitic Aura -- Pnc-Heal/Rchg(A), Pnc-Heal/+End(33) Level 35: Devastating Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(45) Level 38: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Dmg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(45) Level 41: Mystic Flight -- WntGif-ResSlow(A) Level 44: Rune of Protection -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(46) Level 47: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Dam%(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1468;693;1386;HEX;| |78DA6594594F13511886CFB4835828B294554A69A9B594A552F5C22D31286AA2341| |2355EB8359332D689D862DB285E9A88C63B01971BD73F8071F92D2EF10F08881A76| |5C52BFF67D5349DA64FACC7CCBF9B6734E746CC0397DECF641A5390F8F18994CEC8| |C91BC6AA6CBA246C28AABFCAF5C1E2FA4B101F3B299CC98E143562A76329D309256| |3CD69FBE964ABB691035474C337CCA18B68CAC954AE25B550DA55223E1A356E24AD| |64A269C85AF41D3182D7E9C4EA5E366FA56053E464D73D87564D48A87FBD3F1AC84| 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|8DF74788F7C96AFE4EE0FA2B1BDED736BCFF039750FFB5| |-------------------------------------------------------------------|
  18. This is the build I had planned before I rerolled my brute to tank Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! : Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Hero Profile: Level 1: Contaminated Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), StdPrt-ResDam/Def+(37), ImpArm-ResPsi(40) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(11) Level 4: Proton Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury(17) Level 6: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), Rct-Def(23), ShlWal-ResDam/Re TP(48) Level 10: Adaptation Level 12: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(43) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27) Level 18: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(43) Level 20: Evolving Armor -- UnbGrd-ResDam(A), ImpArm-ResPsi(25), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33), GldArm-3defTpProc(46) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(48) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36) Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37) Level 28: DNA Siphon -- TchoftheN-Acc/Heal(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40) Level 35: Spirit Ward -- Pnc-Heal/+End(A) Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(40), TchoftheN-Acc/Heal(42), TchoftheN-Acc/EndRdx/Heal/HP/Regen(42), TchoftheN-Acc/EndRdx/Rchg(42), TchoftheN-%Dam(43) Level 41: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 44: Mystic Flight -- WntGif-ResSlow(A) Level 47: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50) Level 49: Fusion -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;698;1396;HEX;| |78DA6594C94F535114C6EFA3AF02A5853274C032B414E82485AA1BA7181130511A8| |9246E9BA63CEB4BB0256D4D64E9C29571001C360EE0B070E3C61987BFC74441178E| |71A8A7FDBE6093BEA4FDBD7BEEFDCE39F79CFB6EF2DC84FDF191F30795D672783E5| 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|0AE482E31E612F3C176436C719E9938FB91603F12DF48F6E5B2EC7F8CFAB147F0DD| |A32B3EE5CA912E9755B4CE32566749D45976D55976D759A6F4AD7BA13CFDFF5DA90| |0FA33A3D324368D3D6B76AACAEEAB9A0DDBD6DDA0B411CC7FAAB51DC579DBACB585| |B1EEB3ADE65EE17D625B065F56BE69C67851F3FEAAE6FD1FA90FE924| |-------------------------------------------------------------------|
  19. Do you think proton sweep is worth? The cone/range looks small and hard to make it work It's useful, when I can land it on 3 mobs, but in melee range and with how mobs like to cluster around the player, that's not terribly easy to do in the heat of battle. Worth it? Maybe not. But my current build has room for it, so I use it. If you're looking for increasing AoE damage, you can probably find that more easily in a pool power than taking PS. Irradiated Ground and Atom Smasher and contamination do way more in that area. I am planning on a Bio/RadM tank so probably not needed. Thanks for the feedback!
  20. Do you think proton sweep is worth? The cone/range looks small and hard to make it work
  21. You forgot one: In global sending you influence or enhancers because a couple million influence is nothing to them. Damn it those scoundrels. I mean I farm and would hate to see farming taken away but if we are being honest there is another way in which farmers negatively effect other players. Farmers generate much more INF than the average player and do so far faster. This creates wealth disparity and increases the rise of inflation of the in game economy. Wealth disparity will always exist as people's play times and effort levels differ but farming exacerbates it People who kow how to play the AH and make money there also generate mucho more inf than the average player. Shall we remove the market too?
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